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Decompiled source of OldSchoolRain v0.1.2
plugins/OldSchoolRain.dll
Decompiled 12 hours ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.AI.Walker; using EntityStates.Commando.CommandoWeapon; using HG; using HG.BlendableTypes; using OldSchoolRain.Modules; using OldSchoolRain.Modules.BaseStates; using OldSchoolRain.Modules.Characters; using OldSchoolRain.Modules.Osrs; using OldSchoolRain.Survivors.Adventurer; using OldSchoolRain.Survivors.Adventurer.Components; using OldSchoolRain.Survivors.Adventurer.SkillStates; using On.RoR2; using On.RoR2.UI; using R2API; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Orbs; using RoR2.Projectile; using RoR2.Skills; using RoR2.SurvivorMannequins; using RoR2.UI; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("OldSchoolRain")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+7c767dd0235af595173d7edb642409e6bf314224")] [assembly: AssemblyProduct("OldSchoolRain")] [assembly: AssemblyTitle("OldSchoolRain")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace OldSchoolRain { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void ErrorAssetBundle(string assetName, string bundleName) { Error("failed to load asset, " + assetName + ", because it does not exist in asset bundle, " + bundleName); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.ElysianTwin.OldSchoolRain", "OldSchoolRain", "0.1.2")] public class OldSchoolRainPlugin : BaseUnityPlugin { public const string MODUID = "com.ElysianTwin.OldSchoolRain"; public const string MODNAME = "OldSchoolRain"; public const string MODVERSION = "0.1.2"; public const string DEVELOPER_PREFIX = "ELYSIANTWIN"; public static OldSchoolRainPlugin instance; private void Awake() { instance = this; Log.Init(((BaseUnityPlugin)this).Logger); Language.Init(); new AdventurerSurvivor().Initialize(); new ContentPacks().Initialize(); } } } namespace OldSchoolRain.Modules { internal static class Asset { internal static Dictionary<string, AssetBundle> loadedBundles = new Dictionary<string, AssetBundle>(); internal static AssetBundle LoadAssetBundle(string bundleName) { if (loadedBundles.ContainsKey(bundleName)) { return loadedBundles[bundleName]; } AssetBundle val = null; try { val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)OldSchoolRainPlugin.instance).Info.Location), "AssetBundles", bundleName)); } catch (Exception arg) { Log.Error($"Error loading asset bundle, {bundleName}. Your asset bundle must be in a folder next to your mod dll called 'AssetBundles'. Follow the guide to build and install your mod correctly!\n{arg}"); } if ((Object)(object)val == (Object)null) { Log.Error("AssetBundle " + bundleName + " nao carregou. Se o log tem \"another AssetBundle with the same files is already loaded\", outro mod carrega o mesmo bundle: desative ele."); } loadedBundles[bundleName] = val; return val; } internal static GameObject CloneTracer(string originalTracerName, string newTracerName) { if ((Object)(object)LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName) == (Object)null) { return null; } GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName), newTracerName, true); if (!Object.op_Implicit((Object)(object)val.GetComponent<EffectComponent>())) { val.AddComponent<EffectComponent>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<VFXAttributes>())) { val.AddComponent<VFXAttributes>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>())) { val.AddComponent<NetworkIdentity>(); } val.GetComponent<Tracer>().speed = 250f; val.GetComponent<Tracer>().length = 50f; Content.CreateAndAddEffectDef(val); return val; } internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert) { if (!Object.op_Implicit((Object)(object)objectToConvert)) { return; } MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val in componentsInChildren) { if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).sharedMaterial)) { ((Renderer)val).sharedMaterial.ConvertDefaultShaderToHopoo(); } } SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren<SkinnedMeshRenderer>(); foreach (SkinnedMeshRenderer val2 in componentsInChildren2) { if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).sharedMaterial)) { ((Renderer)val2).sharedMaterial.ConvertDefaultShaderToHopoo(); } } } internal static GameObject LoadCrosshair(string crosshairName) { GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair"); if ((Object)(object)val == (Object)null) { Log.Error("could not load crosshair with the name " + crosshairName + ". defaulting to Standard"); return LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/StandardCrosshair"); } return val; } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, bool parentToTransform) { return assetBundle.LoadEffect(resourceName, "", parentToTransform); } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, string soundName = "", bool parentToTransform = false) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset<GameObject>(resourceName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(resourceName, ((Object)assetBundle).name); return null; } val.AddComponent<DestroyOnTimer>().duration = 12f; val.AddComponent<NetworkIdentity>(); val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2; EffectComponent obj = val.AddComponent<EffectComponent>(); obj.applyScale = false; obj.effectIndex = (EffectIndex)(-1); obj.parentToReferencedTransform = parentToTransform; obj.positionAtReferencedTransform = true; obj.soundName = soundName; Content.CreateAndAddEffectDef(val); return val; } internal static GameObject CreateProjectileGhostPrefab(this AssetBundle assetBundle, string ghostName) { GameObject val = assetBundle.LoadAsset<GameObject>(ghostName); if ((Object)(object)val == (Object)null) { Log.Error("Failed to load ghost prefab " + ghostName); } if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>())) { val.AddComponent<NetworkIdentity>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<ProjectileGhostController>())) { val.AddComponent<ProjectileGhostController>(); } ConvertAllRenderersToHopooShader(val); return val; } internal static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName) { return PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/" + prefabName), newPrefabName); } internal static GameObject LoadAndAddProjectilePrefab(this AssetBundle assetBundle, string newPrefabName) { GameObject val = assetBundle.LoadAsset<GameObject>(newPrefabName); if ((Object)(object)val == (Object)null) { Log.ErrorAssetBundle(newPrefabName, ((Object)assetBundle).name); return null; } Content.AddProjectilePrefab(val); return val; } } public static class Config { public static ConfigFile MyConfig = ((BaseUnityPlugin)OldSchoolRainPlugin.instance).Config; public static bool HasRiskOfOptions => Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); public static ConfigEntry<bool> CharacterEnableConfig(string section, string characterName, string description = "", bool enabledByDefault = true) { if (string.IsNullOrEmpty(description)) { description = "Set to false to disable this character and as much of its code and content as possible"; } return BindAndOptions(section, "Enable " + characterName, enabledByDefault, description, restartRequired: true); } public static ConfigEntry<T> BindAndOptions<T>(string section, string name, T defaultValue, string description = "", bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, 0f, 20f, description, restartRequired); } public static ConfigEntry<T> BindAndOptions<T>(string section, string name, T defaultValue, float min, float max, string description = "", bool restartRequired = false) { if (string.IsNullOrEmpty(description)) { description = name; } if (restartRequired) { description += " (restart required)"; } ConfigEntry<T> val = MyConfig.Bind<T>(section, name, defaultValue, description); if (HasRiskOfOptions) { TryRegisterOption<T>(val, min, max, restartRequired); } return val; } public static ConfigEntry<float> BindAndOptionsSlider(string section, string name, float defaultValue, string description, float min = 0f, float max = 20f, bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, min, max, description, restartRequired); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void TryRegisterOption<T>(ConfigEntry<T> entry, float min, float max, bool restartRequired) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown if (entry is ConfigEntry<float>) { ModSettingsManager.AddOption((BaseOption)new SliderOption(entry as ConfigEntry<float>, new SliderConfig { min = min, max = max, FormatString = "{0:0.00}", restartRequired = restartRequired })); } if (entry is ConfigEntry<int>) { ModSettingsManager.AddOption((BaseOption)new IntSliderOption(entry as ConfigEntry<int>, new IntSliderConfig { min = (int)min, max = (int)max, restartRequired = restartRequired })); } if (entry is ConfigEntry<bool>) { ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(entry as ConfigEntry<bool>, restartRequired)); } if (entry is ConfigEntry<KeyboardShortcut>) { ModSettingsManager.AddOption((BaseOption)new KeyBindOption(entry as ConfigEntry<KeyboardShortcut>, restartRequired)); } } public