Decompiled source of ComboSystem v1.0.0

ComboSystem.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ComboSystem")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ComboSystem")]
[assembly: AssemblyTitle("ComboSystem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ComboSystem
{
	[BepInPlugin("dileppy.combosystem", "ComboSystem", "1.0.0")]
	public class ComboSystemPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "dileppy.combosystem";

		public const string PluginName = "ComboSystem";

		public const string PluginVersion = "1.0.0";

		public static ConfigEntry<bool> EnableKaijuRun;

		public static ConfigEntry<bool> EnableDavidVsGoliath;

		public static ConfigEntry<bool> AnnounceCombos;

		public static ConfigEntry<bool> DebugLogging;

		private static bool kaijuActive;

		private static bool dvgActive;

		private void Awake()
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			EnableKaijuRun = ((BaseUnityPlugin)this).Config.Bind<bool>("Combos", "EnableKaijuRun", true, "EnlargedSurvivor + ShrunkenEnemies: KAIJU RUN. Your giant gains +20 armor - the swarm can barely stagger you.");
			EnableDavidVsGoliath = ((BaseUnityPlugin)this).Config.Bind<bool>("Combos", "EnableDavidVsGoliath", true, "ShrunkenSurvivor + EnlargedEnemies: DAVID VS GOLIATH. Felled giants drop +25% extra gold.");
			AnnounceCombos = ((BaseUnityPlugin)this).Config.Bind<bool>("Combos", "AnnounceCombos", true, "Announce active combos in chat at run start.");
			DebugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("Advanced", "DebugLogging", false, "Log combo detection.");
			CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
			DeathRewards.OnKilledServer += new hook_OnKilledServer(DeathRewards_OnKilledServer);
			Run.onRunStartGlobal += OnRunStart;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ComboSystem v1.0.0 loaded. Part of The Petrichor Protocol.");
		}

		private void Start()
		{
			kaijuActive = EnableKaijuRun.Value && Has("dileppy.enlargedsurvivor") && Has("dileppy.shrunkenenemies");
			dvgActive = EnableDavidVsGoliath.Value && Has("dileppy.shrunkensurvivor") && Has("dileppy.enlargedenemies");
			if (DebugLogging.Value)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("{0}: KaijuRun={1} DavidVsGoliath={2}", "ComboSystem", kaijuActive, dvgActive));
			}
			static bool Has(string guid)
			{
				return Chainloader.PluginInfos.ContainsKey(guid);
			}
		}

		private void OnDestroy()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			CharacterBody.RecalculateStats -= new hook_RecalculateStats(CharacterBody_RecalculateStats);
			DeathRewards.OnKilledServer -= new hook_OnKilledServer(DeathRewards_OnKilledServer);
			Run.onRunStartGlobal -= OnRunStart;
		}

		private void OnRunStart(Run run)
		{
			if (AnnounceCombos.Value)
			{
				if (kaijuActive)
				{
					Chat.AddMessage("<color=#ffd700>COMBO ACTIVATED: Kaiju Run</color> - your giant gains +20 armor.");
				}
				if (dvgActive)
				{
					Chat.AddMessage("<color=#ffd700>COMBO ACTIVATED: David vs Goliath</color> - felled giants drop +25% gold.");
				}
			}
		}

		private static bool IsPlayer(CharacterBody body)
		{
			if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)body.master))
			{
				return Object.op_Implicit((Object)(object)body.master.playerCharacterMasterController);
			}
			return false;
		}

		private static bool IsHostileEnemy(CharacterBody body)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Invalid comparison between Unknown and I4
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Invalid comparison between Unknown and I4
			if (!Object.op_Implicit((Object)(object)body) || !Object.op_Implicit((Object)(object)body.teamComponent))
			{
				return false;
			}
			TeamIndex teamIndex = body.teamComponent.teamIndex;
			if ((int)teamIndex != 2 && (int)teamIndex != 3)
			{
				return (int)teamIndex == 4;
			}
			return true;
		}

		private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (kaijuActive && IsPlayer(self))
			{
				self.armor += 20f;
			}
		}

		private void DeathRewards_OnKilledServer(orig_OnKilledServer orig, DeathRewards self, DamageReport damageReport)
		{
			if (dvgActive && (Object)(object)damageReport?.victimBody != (Object)null && IsHostileEnemy(damageReport.victimBody))
			{
				self.goldReward = (uint)((float)self.goldReward * 1.25f);
			}
			orig.Invoke(self, damageReport);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ComboSystem";

		public const string PLUGIN_NAME = "ComboSystem";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}