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StartBonusMod
Gives each player a configurable set of items and starting gold at the beginning of a run.
| Date uploaded | 2 weeks ago |
| Version | 3.1.0 |
| Download link | Def-StartBonusMod-3.1.0.zip |
| Downloads | 623 |
| Dependency string | Def-StartBonusMod-3.1.0 |
This mod requires the following mods to function
Def-ItemStringParser
A library for parsing Item Strings. Does nothing on its own.
Preferred version: 2.2.0README
StartBonusMod
server-side mod - only the host needs it installed.
This mod gives every player a configurable set of items and starting cash at the beginning of a run. I made it so that I can use StartInBazaar in combination with BiggerBazaar and BazaarIsMyHaven. This mod is also compatible with InLobbyConfig and ProperSave.
Starting Cash
- Configure how much starting cash the player shall receive.
Simple Start Bonus Items
- Simply choose for each tier which starting item and how many the player shall start with.
- There is also the option for a random item.
- Easiest to configure this is using InLobbyConfig or Gale Mod Manager.
Advanced Start Bonus Item List
A more involved item list which gives you powerful operators to really customize the item list you want to start with.
ItemList:- Defines what items players start with as a plain text string.
- Items can be individual names, tiers, drop tables, or grouped sets with operators.
- Separate item groups into AND lists (
&operator) or OR lists (|operator), which cannot mix at the same level.- Example:
5xTier1 & 3xTier2- Players start with 5 whites and 3 greens.
- Example:
- Equipment and items can be both specified in the same list. If multiple equipments are resolved, only as many are given as the survivor can hold.
- Example:
{ BFG & 10xAutoCastEquipment } | { EliteFireEquipment & StrengthenBurn }- Players start either with a Preon Accumulator and 10 Gesture of the Drowned or with Ifrit's Distinction and 1 Ignition Tank
- Example:
- For the full documentation see ItemStringParser.
CHANGELOG
3.2.0
- Players who join a run in progress, e.g. with DropInMultiplayer, only get the start bonus while the run is still in the Bazaar before the first stage
- New
LateJoinerssetting, off by default: players who join a run in progress get the start bonus too
3.1.0
- Updated for Risk of Rain 2 1.5.0. Requires ItemStringParser 2.1.0.
- Fix starting cash, which the update broke.
- Simple Item List: also offers the new Cursed, Hex and Page tiers. Tiers without items are skipped.
- Starting equipment goes into the slot the game would use for a pickup, also with several equipment slots.
- Advanced Item List: equipment fills empty equipment slots first; equipment that doesn't fit drops next to you.
- A random item that can't be picked no longer stops the other starting items.
- Simple Item List: choices no longer reset to None when the game or a mod adds items. Saved choices are converted.
- Fix a random Lunar starting item sometimes giving nothing.
- Works with ProperSave: loading a save no longer gives the starting items again.
- No longer needs R2API.
3.0.3
- Improve robustness in combination with modded items
3.0.2
- Fix dependency with ItemStringParser
3.0.1
- Fix "An item with the same key has already been added" which can happen in combination with item mods
3.0.0
- Updated for Alloyed Collective
- Add FoodTier
- Remove Blacklist setting
- Add
!-Operator. Blacklist entries can now be given inside the itemstring. - Rename config sections so they are sorted.
- Remove Equipment setting from Advanced List. It is now merged with the itemstring.
- Now also possible to give multiple equipments to the player.
- ItemStringParser extracted to its own library mod.
2.0.1
- Fix readme.md markup issues
2.0.0
- Item lists are now loaded dynamically from what is available
- Add advanced starting bonus list feature
1.1.0
- The missing items introduced in the Seekers of the Storm update
1.0.1
- Gold value now scales with difficulty
1.0.0
- Initial Release