static void SetModInfo(Sprite icon, string description) { if (HasRiskOfOptions) { TrySetModInfo(icon, description); } } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void TrySetModInfo(Sprite icon, string description) { if (Object.op_Implicit((Object)(object)icon)) { ModSettingsManager.SetModIcon(icon); } ModSettingsManager.SetModDescription(description); } public static bool GetKeyPressed(KeyboardShortcut entry) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) foreach (KeyCode modifier in ((KeyboardShortcut)(ref entry)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } return Input.GetKeyDown(((KeyboardShortcut)(ref entry)).MainKey); } } internal class Content { internal static void AddCharacterBodyPrefab(GameObject bprefab) { ContentPacks.bodyPrefabs.Add(bprefab); } internal static void AddMasterPrefab(GameObject prefab) { ContentPacks.masterPrefabs.Add(prefab); } internal static void AddProjectilePrefab(GameObject prefab) { ContentPacks.projectilePrefabs.Add(prefab); } internal static void AddSurvivorDef(SurvivorDef survivorDef) { ContentPacks.survivorDefs.Add(survivorDef); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, float sortPosition) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, sortPosition); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, unlockableDef, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef, float sortPosition) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) SurvivorDef obj = ScriptableObject.CreateInstance<SurvivorDef>(); obj.bodyPrefab = bodyPrefab; obj.displayPrefab = displayPrefab; obj.primaryColor = charColor; obj.cachedName = ((Object)bodyPrefab).name.Replace("Body", ""); obj.displayNameToken = tokenPrefix + "NAME"; obj.descriptionToken = tokenPrefix + "DESCRIPTION"; obj.outroFlavorToken = tokenPrefix + "OUTRO_FLAVOR"; obj.mainEndingEscapeFailureFlavorToken = tokenPrefix + "OUTRO_FAILURE"; obj.desiredSortPosition = sortPosition; obj.unlockableDef = unlockableDef; AddSurvivorDef(obj); } internal static void AddUnlockableDef(UnlockableDef unlockableDef) { ContentPacks.unlockableDefs.Add(unlockableDef); } internal static UnlockableDef CreateAndAddUnlockbleDef(string identifier, string nameToken, Sprite achievementIcon) { UnlockableDef obj = ScriptableObject.CreateInstance<UnlockableDef>(); obj.cachedName = identifier; obj.nameToken = nameToken; obj.achievementIcon = achievementIcon; AddUnlockableDef(obj); return obj; } internal static void AddSkillDef(SkillDef skillDef) { ContentPacks.skillDefs.Add(skillDef); } internal static void AddSkillFamily(SkillFamily skillFamily) { ContentPacks.skillFamilies.Add(skillFamily); } internal static void AddEntityState(Type entityState) { ContentPacks.entityStates.Add(entityState); } internal static void AddBuffDef(BuffDef buffDef) { ContentPacks.buffDefs.Add(buffDef); } internal static BuffDef CreateAndAddBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) BuffDef obj = ScriptableObject.CreateInstance<BuffDef>(); ((Object)obj).name = buffName; obj.buffColor = buffColor; obj.canStack = canStack; obj.isDebuff = isDebuff; obj.eliteDef = null; obj.iconSprite = buffIcon; AddBuffDef(obj); return obj; } internal static void AddEffectDef(EffectDef effectDef) { ContentPacks.effectDefs.Add(effectDef); } internal static EffectDef CreateAndAddEffectDef(GameObject effectPrefab) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_000d: Expected O, but got Unknown EffectDef val = new EffectDef(effectPrefab); AddEffectDef(val); return val; } internal static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef) { ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef); } internal static NetworkSoundEventDef CreateAndAddNetworkSoundEventDef(string eventName) { NetworkSoundEventDef obj = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); obj.akId = AkSoundEngine.GetIDFromString(eventName); obj.eventName = eventName; AddNetworkSoundEventDef(obj); return obj; } } internal class ContentPacks : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public static List<GameObject> bodyPrefabs = new List<GameObject>(); public static List<GameObject> masterPrefabs = new List<GameObject>(); public static List<GameObject> projectilePrefabs = new List<GameObject>(); public static List<SurvivorDef> survivorDefs = new List<SurvivorDef>(); public static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>(); public static List<SkillFamily> skillFamilies = new List<SkillFamily>(); public static List<SkillDef> skillDefs = new List<SkillDef>(); public static List<Type> entityStates = new List<Type>(); public static List<BuffDef> buffDefs = new List<BuffDef>(); public static List<EffectDef> effectDefs = new List<EffectDef>(); public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public string identifier => "com.ElysianTwin.OldSchoolRain"; public void Initialize() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray()); contentPack.masterPrefabs.Add(masterPrefabs.ToArray()); contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray()); contentPack.survivorDefs.Add(survivorDefs.ToArray()); contentPack.unlockableDefs.Add(unlockableDefs.ToArray()); contentPack.skillDefs.Add(skillDefs.ToArray()); contentPack.skillFamilies.Add(skillFamilies.ToArray()); contentPack.entityStateTypes.Add(entityStates.ToArray()); contentPack.buffDefs.Add(buffDefs.ToArray()); contentPack.effectDefs.Add(effectDefs.ToArray()); contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } public struct EffectTint { public float hue; public float saturation; public float glowValue; public float solidValue; public bool allColors; public EffectTint(float hue, float saturation, float glowValue, float solidValue, bool allColors = false) { this.hue = hue; this.saturation = saturation; this.glowValue = glowValue; this.solidValue = solidValue; this.allColors = allColors; } } public static class EffectRecolor { private struct RampStop { public int x; public Color32 color; public RampStop(int x, uint rgba) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) this.x = x; color = new Color32((byte)(rgba >> 24), (byte)(rgba >> 16), (byte)(rgba >> 8), (byte)rgba); } } private const float minSaturation = 0.15f; private static readonly string[] colorProperties = new string[3] { "_Color", "_TintColor", "_EmColor" }; private static readonly Dictionary<string, RampStop[]> colorRamps = new Dictionary<string, RampStop[]> { { "texRampIce", new RampStop[17] { new RampStop(0, 0u), new RampStop(35, 0u), new RampStop(44, 134547462u), new RampStop(52, 135074317u), new RampStop(64, 404366877u), new RampStop(76, 455422245u), new RampStop(96, 590365233u), new RampStop(120, 725043001u), new RampStop(156, 691554873u), new RampStop(158, 691554876u), new RampStop(159, 1112370004u), new RampStop(160, 2224213664u), new RampStop(161, 2628183989u), new RampStop(162, 2628183993u), new RampStop(206, 2628446137u), new RampStop(207, 3336828894u), new RampStop(255, 3320050910u) } }, { "texRampHuntress", new RampStop[6] { new RampStop(0, 255u), new RampStop(108, 255u), new RampStop(109, 759258879u), new RampStop(214, 759258879u), new RampStop(215, 2348808191u), new RampStop(255, 2348808191u) } }, { "texRampImp", new RampStop[22] { new RampStop(0, 4294967040u), new RampStop(2, 4294967040u), new RampStop(3, 4278387456u), new RampStop(33, 4278387456u), new RampStop(34, 4278387529u), new RampStop(35, 4278387663u), new RampStop(36, 4278387711u), new RampStop(37, 4244768255u), new RampStop(38, 3993112575u), new RampStop(39, 3674349311u), new RampStop(40, 3321966335u), new RampStop(41, 1828738047u), new RampStop(42, 1577078527u), new RampStop(43, 1325417983u), new RampStop(44, 1090534143u), new RampStop(45, 838872575u), new RampStop(46, 603988735u), new RampStop(47, 385881599u), new RampStop(48, 218107135u), new RampStop(49, 67109887u), new RampStop(50, 255u), new RampStop(255, 255u) } }, { "texRampGolemElectric", new RampStop[15] { new RampStop(0, 255u), new RampStop(35, 255u), new RampStop(36, 2670009855u), new RampStop(43, 2670009855u), new RampStop(44, 2619613695u), new RampStop(45, 4281879295u), new RampStop(47, 4281879295u), new RampStop(48, 4282010879u), new RampStop(71, 4282010879u), new RampStop(72, 4281879295u), new RampStop(74, 4281879295u), new RampStop(75, 2619613695u), new RampStop(78, 2619613695u), new RampStop(79, 255u), new RampStop(255, 255u) } }, { "texRampBrotherPillar", new RampStop[29] { new RampStop(0, 0u), new RampStop(84, 2050u), new RampStop(86, 134746117u), new RampStop(87, 404234521u), new RampStop(88, 134746123u), new RampStop(92, 269756698u), new RampStop(96, 555500074u), new RampStop(100, 690510393u), new RampStop(104, 859074631u), new RampStop(108, 1010794578u), new RampStop(112, 1145540189u), new RampStop(116, 1145804386u), new RampStop(120, 1246862440u), new RampStop(128, 1381410159u), new RampStop(140, 1465888117u), new RampStop(150, 1566945148u), new RampStop(160, 1668134274u), new RampStop(170, 1802745223u), new RampStop(180, 1887156876u), new RampStop(192, 2072427923u), new RampStop(193, 2392838310u), new RampStop(194, 2713314243u), new RampStop(195, 3050567639u), new