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StandaloneAncientScepter
1.0.6 - Some adjustments, including config for Captain Scepter Nuke | A full port of ThinkInvisible's Ancient Scepter, complete with a custom model, item displays, and no extra dependencies.
| Date uploaded | 4 years ago |
| Version | 1.0.6 |
| Download link | DestroyedClone-StandaloneAncientScepter-1.0.6.zip |
| Downloads | 263 |
| Dependency string | DestroyedClone-StandaloneAncientScepter-1.0.6 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Standalone Ancient Scepter
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- Adds the Ancient Scepter from Risk of Rain 1 as a standalone mod
- Code is almost entirely by ThinkInvisible, this is merely a port of that, without the TILER2 dependency and with a custom model
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Upgrades
- Commando: Suppressive Fire > Death Blossom (2x shots, fire rate, and accuracy. 2x autoaim range, hold primary fire to fire normally)
- -OR- Grenade > Carpet Bomb (0.5x damage, throw a spread of 8 at once)
- Huntress: Arrow Rain > Burning Rain (1.5x duration and radius, burns)
- -OR- Ballista > Rabauld (5 extra weaker projectiles per shot, for 2.5x TOTAL damage)
- Bandit: Lights Out > Assassinate (2x bullets)
- -OR- Desperado > Renegade (25% (+0.35% per token) chance to ricochet to another enemy on hit up to 8 times within 30m. -10% distance & damage per bounce. Unaffected by luck.)
- MUL-T: Transport Mode > Breach Mode (0.5x incoming damage, 2x duration; after stopping, retaliate with a stunning explosion for 100% of unmodified damage taken)
- Engineer: TR12 Gauss Auto-Turret > TR12-C Gauss Compact (+1 stock, +1 placed turret cap)
- -OR- TR58 Carbonizer Turret > TR58-C Carbonizer Mini (+2 stock, +2 placed turret cap)
- Artificer: Flamethrower > Dragon's Breath (hits leave lingering fire clouds)
- -OR- Ion Surge > Antimatter Surge (2x damage, 4x radius)
- Mercenary: Eviscerate > Massacre (2x duration, kills refresh duration [hold special to leave early])
- -OR- Slicing Winds > Gale-Force (4x stock and recharge speed, fires all charges at once)
- REX: Tangling Growth > Chaotic Growth (2x radius, pulses additional random debuffs)
- -OR- DIRECTIVE: Harvest > COMMAND: Reap (Spawns extra fruit that gives random buffs)
- Loader: Charged Gauntlet > Megaton Gauntlet (2x damage and lunge speed, 7x knockback)
- -OR- Thunder Gauntlet > Thundercrash (3x lightning bolts fired, cone AoE becomes sphere)
- Acrid: Epidemic > Plague (victims become walking sources of Plague, chains infinitely)
- Captain: Orbital Probe > 21-Probe Salute (1/3 damage, 7x shots, hold primary to fire continuously)
- -OR- OGM-72 'DIABLO' Strike > PHN-8300 'Lilith' Strike (30s, 2x blast radius, 100,000% damage, blights everyone in line of sight)
- Heretic: Nevermore (Special) > Perish Song (After 30 seconds, deals 5000% fatal damage to you and nearby enemies.)
- Alloy Vulture: Windblade > Repeated Windblade (50% chance to fire twice)
- Aurelionite: Eye Laser > Piercing Eye Laser (Additional 35% of damage dealt pierces walls)
To-Do
- New Assets: Models and Icons
- Mithrix Scepter
For Devs
- Adding a ScepterReplacer to a character that already has an existing ScepterReplacer for that slot and variant will replace it.
- This change allows developers that modify or outright change existing skills to have their own Scepter skill for existing characters.
- All icons for Scepter Skills in this mod are now publicly accessible. See the static class
Assets.SpriteAssets.
Credits
- ThinkInvisible - Original code and implementation
- DestroyedClone - Ported to a standalone item, Maintainer rob - Fixed code
- bruh and redacted - Made the Scepter model
- swuff - Updated Textures, Consultation
- QandQuestion - Lore
- Moffein - Consultation
- Mico27 - Orb creation help
- /vm/ - Etc
Changelog
1.0.6
- 🛠️Config setting
StridesTakesPrecedencechanged toHeresyTakesPrecedencein accordance of RoR2 possessing more than one Heresy item - ➕Added configuration setting to blacklist AncientScepter from turrets, incorrectly causing the turrets to receive a reroll due to having no skill coded. (Disabled by default to maintain original behavior)
- 🛠️Fixed Unity Error complaining about trying to register it to network despite missing a networkidentity
- ➕Added configuration setting to Captain's Nuke skill whether or not it blights allies (Disabled by default)
- 🛠️(For Devs) Adding a ScepterReplacer to a character that already has an existing ScepterReplacer for that slot and variant will replace it, instead of throwing an error.
- This change allows developers that modify or outright change existing skills to have their own Scepter skill for existing characters.
- 🛠️(For Devs) All icons for Scepter Skills in this mod are now publicly accessible. See the static class
Assets.SpriteAssets.
1.0.5
- 🛠️Restored the property accessor on the ItemDef of the ItemBase, which was preventing other mods from accessing the item properly.
1.0.4
- ❌Blacklisted from being copied by TinkersSatchel's "Mostly-Tame Mimic" to prevent accidental rerolls.
- 🛠️Merged config option to reroll duplicates into: Disabled, Random, and Scrap.
- Scrap option allows extra to reroll into red scrap.
- 🛠️Increased radius of Commando's "Death Blossom".
- Holding down primary fire while using the skill switches back to the vanilla aim radius.
- 🛠️Added option to Mercernary's "Massacre", allowing the user to exit early to prevent softlocks; especially with with SkillsPlusPlus.
- Hold down your special ability to exit early.
- ➕Added missing scepter skills for Captain's "Diablo Strike", Bandit's "Lights Out" and "Desperado", and Heretic's "Nevermore".
- ➕Added new skills for Aurelionite's Laser, and Alloy Vulture's Windblade.
- ➕Updated Assets and Lore
- ➕Updated Readme
- 🛠️Updated internal names to be more independent of ClassicItems
1.0.3
- 🛠️Made ItemDef public so other mods can access it for their display rules
1.0.2
- 🛠️Fixed for latest RoR2 version
1.0.1
- 🛠️Fixed REX's upgrade not applying debuffs
- 🛠️Fixed Captain's upgrade not having a skill icon
- ➕Added item display for Bandit
1.0.0
- Initial release



