Decompiled source of WelcomeMessage v1.0.0

WelcomeMessage.dll

Decompiled 10 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using RoR2.Networking;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WelcomeMessage")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+58a3a787d0bf0ab1a9478b5cb67e58ed05d88b63")]
[assembly: AssemblyProduct("WelcomeMessage")]
[assembly: AssemblyTitle("WelcomeMessage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WelcomeMessage
{
	internal static class Log
	{
		internal static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static ManualLogSource GetSource()
		{
			return _logSource;
		}

		internal static void LogDebug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void LogError(object data)
		{
			_logSource.LogError(data);
		}

		internal static void LogFatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void LogInfo(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void LogMessage(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void LogWarning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("Def.WelcomeMessage", "WelcomeMessage", "1.0.0")]
	public class WelcomeMessagePlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "Def.WelcomeMessage";

		public const string PluginAuthor = "Def";

		public const string PluginName = "WelcomeMessage";

		public const string PluginVersion = "1.0.0";

		public static ConfigEntry<bool> Enabled;

		public static ConfigEntry<string> Message;

		public static ConfigEntry<bool> OnlyInLobby;

		public static ConfigEntry<bool> OnlyToJoiningPlayer;

		private const float Delay = 3f;

		public void Awake()
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "Enabled", true, "Write the welcome message.");
			Message = ((BaseUnityPlugin)this).Config.Bind<string>("Main", "Message", "Welcome, {player}!", "The chat message. {player} is replaced with the name of the player who joined. Unity's rich text works, e.g. <color=#ffcc00>text</color>.");
			OnlyInLobby = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "Only In Lobby", true, "Only welcome players who join the lobby, not a run that has already started.");
			OnlyToJoiningPlayer = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "Only To Joining Player", false, "Only the player who joined sees the message. Otherwise everyone does.");
			Chat.SendPlayerConnectedMessage += new hook_SendPlayerConnectedMessage(Chat_SendPlayerConnectedMessage);
		}

		private void Chat_SendPlayerConnectedMessage(orig_SendPlayerConnectedMessage orig, NetworkUser user)
		{
			orig.Invoke(user);
			if (Enabled.Value && NetworkServer.active && !((Object)(object)user == (Object)null) && !string.IsNullOrWhiteSpace(Message.Value) && (!OnlyInLobby.Value || !((Object)(object)Run.instance != (Object)null)))
			{
				((MonoBehaviour)this).StartCoroutine(Welcome(user));
			}
		}

		private IEnumerator Welcome(NetworkUser user)
		{
			yield return (object)new WaitForSecondsRealtime(3f);
			if (!((Object)(object)user == (Object)null) && NetworkServer.active && ((NetworkBehaviour)user).connectionToClient != null && !Util.ConnectionIsLocal(((NetworkBehaviour)user).connectionToClient))
			{
				string value = Message.Value;
				NetworkPlayerName networkPlayerName = user.GetNetworkPlayerName();
				string baseToken = value.Replace("{player}", ((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName());
				SimpleChatMessage val = new SimpleChatMessage
				{
					baseToken = baseToken
				};
				if (OnlyToJoiningPlayer.Value)
				{
					SendTo(((NetworkBehaviour)user).connectionToClient, (ChatMessageBase)(object)val);
				}
				else
				{
					Chat.SendBroadcastChat((ChatMessageBase)(object)val);
				}
			}
		}

		private static void SendTo(NetworkConnection connection, ChatMessageBase message)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Expected O, but got Unknown
			if (connection != null)
			{
				NetworkWriter val = new NetworkWriter();
				val.StartMessage((short)59);
				val.Write(message.GetTypeIndex());
				val.Write((MessageBase)(object)message);
				val.FinishMessage();
				connection.SendWriter(val, QosChannelIndex.chat.intVal);
			}
		}
	}
}