RampStop(196, 3050897369u), new RampStop(244, 3050831833u), new RampStop(246, 3420717026u), new RampStop(247, 3790602230u), new RampStop(248, uint.MaxValue), new RampStop(255, uint.MaxValue) } } }; public static void Recolor(GameObject root, EffectTint tint) { //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) Dictionary<Material, Material> clones = new Dictionary<Material, Material>(); Renderer[] componentsInChildren = root.GetComponentsInChildren<Renderer>(true); foreach (Renderer val in componentsInChildren) { Material[] sharedMaterials = val.sharedMaterials; for (int j = 0; j < sharedMaterials.Length; j++) { sharedMaterials[j] = CloneMaterial(sharedMaterials[j], tint, clones); } val.sharedMaterials = sharedMaterials; ParticleSystemRenderer val2 = (ParticleSystemRenderer)(object)((val is ParticleSystemRenderer) ? val : null); if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val2.trailMaterial)) { val2.trailMaterial = CloneMaterial(val2.trailMaterial, tint, clones); } } ParticleSystem[] componentsInChildren2 = root.GetComponentsInChildren<ParticleSystem>(true); foreach (ParticleSystem obj in componentsInChildren2) { ParticleSystemRenderer component = ((Component)obj).GetComponent<ParticleSystemRenderer>(); float value = ((Object.op_Implicit((Object)(object)component) && IsSolid(((Renderer)component).sharedMaterial)) ? tint.solidValue : tint.glowValue); MainModule main = obj.main; ((MainModule)(ref main)).startColor = Apply(((MainModule)(ref main)).startColor, tint, value); ColorOverLifetimeModule colorOverLifetime = obj.colorOverLifetime; if (((ColorOverLifetimeModule)(ref colorOverLifetime)).enabled) { ((ColorOverLifetimeModule)(ref colorOverLifetime)).color = Apply(((ColorOverLifetimeModule)(ref colorOverLifetime)).color, tint, value); } TrailModule trails = obj.trails; if (((TrailModule)(ref trails)).enabled) { ((TrailModule)(ref trails)).colorOverLifetime = Apply(((TrailModule)(ref trails)).colorOverLifetime, tint, value); ((TrailModule)(ref trails)).colorOverTrail = Apply(((TrailModule)(ref trails)).colorOverTrail, tint, value); } } Light[] componentsInChildren3 = root.GetComponentsInChildren<Light>(true); foreach (Light obj2 in componentsInChildren3) { obj2.color = Apply(obj2.color, tint, tint.glowValue); } } private static bool IsSolid(Material material) { if (!Object.op_Implicit((Object)(object)material) || !Object.op_Implicit((Object)(object)material.shader)) { return false; } string name = ((Object)material.shader).name; if (name.Contains("Additive")) { return false; } if (name.Contains("Deferred")) { return true; } if (material.HasProperty("_DstBlend")) { return material.GetFloat("_DstBlend") == 0f; } return false; } private static Material CloneMaterial(Material material, EffectTint tint, Dictionary<Material, Material> clones) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)material)) { return material; } if (clones.TryGetValue(material, out var value)) { return value; } value = new Material(material); ((Object)value).name = ((Object)material).name + "Recolor"; ((Object)value).hideFlags = (HideFlags)32; float value2 = (IsSolid(material) ? tint.solidValue : tint.glowValue); string[] array = colorProperties; foreach (string text in array) { if (value.HasProperty(text)) { value.SetColor(text, Apply(value.GetColor(text), tint, value2)); } } if (value.HasProperty("_RemapTex")) { Texture texture = value.GetTexture("_RemapTex"); if (Object.op_Implicit((Object)(object)texture) && colorRamps.TryGetValue(((Object)texture).name, out var value3)) { value.SetTexture("_RemapTex", (Texture)(object)CreateRamp(((Object)texture).name, value3, tint, value2)); } } if (tint.allColors && value.HasProperty("_Boost") && value.GetFloat("_Boost") > 1f) { value.SetFloat("_Boost", 1f); } clones[material] = value; return value; } private static Texture2D CreateRamp(string name, RampStop[] stops, EffectTint tint, float value) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) Texture2D val = new Texture2D(256, 4, (TextureFormat)4, false, false); ((Object)val).name = name + "Recolor"; ((Texture)val).wrapMode = (TextureWrapMode)1; ((Texture)val).filterMode = (FilterMode)1; ((Object)val).hideFlags = (HideFlags)32; Color[] array = (Color[])(object)new Color[1024]; for (int i = 0; i < 256; i++) { Color val2 = Apply(Sample(stops, i), tint, value); for (int j = 0; j < 4; j++) { array[j * 256 + i] = val2; } } val.SetPixels(array); val.Apply(false, true); return val; } private static Color Sample(RampStop[] stops, int x) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) for (int i = 1; i < stops.Length; i++) { if (x <= stops[i].x) { RampStop rampStop = stops[i - 1]; RampStop rampStop2 = stops[i]; float num = ((rampStop2.x > rampStop.x) ? ((float)(x - rampStop.x) / (float)(rampStop2.x - rampStop.x)) : 1f); return Color32.op_Implicit(Color32.Lerp(rampStop.color, rampStop2.color, num)); } } return Color32.op_Implicit(stops[^1].color); } private static Color Apply(Color color, EffectTint tint, float value) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) float num = default(float); float num2 = default(float); float num3 = default(float); Color.RGBToHSV(color, ref num, ref num2, ref num3); if (!tint.allColors && num2 <= 0.15f) { return color; } Color result = Color.HSVToRGB(tint.hue, tint.saturation, num3 * value, true); result.a = color.a; return result; } private static Gradient Apply(Gradient gradient, EffectTint tint, float value) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown if (gradient == null) { return null; } GradientColorKey[] colorKeys = gradient.colorKeys; for (int i = 0; i < colorKeys.Length; i++) { colorKeys[i].color = Apply(colorKeys[i].color, tint, value); } Gradient val = new Gradient { mode = gradient.mode }; val.SetKeys(colorKeys, gradient.alphaKeys); return val; } private static MinMaxGradient Apply(MinMaxGradient gradient, EffectTint tint, float value) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected I4, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) ParticleSystemGradientMode mode = ((MinMaxGradient)(ref gradient)).mode; switch ((int)mode) { case 0: return new MinMaxGradient(Apply(((MinMaxGradient)(ref gradient)).color, tint, value)); case 2: return new MinMaxGradient(Apply(((MinMaxGradient)(ref gradient)).colorMin, tint, value), Apply(((MinMaxGradient)(ref gradient)).colorMax, tint, value)); case 1: return new MinMaxGradient(Apply(((MinMaxGradient)(ref gradient)).gradient, tint, value)); case 3: return new MinMaxGradient(Apply(((MinMaxGradient)(ref gradient)).gradientMin, tint, value), Apply(((MinMaxGradient)(ref gradient)).gradientMax, tint, value)); case 4: { MinMaxGradient result = default(MinMaxGradient); ((MinMaxGradient)(ref result))..ctor(Apply(((MinMaxGradient)(ref gradient)).gradient, tint, value)); ((MinMaxGradient)(ref result)).mode = (ParticleSystemGradientMode)4; return result; } default: return gradient; } } } internal static class ItemDisplays { private static Dictionary<string, GameObject> itemDisplayPrefabs = new Dictionary<string, GameObject>(); public static Dictionary<Object, ItemDisplayRule[]> KeyAssetDisplayPrefabs = new Dictionary<Object, ItemDisplayRule[]>(); public static Dictionary<string, Object> KeyAssets = new Dictionary<string, Object>(); public static int queuedDisplays; public static bool initialized = false; public static void LazyInit() { if (!initialized) { initialized = true; PopulateDisplays(); } } internal static void DisposeWhenDone() { queuedDisplays--; if (queuedDisplays <= 0 && initialized) { initialized = false; itemDisplayPrefabs = null; KeyAssetDisplayPrefabs = null; KeyAssets = null; } } internal static void PopulateDisplays() { PopulateFromBody("LoaderBody"); } private static void PopulateFromBody(string bodyName) { KeyAssetRuleGroup[] keyAssetRuleGroups = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/" + bodyName).GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>().itemDisplayRuleSet.keyAssetRuleGroups; for (int i = 0; i < keyAssetRuleGroups.Length; i++) { ItemDisplayRule[] rules = keyAssetRuleGroups[i].displayRuleGroup.rules; KeyAssetDisplayPrefabs[keyAssetRuleGroups[i].keyAsset] = rules; KeyAssets[keyAssetRuleGroups[i].keyAsset.name] = keyAssetRuleGroups[i].keyAsset; for (int j = 0; j < rules.Length; j++) { GameObject followerPrefab = rules[j].followerPrefab; if (Object.op_Implicit((Object)(object)followerPrefab)) { string key = ((Object)followerPrefab).name?.ToLowerInvariant(); if (!itemDisplayPrefabs.ContainsKey(key)) { itemDisplayPrefabs[key] = followerPrefab; } } } } } private static void PopulateCustomLightningArm() { GameObject val = PrefabAPI.InstantiateClone(itemDisplayPrefabs["displaylightningarmright"], "DisplayLightningCustom", false); LimbMatcher component = val.GetComponent<LimbMatcher>(); component.limbPairs[0].targetChildLimb = "LightningArm1"; component.limbPairs[1].targetChildLimb = "LightningArm2"; component.limbPairs[2].targetChildLimb = "LightningArmEnd"; itemDisplayPrefabs["displaylightningarmcustom"] = val; } public static GameObject LoadDisplay(string name) { if (itemDisplayPrefabs.ContainsKey(name.ToLowerInvariant()) && Object.op_Implicit((Object)(object)itemDisplayPrefabs[name.ToLowerInvariant()])) { return itemDisplayPrefabs[name.ToLowerInvariant()]; } Log.Error("item display " + name + " returned null"); return null; } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(string itemName, params ItemDisplayRule[] rules) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRuleGroupWithRules(GetKeyAssetFromString(itemName), rules); } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(Object keyAsset_, params ItemDisplayRule[] rules) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (keyAsset_ == (Object)null) { Log.Error("could not find keyasset"); } return new KeyAssetRuleGroup { keyAsset = keyAsset_, displayRuleGroup = new DisplayRuleGroup { rules = rules } }; } public static ItemDisplayRule CreateDisplayRule(string prefabName, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRule(LoadDisplay(prefabName), childName, position, rotation, scale); } public static ItemDisplayRule CreateDisplayRule(GameObject itemPrefab, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) return new ItemDisplayRule { ruleType = (ItemDisplayRuleType)0, childName = childName, followerPrefab = itemPrefab, limbMask = (LimbFlags)0, localPos = position, localAngles = rotation, localScale = scale }; } public static ItemDisplayRule CreateLimbMaskDisplayRule(LimbFlags limb) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) return new ItemDisplayRule { ruleType = (ItemDisplayRuleType)1, limbMask = limb, childName = "", followerPrefab = null }; } private static Object GetKeyAssetFromString(string itemName) { Object val = (Object)(object)LegacyResourcesAPI.Load<ItemDef>("ItemDefs/" + itemName); if (val == (Object)null) { val = (Object)(object)LegacyResourcesAPI.Load<EquipmentDef>("EquipmentDefs/" + itemName); } if (val == (Object)null) { Log.Error("Could not load keyasset for " + itemName); } return val; } } internal static class Language { public static string TokensOutput = ""; public static bool usingLanguageFolder = false; public static bool printingEnabled = false; public static void Init() { if (usingLanguageFolder) { Language.collectLanguageRootFolders += Language_collectLanguageRootFolders; } } private static void Language_collectLanguageRootFolders(List<string> obj) { string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)OldSchoolRainPlugin.instance).Info.Location), "Language"); if (Directory.Exists(text)) { obj.Add(text); } } public static void Add(string token, string text) { if (!usingLanguageFolder) { LanguageAPI.Add(token, text); } if (printingEnabled) { TokensOutput = TokensOutput + "\n \"" + token + "\" : \"" + text.Replace(Environment.NewLine, "\\n").Replace("\n", "\\n") + "\","; } } public static void Add(string token, string english, string portuguese) { Add(token, english); if (!usingLanguageFolder) { LanguageAPI.Add(token, portuguese, "pt-BR"); } } public static void PrintOutput(string fileName = "") { if (printingEnabled) { string text = "{\n strings:\n {" + TokensOutput + "\n }\n}"; Log.Message(fileName + ": \n" + text); if (!string.IsNullOrEmpty(fileName)) { File.WriteAllText(Path.Combine(Directory.GetParent(((BaseUnityPlugin)OldSchoolRainPlugin.instance).Info.Location).FullName, "Language", "en", fileName), text); } TokensOutput = ""; } } } internal static class Materials { private static List<Material> cachedMaterials = new List<Material>(); internal static Shader hotpoo = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/HGStandard"); public static Material LoadMaterial(this AssetBundle assetBundle, string materialName) { return assetBundle.CreateHopooMaterialFromBundle(materialName); } public static Material CreateHopooMaterialFromBundle(this AssetBundle assetBundle, string materialName) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown Material val = cachedMaterials.Find(delegate(Material mat) { materialName.Replace(" (Instance)", ""); return ((Object)mat).name.Contains(materialName); }); if (Object.op_Implicit((Object)(object)val)) { Log.Debug(((Object)val).name + " has already been loaded. returning cached"); return val; } val = assetBundle.LoadAsset<Material>(materialName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(materialName, ((Object)assetBundle).name); return new Material(hotpoo); } return val.ConvertDefaultShaderToHopoo(); } public static Material SetHopooMaterial(this Material tempMat) { return tempMat.ConvertDefaultShaderToHopoo(); } public static Material ConvertDefaultShaderToHopoo(this Material tempMat) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) if (cachedMaterials.Contains(tempMat)) { Log.Debug(((Object)tempMat).name + " has already been converted. returning cached"); return tempMat; } string text = ((Object)tempMat.shader).name.ToLowerInvariant(); if (!text.StartsWith("standard") && !text.StartsWith("autodesk")) { Log.Debug(((Object)tempMat).name + " is not unity standard shader. aborting material conversion"); return tempMat; } float? num = null; Color? val = null; if (tempMat.IsKeywordEnabled("_NORMALMAP")) { num = tempMat.GetFloat("_BumpScale"); } if (tempMat.IsKeywordEnabled("_EMISSION")) { val = tempMat.GetColor("_EmissionColor"); } tempMat.shader = hotpoo; tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap")); tempMat.EnableKeyword("DITHER"); if (num.HasValue) { tempMat.SetFloat("_NormalStrength", num.Value); tempMat.SetTexture("_NormalTex", tempMat.GetTexture("_BumpMap")); } if (val.HasValue) { tempMat.SetColor("_EmColor", val.Value); tempMat.SetFloat("_EmPower", 1f); } if (tempMat.IsKeywordEnabled("NOCULL")) { tempMat.SetInt("_Cull", 0); } if (tempMat.IsKeywordEnabled("LIMBREMOVAL")) { tempMat.SetInt("_LimbRemovalOn", 1); } cachedMaterials.Add(tempMat); return tempMat; } public static Material MakeUnique(this Material material) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown if (cachedMaterials.Contains(material)) { return new Material(material); } return material; } public static Material SetColor(this Material material, Color color) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) material.SetColor("_Color", color); return material; } public static Material SetNormal(this Material material, float normalStrength = 1f) { material.SetFloat("_NormalStrength", normalStrength); return material; } public static Material SetEmission(this Material material) { return material.SetEmission(1f); } public static Material SetEmission(this Material material, float emission) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return material.SetEmission(emission, Color.white); } public static Material SetEmission(this Material material, float emission, Color emissionColor) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) material.SetFloat("_EmPower", emission); material.SetColor("_EmColor", emissionColor); return material; } public static Material SetCull(this Material material, bool cull = false) { material.SetInt("_Cull", cull ? 1 : 0); return material; } public static Material SetSpecular(this Material material, float strength) { material.SetFloat("_SpecularStrength", strength); return material; } public static Material SetSpecular(this Material material, float strength, float exponent) { material.SetFloat("_SpecularStrength", strength); material.SetFloat("SpecularExponent", exponent); return material; } } internal static class Prefabs { private static PhysicMaterial ragdollMaterial; public static GameObject CreateDisplayPrefab(AssetBundle assetBundle, string displayPrefabName, GameObject prefab) { GameObject val = assetBundle.LoadAsset<GameObject>(displayPrefabName); if ((Object)(object)val == (Object)null) { Log.Error("could not load display prefab " + displayPrefabName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } CharacterModel val2 = val.GetComponent<CharacterModel>(); if (!Object.op_Implicit((Object)(object)val2)) { val2 = val.AddComponent<CharacterModel>(); } val2.baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos; Asset.ConvertAllRenderersToHopooShader(val); return val; } public static GameObject LoadCharacterModel(AssetBundle assetBundle, string modelName) { GameObject val = assetBundle.LoadAsset<GameObject>(modelName); if ((Object)(object)val == (Object)null) { Log.Error("could not load model prefab " + modelName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject LoadCharacterBody(AssetBundle assetBundle, string bodyName) { GameObject val = assetBundle.LoadAsset<GameObject>(bodyName); if ((Object)(object)val == (Object)null) { Log.Error("could not load body prefab " + bodyName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject CloneCharacterBody(BodyInfo bodyInfo) { GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body"); if (!Object.op_Implicit((Object)(object)val)) { Log.Error(bodyInfo.bodyNameToClone + " Body to clone is not a valid body, character creation failed"); return null; } GameObject val2 = PrefabAPI.InstantiateClone(val, bodyInfo.bodyName); for (int num = val2.transform.childCount - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)((Component)val2.transform.GetChild(num)).gameObject); } return val2; } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject model, BodyInfo bodyInfo) { return CreateBodyPrefab(CloneCharacterBody(bodyInfo), model, bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, AssetBundle assetBundle, string modelName, BodyInfo bodyInfo) { return CreateBodyPrefab(newBodyPrefab, LoadCharacterModel(assetBundle, modelName), bodyInfo); } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string bodyPrefabName, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterBody(assetBundle, bodyPrefabName), LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, GameObject model, BodyInfo bodyInfo) { if ((Object)(object)model == (Object)null || (Object)(object)newBodyPrefab == (Object)null) { Log.Error($"Character creation failed. Model: {model}, Body: {newBodyPrefab}"); return null; } SetupCharacterBody(newBodyPrefab, bodyInfo); Transform modelBaseTransform = AddCharacterModelToSurvivorBody(newBodyPrefab, model.transform, bodyInfo); SetupModelLocator(newBodyPrefab, modelBaseTransform, model.transform); SetupCharacterDirection(newBodyPrefab, modelBaseTransform, model.transform); SetupCameraTargetParams(newBodyPrefab, bodyInfo); SetupCapsuleCollider(newBodyPrefab); Content.AddCharacterBodyPrefab(newBodyPrefab); return newBodyPrefab; } private static void SetupCharacterBody(GameObject newBodyPrefab, BodyInfo bodyInfo) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = newBodyPrefab.GetComponent<CharacterBody>(); component.baseNameToken = bodyInfo.bodyNameToken; component.subtitleNameToken = bodyInfo.subtitleNameToken; component.portraitIcon = bodyInfo.characterPortrait; component.bodyColor = bodyInfo.bodyColor; component._defaultCrosshairPrefab = bodyInfo.crosshair; component.hideCrosshair = false; component.preferredPodPrefab = bodyInfo.podPrefab; component.baseMaxHealth = bodyInfo.maxHealth; component.baseRegen = bodyInfo.healthRegen; component.baseArmor = bodyInfo.armor; component.baseMaxShield = bodyInfo.shield; component.baseDamage = bodyInfo.damage; component.baseAttackSpeed = bodyInfo.attackSpeed; component.baseCrit = bodyInfo.crit; component.baseMoveSpeed = bodyInfo.moveSpeed; component.baseJumpPower = bodyInfo.jumpPower; component.autoCalculateLevelStats = bodyInfo.autoCalculateLevelStats; if (bodyInfo.autoCalculateLevelStats) { component.levelMaxHealth = Mathf.Round(component.baseMaxHealth * 0.3f); component.levelMaxShield = Mathf.Round(component.baseMaxShield * 0.3f); component.levelRegen = component.baseRegen * 0.2f; component.levelMoveSpeed = 0f; component.levelJumpPower = 0f; component.levelDamage = component.baseDamage * 0.2f; component.levelAttackSpeed = 0f; component.levelCrit = 0f; component.levelArmor = 0f; } else { component.levelMaxHealth = bodyInfo.healthGrowth; component.levelMaxShield = bodyInfo.shieldGrowth; component.levelRegen = bodyInfo.regenGrowth; component.levelMoveSpeed = bodyInfo.moveSpeedGrowth; component.levelJumpPower = bodyInfo.jumpPowerGrowth; component.levelDamage = bodyInfo.damageGrowth; component.levelAttackSpeed = bodyInfo.attackSpeedGrowth; component.levelCrit = bodyInfo.critGrowth; component.levelArmor = bodyInfo.armorGrowth; } component.baseAcceleration = bodyInfo.acceleration; component.baseJumpCount = bodyInfo.jumpCount; component.sprintingSpeedMultiplier = 1.45f; component.bodyFlags = (BodyFlags)16; component.rootMotionInMainState = false; component.hullClassification = (HullClassification)0; component.isChampion = false; } private static Transform AddCharacterModelToSurvivorBody(GameObject bodyPrefab, Transform modelTransform, BodyInfo bodyInfo) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) Transform val = bodyPrefab.transform.Find("ModelBase"); if ((Object)(object)val == (Object)null) { val = new GameObject("ModelBase").transform; val.parent = bodyPrefab.transform; val.localPosition = bodyInfo.modelBasePosition; val.localRotation = Quaternion.identity; } modelTransform.parent = ((Component)val).transform; modelTransform.localPosition = Vector3.zero; modelTransform.localRotation = Quaternion.identity; if ((Object)(object)bodyPrefab.transform.Find("CameraPivot") == (Object)null) { Transform transform = new GameObject("CameraPivot").transform; transform.parent = bodyPrefab.transform; transform.localPosition = bodyInfo.cameraPivotPosition; transform.localRotation = Quaternion.identity; } Transform val2 = bodyPrefab.transform.Find("AimOrigin"); if ((Object)(object)val2 == (Object)null) { val2 = new GameObject("AimOrigin").transform; val2.parent = bodyPrefab.transform; val2.localPosition = bodyInfo.aimOriginPosition; val2.localRotation = Quaternion.identity; } bodyPrefab.GetComponent<CharacterBody>().aimOriginTransform = val2; return ((Component)val).transform; } private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { if (Object.op_Implicit((Object)(object)prefab.GetComponent<CharacterDirection>())) { CharacterDirection component = prefab.GetComponent<CharacterDirection>(); component.targetTransform = modelBaseTransform; component.overrideAnimatorForwardTransform = null; component.rootMotionAccumulator = null; component.modelAnimator = ((Component)modelTransform).GetComponent<Animator>(); component.driveFromRootRotation = false; component.turnSpeed = 720f; } } private static void SetupCameraTargetParams(GameObject prefab, BodyInfo bodyInfo) { CameraTargetParams component = prefab.GetComponent<CameraTargetParams>(); component.cameraParams = bodyInfo.cameraParams; component.cameraPivotTransform = prefab.transform.Find("CameraPivot"); } private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { ModelLocator component = prefab.GetComponent<ModelLocator>(); component.modelTransform = modelTransform; component.modelBaseTransform = modelBaseTransform; } private static void SetupCapsuleCollider(GameObject prefab) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) CapsuleCollider component = prefab.GetComponent<CapsuleCollider>(); component.center = new Vector3(0f, 0f, 0f); component.radius = 0.5f; component.height = 1.82f; component.direction = 1; } public static CharacterModel SetupCharacterModel(GameObject bodyPrefab, CustomRendererInfo[] customInfos = null) { CharacterModel val = ((Component)bodyPrefab.GetComponent<ModelLocator>().modelTransform).gameObject.GetComponent<CharacterModel>(); bool num = (Object)(object)val != (Object)null; if (!num) { val = ((Component)bodyPrefab.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<CharacterModel>(); } val.body = bodyPrefab.GetComponent<CharacterBody>(); val.autoPopulateLightInfos = true; val.invisibilityCount = 0; val.temporaryOverlays = new List<TemporaryOverlayInstance>(); if (!num) { SetupCustomRendererInfos(val, customInfos); } else { SetupPreAttachedRendererInfos(val); } SetupHurtboxGroup(bodyPrefab, ((Component)val).gameObject); SetupAimAnimator(bodyPrefab, ((Component)val).gameObject); SetupFootstepController(((Component)val).gameObject); SetupRagdoll(((Component)val).gameObject); return val; } public static void SetupPreAttachedRendererInfos(CharacterModel characterModel) { for (int i = 0; i < characterModel.baseRendererInfos.Length; i++) { if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { characterModel.baseRendererInfos[i].defaultMaterial = characterModel.baseRendererInfos[i].renderer.sharedMaterial; } if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { Log.Error($"no material for rendererinfo of this renderer: {characterModel.baseRendererInfos[i].renderer}"); } characterModel.baseRendererInfos[i].defaultMaterial.ConvertDefaultShaderToHopoo(); } } public static void SetupCustomRendererInfos(CharacterModel characterModel, CustomRendererInfo[] customInfos) { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) ChildLocator component = ((Component)characterModel).GetComponent<ChildLocator>(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("Failed CharacterModel setup: ChildLocator component does not exist on the model"); return; } List<RendererInfo> list = new List<RendererInfo>(); for (int i = 0; i < customInfos.Length; i++) { if (!Object.op_Implicit((Object)(object)component.FindChild(customInfos[i].childName))) { Log.Error("Trying to add a RendererInfo for a renderer that does not exist: " + customInfos[i].childName); continue; } Renderer component2 = ((Component)component.FindChild(customInfos[i].childName)).GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)component2)) { Material val = customInfos[i].material; if ((Object)(object)val == (Object)null) { val = ((!customInfos[i].dontHotpoo) ? component2.sharedMaterial.ConvertDefaultShaderToHopoo() : component2.sharedMaterial); } list.Add(new RendererInfo { renderer = component2, defaultMaterial = val, ignoreOverlays = customInfos[i].ignoreOverlays, defaultShadowCastingMode = (ShadowCastingMode)1 }); } } characterModel.baseRendererInfos = list.ToArray(); } private static void SetupHurtboxGroup(GameObject bodyPrefab, GameObject model) { SetupMainHurtboxesFromChildLocator(bodyPrefab, model); SetHurtboxesHealthComponents(bodyPrefab); } private static void SetupMainHurtboxesFromChildLocator(GameObject bodyPrefab, GameObject model) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bodyPrefab.GetComponent<HurtBoxGroup>() != (Object)null) { Log.Debug("Hitboxgroup already exists on model prefab. aborting code setup"); return; } ChildLocator component = model.GetComponent<ChildLocator>(); if (string.IsNullOrEmpty(component.FindChildNameInsensitive("MainHurtbox"))) { Log.Error("Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator called 'MainHurtbox'"); return; } HurtBoxGroup val = model.AddComponent<HurtBoxGroup>(); HurtBox val2 = null; GameObject val3 = component.FindChildGameObjectInsensitive("HeadHurtbox"); if (Object.op_Implicit((Object)(object)val3)) { Log.Debug("HeadHurtboxFound. Setting up"); val2 = val3.AddComponent<HurtBox>(); ((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal; val2.healthComponent = bodyPrefab.GetComponent<HealthComponent>(); val2.isBullseye = false; val2.isSniperTarget = true; val2.damageModifier = (DamageModifier)0; val2.hurtBoxGroup = val; val2.indexInGroup = 1; } HurtBox val4 = component.FindChildGameObjectInsensitive("MainHurtbox").AddComponent<HurtBox>(); ((Component)val4).gameObject.layer = LayerIndex.entityPrecise.intVal; val4.healthComponent = bodyPrefab.GetComponent<HealthComponent>(); val4.isBullseye = true; val4.isSniperTarget = (Object)(object)val2 == (Object)null; val4.damageModifier = (DamageModifier)0; val4.hurtBoxGroup = val; val4.indexInGroup = 0; if (Object.op_Implicit((Object)(object)val2)) { val.hurtBoxes = (HurtBox[])(object)new HurtBox[2] { val4, val2 }; } else { val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val4 }; } val.mainHurtBox = val4; val.bullseyeCount = 1; } private static string FindChildNameInsensitive(this ChildLocator childLocator, string child) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) return childLocator.transformPairs.Where((NameTransformPair pair) => pair.name.ToLowerInvariant() == child.ToLowerInvariant()).FirstOrDefault().name; } private static Transform FindChildInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChild(childLocator.FindChildNameInsensitive(child)); } private static GameObject FindChildGameObjectInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChildGameObject(childLocator.FindChildNameInsensitive(child)); } public static void SetHurtboxesHealthComponents(GameObject bodyPrefab) { HealthComponent component = bodyPrefab.GetComponent<HealthComponent>(); HurtBoxGroup[] componentsInChildren = bodyPrefab.GetComponentsInChildren<HurtBoxGroup>(); foreach (HurtBoxGroup val in componentsInChildren) { val.mainHurtBox.healthComponent = component; for (int j = 0; j < val.hurtBoxes.Length; j++) { val.hurtBoxes[j].healthComponent = component; } } } private static void SetupFootstepController(GameObject model) { FootstepHandler obj = model.AddComponent<FootstepHandler>(); obj.baseFootstepString = "Play_player_footstep"; obj.sprintFootstepOverrideString = ""; obj.enableFootstepDust = true; obj.footstepDustPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/GenericFootstepDust"); } private static void SetupRagdoll(GameObject model) { RagdollController component = model.GetComponent<RagdollController>(); if (!Object.op_Implicit((Object)(object)component)) { return; } if ((Object)(object)ragdollMaterial == (Object)null) { ragdollMaterial = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<RagdollController>().bones[1]).GetComponent<Collider>().material; } Transform[] bones = component.bones; foreach (Transform val in bones) { if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal; Collider component2 = ((Component)val).GetComponent<Collider>(); if (Object.op_Implicit((Object)(object)component2)) { component2.sharedMaterial = ragdollMaterial; } else { Log.Error($"Ragdoll bone {((Component)val).gameObject} doesn't have a collider. Ragdoll will break."); } } } } private static void SetupAimAnimator(GameObject prefab, GameObject model) { AimAnimator obj = model.AddComponent<AimAnimator>(); obj.directionComponent = prefab.GetComponent<CharacterDirection>(); obj.pitchRangeMax = 60f; obj.pitchRangeMin = -60f; obj.yawRangeMin = -80f; obj.yawRangeMax = 80f; obj.pitchGiveupRange = 30f; obj.yawGiveupRange = 10f; obj.giveupDuration = 3f; obj.inputBank = prefab.GetComponent<InputBankTest>(); } public static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy) { CloneDopplegangerMaster(bodyPrefab, masterName, masterToCopy); } public static GameObject CloneDopplegangerMaster(GameObject bodyPrefab, string masterName, string masterToCopy) { GameObject obj = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true); obj.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab; Content.AddMasterPrefab(obj); return obj; } public static GameObject CreateBlankMasterPrefab(GameObject bodyPrefab, string masterName) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/CommandoMonsterMaster"), masterName, true); ContentPacks.masterPrefabs.Add(val); val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab; AISkillDriver[] components = val.GetComponents<AISkillDriver>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } return val; } public static GameObject LoadMaster(this AssetBundle assetBundle, GameObject bodyPrefab, string assetName) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset<GameObject>(assetName); BaseAI val2 = val.GetComponent<BaseAI>(); if ((Object)(object)val2 == (Object)null) { val2 = val.AddComponent<BaseAI>(); val2.aimVectorDampTime = 0.1f; val2.aimVectorMaxSpeed = 360f; } val2.scanState = new SerializableEntityStateType(typeof(Wander)); EntityStateMachine component = val.GetComponent<EntityStateMachine>(); if ((Object)(object)component == (Object)null) { AddEntityStateMachine(val, "AI", typeof(Wander), typeof(Wander)); } val2.stateMachine = component; CharacterMaster val3 = val.GetComponent<CharacterMaster>(); if ((Object)(object)val3 == (Object)null) { val3 = val.AddComponent<CharacterMaster>(); } val3.bodyPrefab = bodyPrefab; val3.teamIndex = (TeamIndex)2; Content.AddMasterPrefab(val); return val; } public static void ClearEntityStateMachines(GameObject bodyPrefab) { EntityStateMachine[] components = bodyPrefab.GetComponents<EntityStateMachine>(); for (int num = components.Length - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)components[num]); } bodyPrefab.GetComponent<NetworkStateMachine>().stateMachines = Array.Empty<EntityStateMachine>(); CharacterDeathBehavior component = bodyPrefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component)) { component.idleStateMachine = Array.Empty<EntityStateMachine>(); } SetStateOnHurt component2 = bodyPrefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component2)) { component2.idleStateMachine = Array.Empty<EntityStateMachine>(); } CharacterBody component3 = bodyPrefab.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component3)) { component3.vehicleIdleStateMachine = Array.Empty<EntityStateMachine>(); } } public static EntityStateMachine AddEntityStateMachine(GameObject prefab, string machineName, Type mainStateType = null, Type initalStateType = null, bool addToHurt = true, bool addToDeath = true) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(prefab, machineName); if ((Object)(object)val == (Object)null) { val = prefab.AddComponent<EntityStateMachine>(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(Idle); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(Idle); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = prefab.GetComponent<NetworkStateMachine>(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = prefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component2) && addToDeath) { component2.idleStateMachine = component2.idleStateMachine.Append(val).ToArray(); } SetStateOnHurt component3 = prefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component3) && addToHurt) { component3.idleStateMachine = component3.idleStateMachine.Append(val).ToArray(); } CharacterBody component4 = prefab.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component4)) { component4.vehicleIdleStateMachine = component4.vehicleIdleStateMachine.Append(val).ToArray(); } return val; } public static EntityStateMachine AddMainEntityStateMachine(GameObject bodyPrefab, string machineName = "Body", Type mainStateType = null, Type initalStateType = null) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(bodyPrefab, machineName); if ((Object)(object)val == (Object)null) { val = bodyPrefab.AddComponent<EntityStateMachine>(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(GenericCharacterMain); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(SpawnTeleporterState); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = bodyPrefab.GetComponent<NetworkStateMachine>(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = bodyPrefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component2)) { component2.deathStateMachine = val; } SetStateOnHurt component3 = bodyPrefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component3)) { component3.targetStateMachine = val; } return val; } public static void SetupHitBoxGroup(GameObject modelPrefab, string hitBoxGroupName, params string[] hitboxChildNames) { ChildLocator component = modelPrefab.GetComponent<ChildLocator>(); Transform[] array = (Transform[])(object)new Transform[hitboxChildNames.Length]; for (int i = 0; i < hitboxChildNames.Length; i++) { array[i] = component.FindChild(hitboxChildNames[i]); if ((Object)(object)array[i] == (Object)null) { Log.Error("missing hitbox for " + hitboxChildNames[i]); } } SetupHitBoxGroup(modelPrefab, hitBoxGroupName, array); } public static void SetupHitBoxGroup(GameObject prefab, string hitBoxGroupName, params Transform[] hitBoxTransforms) { List<HitBox> list = new List<HitBox>(); foreach (Transform val in hitBoxTransforms) { if ((Object)(object)val == (Object)null) { Log.Error("Error setting up hitboxGroup for " + hitBoxGroupName + ": hitbox transform was null"); continue; } HitBox item = ((Component)val).gameObject.AddComponent<HitBox>(); ((Component)val).gameObject.layer = LayerIndex.projectile.intVal; list.Add(item); } if (list.Count == 0) { Log.Error("No hitboxes were set up. aborting setting up hitboxGroup for " + hitBoxGroupName); return; } HitBoxGroup obj = prefab.AddComponent<HitBoxGroup>(); obj.hitBoxes = list.ToArray(); obj.groupName = hitBoxGroupName; } } public class CustomRendererInfo { public string childName; public Material material; public bool dontHotpoo; public bool ignoreOverlays; } internal static class Skills { public static void CreateSkillFamilies(GameObject targetPrefab) { SkillSlot[] array = new SkillSlot[4]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); CreateSkillFamilies(targetPrefab, (SkillSlot[])(object)array); } public static void CreateSkillFamilies(GameObject targetPrefab, params SkillSlot[] slots) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); foreach (SkillSlot val in slots) { switch (val - -1) { case 1: component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary"); break; case 2: component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary"); break; case 3: component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility"); break; case 4: component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special"); break; } } } public static void ClearGenericSkills(GameObject targetPrefab) { GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren<GenericSkill>(); for (int i = 0; i < componentsInChildren.Length; i++) { Object.DestroyImmediate((Object)(object)componentsInChildren[i]); } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, SkillSlot skillSlot, bool hidden = false) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); switch (skillSlot - -1) { case 1: return component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary", hidden); case 2: return component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary", hidden); case 3: return component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility", hidden); case 4: return component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special", hidden); case 0: Log.Error("Failed to create GenericSkill with skillslot None. If making a GenericSkill outside of the main 4, specify a familyName, and optionally a genericSkillName"); return null; default: return null; } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false) { return CreateGenericSkillWithSkillFamily(targetPrefab, familyName, familyName, hidden); } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string genericSkillName, string familyName, bool hidden = false) { GenericSkill obj = targetPrefab.AddComponent<GenericSkill>(); obj.skillName = genericSkillName; obj.hideInCharacterSelect = hidden; SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>(); ((Object)val).name = ((Object)targetPrefab).name + familyName + "Family"; val.variants = (Variant[])(object)new Variant[0]; obj._skillFamily = val; Content.AddSkillFamily(val); return obj; } public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = skillDef, unlockableDef = unlockableDef }; ((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null); variants[num] = val; } public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs) { foreach (SkillDef skillDef in skillDefs) { AddSkillToFamily(skillFamily, skillDef); } } public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().primary.skillFamily, skillDefs); } public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().secondary.skillFamily, skillDefs); } public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().utility.skillFamily, skillDefs); } public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().special.skillFamily, skillDefs); } public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < unlockableDefs.Length; i++) { Variant val = skillFamily.variants[i]; val.unlockableDef = unlockableDefs[i]; skillFamily.variants[i] = val; } } public static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo) { return Skills.CreateSkillDef<SkillDef>(skillDefInfo); } public static T CreateSkillDef<T>(SkillDefInfo skillDefInfo) where T : SkillDef { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) T val = ScriptableObject.CreateInstance<T>(); ((SkillDef)val).skillName = skillDefInfo.skillName; ((Object)(object)val).name = skillDefInfo.skillName; ((SkillDef)val).skillNameToken = skillDefInfo.skillNameToken; ((SkillDef)val).skillDescriptionToken = skillDefInfo.skillDescriptionToken; ((SkillDef)val).icon = skillDefInfo.skillIcon; ((SkillDef)val).activationState = skillDefInfo.activationState; ((SkillDef)val).activationStateMachineName = skillDefInfo.activationStateMachineName; ((SkillDef)val).interruptPriority = skillDefInfo.interruptPriority; ((SkillDef)val).baseMaxStock = skillDefInfo.baseMaxStock; ((SkillDef)val).baseRechargeInterval = skillDefInfo.baseRechargeInterval; ((SkillDef)val).rechargeStock = skillDefInfo.rechargeStock; ((SkillDef)val).requiredStock = skillDefInfo.requiredStock; ((SkillDef)val).stockToConsume = skillDefInfo.stockToConsume; ((SkillDef)val).dontAllowPastMaxStocks = skillDefInfo.dontAllowPastMaxStocks; ((SkillDef)val).beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd; ((SkillDef)val).canceledFromSprinting = skillDefInfo.canceledFromSprinting; ((SkillDef)val).forceSprintDuringState = skillDefInfo.forceSprintDuringState; ((SkillDef)val).fullRestockOnAssign = skillDefInfo.fullRestockOnAssign; ((SkillDef)val).resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse; ((SkillDef)val).isCombatSkill = skillDefInfo.isCombatSkill; ((SkillDef)val).mustKeyPress = skillDefInfo.mustKeyPress; ((SkillDef)val).cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation; ((SkillDef)val).keywordTokens = skillDefInfo.keywordTokens; Content.AddSkillDef((SkillDef)(object)val); return val; } } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public string[] keywordTokens = Array.Empty<string>(); public Sprite skillIcon; public SerializableEntityStateType activationState; public string activationStateMachineName; public InterruptPriority interruptPriority; public float baseRechargeInterval; public int baseMaxStock = 1; public int rechargeStock = 1; public int requiredStock = 1; public int stockToConsume = 1; public bool resetCooldownTimerOnUse; public bool fullRestockOnAssign = true; public bool dontAllowPastMaxStocks; public bool beginSkillCooldownOnSkillEnd; public bool mustKeyPress; public bool isCombatSkill = true; public bool canceledFromSprinting; public bool cancelSprintingOnActivation = true; public bool forceSprintDuringState; public SkillDefInfo() { } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; cancelSprintingOnActivation = !agile; if (agile) { keywordTokens = new string[1] { "KEYWORD_AGILE" }; } interruptPriority = (InterruptPriority)0; isCombatSkill = true; baseRechargeInterval = 0f; requiredStock = 0; stockToConsume = 0; } } internal static class Skins { internal struct SkinDefInfo { internal SkinDef[] BaseSkins; internal Sprite Icon; internal string NameToken; internal UnlockableDef UnlockableDef; internal GameObject RootObject; internal RendererInfo[] RendererInfos; internal MeshReplacement[] MeshReplacements; internal GameObjectActivation[] GameObjectActivations; internal ProjectileGhostReplacement[] ProjectileGhostReplacements; internal MinionSkinReplacement[] MinionSkinReplacements; internal string Name; } internal static SkinDef CreateSkinDef(string skinName, Sprite skinIcon, RendererInfo[] defaultRendererInfos, GameObject root, UnlockableDef unlockableDef = null) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Expected O, but got Unknown SkinDefInfo skinDefInfo = new SkinDefInfo { BaseSkins = Array.Empty<SkinDef>(), GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0], Icon = skinIcon, MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0], MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0], Name = skinName, NameToken = skinName, ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0], RendererInfos = (RendererInfo[])(object)new RendererInfo[defaultRendererInfos.Length], RootObject = root, UnlockableDef = unlockableDef }; SkinDef.Awake += new hook_Awake(DoNothing); SkinDef obj = ScriptableObject.CreateInstance<SkinDef>(); obj.baseSkins = skinDefInfo.BaseSkins; obj.icon = skinDefInfo.Icon; obj.unlockableDef = skinDefInfo.UnlockableDef; obj.rootObject = skinDefInfo.RootObject; defaultRendererInfos.CopyTo(skinDefInfo.RendererInfos, 0); obj.rendererInfos = skinDefInfo.RendererInfos; obj.gameObjectActivations = skinDefInfo.GameObjectActivations; obj.meshReplacements = skinDefInfo.MeshReplacements; obj.projectileGhostReplacements = skinDefInfo.ProjectileGhostReplacements; obj.minionSkinReplacements = skinDefInfo.MinionSkinReplacements; obj.nameToken = skinDefInfo.NameToken; ((Object)obj).name = skinDefInfo.Name; SkinDef.Awake -= new hook_Awake(DoNothing); return obj; } private static void DoNothing(orig_Awake orig, SkinDef self) { } private static RendererInfo[] getRendererMaterials(RendererInfo[] defaultRenderers, params Material[] materials) { RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[defaultRenderers.Length]; defaultRenderers.CopyTo(array, 0); for (int i = 0; i < array.Length; i++) { try { array[i].defaultMaterial = materials[i]; } catch { Log.Error("error adding skin rendererinfo material. make sure you're not passing in too many"); } } return array; } internal static MeshReplacement[] getMeshReplacements(AssetBundle assetBundle, RendererInfo[] defaultRendererInfos, params string[] meshes) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) List<MeshReplacement> list = new List<MeshReplacement>(); for (int i = 0; i < defaultRendererInfos.Length; i++) { if (!string.IsNullOrEmpty(meshes[i])) { list.Add(new MeshReplacement { renderer = defaultRendererInfos[i].renderer, mesh = assetBundle.LoadAsset<Mesh>(meshes[i]) }); } } return list.ToArray(); } } internal static class Tokens { public const string agilePrefix = "<style=cIsUtility>Agile.</style>"; public static string DamageText(string text) { return "<style=cIsDamage>" + text + "</style>"; } public static string DamageValueText(float value) { return $"<style=cIsDamage>{value * 100f}% damage</style>"; } public static string UtilityText(string text) { return "<style=cIsUtility>" + text + "</style>"; } public static string RedText(string text) { return HealthText(text); } public static string HealthText(string text) { return "<style=cIsHealth>" + text + "</style>"; } public static string KeywordText(string keyword, string sub) { return "<style=cKeywordName>" + keyword + "</style><style=cSub>" + sub + "</style>"; } public static string ScepterDescription(string desc) { return "\n<color=#d299ff>SCEPTER: " + desc + "</color>"; } public static string GetAchievementNameToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_NAME"; } public static string GetAchievementDescriptionToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_DESCRIPTION"; } } } namespace OldSchoolRain.Modules.Osrs { public class OsrsCapeFix { public const int capePart = 2; private const int bodyPart = 0; private const float cell = 4f; private const float minX = -96f; private const float minY = -256f; private const int cols = 48; private const int rows = 72; private const float margin = 1.5f; private const float maxPush = 45f; private const float topSkip = 20f; private const float rise = 0.05f; private const float fall = 0.3f; public readonly float[] push; public float slope; private readonly int[] back; private readonly int[] bodyFaces; private readonly int[] capeFaces; private readonly float[] depth = new float[3456]; private readonly float[] capeDepth = new float[3456]; public OsrsCapeFix(OsrsLoadout lo) { int num = lo.x.Length; push = new float[num]; int[] array = new int[num]; for (int i = 0; i < num; i++) { array[i] = -1; } int num2 = 0; OsrsFace[] faces = lo.faces; for (int j = 0; j < faces.Length; j++) { OsrsFace f = faces[j]; Mark(array, f.a, f.part); Mark(array, f.b, f.part); Mark(array, f.c, f.part); if (IsBody(f)) { num2++; } } float num3 = 0f; int num4 = 0; for (int k = 0; k < num; k++) { if (array[k] == 0 && lo.y[k] < -90 && lo.y[k] > -160) { num3 += (float)lo.z[k]; num4++; } } float num5 = ((num4 > 0) ? (num3 / (float)num4) : 0f); int num6 = 0; for (int l = 0; l < num; l++) { if (array[l] == 2 && (float)lo.z[l] > num5) { num6++; } } back = new int[num6]; num6 = 0; for (int m = 0; m < num; m++) { if (array[m] == 2 && (float)lo.z[m] > num5) { back[num6++] = m; } } bodyFaces = new int[num2 * 3]; int num7 = 0; faces = lo.faces; for (int j = 0; j < faces.Length; j++) { OsrsFace f2 = faces[j]; if (IsBody(f2)) { bodyFaces[num7++] = f2.a; bodyFaces[num7++] = f2.b; bodyFaces[num7++] = f2.c; } } bool[] array2 = new bool[num]; int[] array3 = back; foreach (int num8 in array3) { array2[num8] = true; } int num9 = 0; faces = lo.faces; for (int j = 0; j < faces.Length; j++) { if (IsBackCape(faces[j], array2)) { num9++; } } capeFaces = new int[num9 * 3]; num7 = 0; faces = lo.faces; for (int j = 0; j < faces.Length; j++) { OsrsFace f3 = faces[j]; if (IsBackCape(f3, array2)) { capeFaces[num7++] = f3.a; capeFaces[num7++] = f3.b; capeFaces[num7++] = f3.c; } } } private static bool IsBackCape(OsrsFace f, bool[] isBack) { if (f.part == 2 && f.render != 2 && f.alpha < 128 && isBack[f.a] && isBack[f.b]) { return isBack[f.c]; } return false; } private static void Mark(int[] kind, int v, int part) { kind[v] = ((kind[v] == -1 || kind[v] == part) ? part : 99); } private static bool IsBody(OsrsFace f) { if (f.part == 0 && f.render != 2) { return f.alpha < 128; } return false; } public float[] Compute(float[] X, float[] Y, float[] Z, float dt, bool active) { if (back.Length == 0) { return push; } float num = float.PositiveInfinity; float num2 = float.NegativeInfinity; int[] array = back; foreach (int num3 in array) { if (Y[num3] < num) { num = Y[num3]; } if (Y[num3] > num2) { num2 = Y[num3]; } } float num4 = (active ? Target(X, Y, Z, num) : 0f); float num5 = num4; if (dt >= 0f) { num5 = slope + (num4 - slope) * (1f - Mathf.Exp((0f - dt) / ((num4 > slope) ? 0.05f : 0.3f))); } if (num2 > num) { num5 = Mathf.Min(num5, 45f / (num2 - num)); } slope = num5; array = back; foreach (int num6 in array) { push[num6] = slope * Mathf.Max(0f, Y[num6] - num); } return push; } private float Target(float[] X, float[] Y, float[] Z, float top) { for (int i = 0; i < depth.Length; i++) { depth[i] = float.NegativeInfinity; capeDepth[i] = float.PositiveInfinity; } for (int j = 0; j < bodyFaces.Length; j += 3) { Raster(X, Y, Z, bodyFaces[j], bodyFaces[j + 1], bodyFaces[j + 2], depth, 1f); } for (int k = 0; k < capeFaces.Length; k += 3) { Raster(X, Y, Z, capeFaces[k], capeFaces[k + 1], capeFaces[k + 2], capeDepth, -1f); } float num = 0f; for (int l = 0; l < 72; l++) { float num2 = -256f + (float)l * 4f - top; if (num2 <= 20f) { continue; } for (int m = 0; m < 48; m++) { int num3 = l * 48 + m; float num4 = depth[num3]; float num5 = capeDepth[num3]; if (!float.IsNegativeInfinity(num4) && !float.IsPositiveInfinity(num5)) { float num6 = (num4 + 1.5f - num5) / num2; if (num6 > num) { num = num6; } } } } return num; } private static void Raster(float[] X, float[] Y, float[] Z, int fa, int fb, int fc, float[] map, float sign) { float num = (X[fa] - -96f) / 4f; float num2 = (Y[fa] - -256f) / 4f; float num3 = Z[fa]; float num4 = (X[fb] - -96f) / 4f; float num5 = (Y[fb] - -256f) / 4f; float num6 = Z[fb]; float num7 = (X[fc] - -96f) / 4f; float num8 = (Y[fc] - -256f) / 4f; float num9 = Z[fc]; Mark(map, sign, Mathf.FloorToInt(num), Mathf.FloorToInt(num2), num3); Mark(map, sign, Mathf.FloorToInt(num4), Mathf.FloorToInt(num5), num6); Mark(map, sign, Mathf.FloorToInt(num7), Mathf.FloorToInt(num8), num9); float num10 = (num4 - num) * (num8 - num2) - (num7 - num) * (num5 - num2); if (Mathf.Abs(num10) < 0.0001f) { return; } int num11 = Mathf.Max(0, Mathf.FloorToInt(Mathf.Min(num, Mathf.Min(num4, num7)))); int num12 = Mathf.Min(47, Mathf.FloorToInt(Mathf.Max(num, Mathf.Max(num4, num7)))); int num13 = Mathf.Max(0, Mathf.FloorToInt(Mathf.Min(num2, Mathf.Min(num5, num8)))); int num14 = Mathf.Min(71, Mathf.FloorToInt(Mathf.Max(num2, Mathf.Max(num5, num8)))); for (int i = num13; i <= num14; i++) { for (int j = num11; j <= num12; j++) { float num15 = (float)j + 0.5f; float num16 = (float)i + 0.5f; float num17 = ((num4 - num15) * (num8 - num16) - (num7 - num15) * (num5 - num16)) / num10; float num18 = ((num7 - num15) * (num2 - num16) - (num - num15) * (num8 - num16)) / num10; float num19 = 1f - num17 - num18; if (!(num17 < 0f) && !(num18 < 0f) && !(num19 < 0f)) { Mark(map, sign, j, i, num17 * num3 + num18 * num6 + num19 * num9); } } } } private static void Mark(float[] map, float sign, int cx, int cy, float z) { if (cx >= 0 && cy >= 0 && cx < 48 && cy < 72) { int num = cy * 48 + cx; if (z * sign > map[num] * sign) { map[num] = z; } } } } public class OsrsMesh { public const int maxAlpha = 128; public const float decalLift = 0.5f; public readonly Mesh mesh; private OsrsFace[] faces; private Vector3[] vertices; private Vector3[] normals; private Vector3[] points; private int[][] smoothFaces; private Vector3[] faceNormals; private bool flip; private OsrsCapeFix capeFix; private bool snapCape = true; private readonly Dictionary<OsrsLoadout, OsrsCapeFix> capeFixes = new Dictionary<OsrsLoadout, Osrs