You are viewing a potentially older version of this package. View all versions.
EndXiom-ResonatorsOfTheSoul-0.30.2 icon

ResonatorsOfTheSoul

大型《Risk of Rain 2》内容模组:强化难度、神器、挑战、回响者、万神殿、试炼档案馆与 PvP。 A large content mod featuring new difficulties, artifacts, challenges, Resonator, Pantheon, Trial Archive, and PvP.

By EndXiom
Date uploaded a month ago
Version 0.30.2
Download link EndXiom-ResonatorsOfTheSoul-0.30.2.zip
Downloads 40
Dependency string EndXiom-ResonatorsOfTheSoul-0.30.2

This mod requires the following mods to function

RiskofThunder-RoR2BepInExPack-1.43.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.43.0
RiskofThunder-R2API_ContentManagement-1.0.11 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.11
RiskofThunder-R2API_Difficulty-1.1.2 icon
RiskofThunder-R2API_Difficulty

API for adding custom in-game difficulties

Preferred version: 1.1.2
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_RecalculateStats-1.6.6 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.6
RiskofThunder-R2API_Teams-1.0.2 icon
RiskofThunder-R2API_Teams

API for registering and handling custom teams

Preferred version: 1.0.2
Rune580-Risk_Of_Options-2.8.5 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.5

README

Resonators of the Soul(魂灵回响者)

A large modular content mod for Risk of Rain 2, combining new difficulties, artifacts, challenges, a survivor, Pantheon boss trials, and multiplayer PvP in one package.

面向《Risk of Rain 2》的大型模块化内容模组,将强化难度、神器、挑战、新角色、 万神殿首领试炼与多人 PvP 整合在同一个发布包中。

Features

  • Enhanced Difficulties: Cyclone, Hurricane, Wildwind, Cataclysm, Solar Storm, Ruinous Duststorm, and Firmament.
  • Artifacts: Fourteen new artifacts that reshape enemies, items, stages, and run rules.
  • Calamity Challenges: Five achievement-style challenges in a dedicated Logbook category, including highest-difficulty completion records.
  • Resonator: A fully playable blue spectral survivor with the Resonance resource and a ghost-focused skill set.
  • Pantheon: Six structured boss trials with fixed levels, point-budget loadouts, selectable drones, and four rulesets.
  • Trial Archive: Practice any individual Pantheon encounter through a grouped, data-driven archive that automatically includes newly added Pantheons.
  • Concord Seed: A hidden objective item forged from Halcyon Seed and Beads of Fealty at Prime Meridian when the Resonators expansion is enabled.
  • PvP: A multiplayer game mode with configurable teams, damage, spawning, respawning, match rules, and starting loadouts.
  • Command Tooltips: Full localized item and equipment descriptions in Command selection menus.

Community / 社区

Join the official QQ group for updates, discussion, feedback, and multiplayer: 105674951.

欢迎加入官方 QQ 群交流玩法、反馈问题、获取更新并寻找联机伙伴:105674951。

Concord Seed / 调谐种子

The character lobby now includes a Resonators of the Soul expansion toggle. While it is enabled, entering Prime Meridian with both Halcyon Seed and Beads of Fealty consumes every stack of both items and grants Concord Seed. The first acquisition discovers it in the Logbook. Concord Seed reduces the holder's base damage by 65%. Its reserved route entry is present for the future New Son route, but it does not currently alter the boss encounter.

选人大厅的 DLC 页面现已加入“魂灵回响者”扩展开关。启用后,同时携带哈雷肯种子与忠诚之珠进入 本初子午线,会销毁两种物品的全部层数并获得“调谐种子”;首次获得时会在日志中发现该物品。 调谐种子会使持有者的基础伤害降低 65%。它已为后续崭新子嗣路线预留统一入口,但当前不会改变首领战。

Pantheon of Gold

Pantheon of Gold fixes the player level at 5 and monster levels at 9 / 9 / 9 / 13 / 13 / 13. Every encounter grants 18 loadout points and one free green-item share. Before every fight, players may freely rebuild their item, equipment, and drone loadouts.

White, green, and red drones initially cost 3 / 5 / 10 points. Each additional drone of the same tier increases the next cost by 1 / 2 / 3 points respectively. Infusion starts with its maximum health bonus already filled when selected in Pantheon. Every Pantheon encounter grants one share that makes one selected standard orange equipment free.

The six encounters are Wandering Vagrant, Beetle Queen, Stone Titan, Clay Dunestrider, Gilded Halcyonite, and Aurelionite. Available rulesets are Attunement, Elite, Radiance, and Elite Radiance. Pantheon uses Rainstorm difficulty and does not allow normal artifact selection. The finale uses Goldshores' original mission: free beacons summon Aurelionite and temporarily remove its immunity through the original activation and reset cycle. Inherited chests are removed. Under Elite rules, Aurelionite is Gilded and receives the fixed 1.5x health multiplier.

Pantheon of Storms

Pantheon of Storms fixes the player level at 10. Monster levels are 17 for the first three encounters and 21 for the last three; every encounter grants 25 loadout points, two free green-item shares, and one share that makes one selected boss item free. The final two encounters also grant one free standard-red-item share.

The bosses are Magma Worm, Grovetender, Imp Overlord, Grandparent, Overloading Worm, and False Son. In Elite rulesets, their encounter affixes are Blazing, Collective, Malachite, Glacial, Overloading, and Perfected. Grandparent is accompanied by two Parents and two Children. During the final encounter, Pantheon uses Prime Meridian's original arena and three-phase event controller; its Stone Golems appear and are maintained only during False Son's second phase. False Son retains Perfected's other effects but not its 30% movement-speed bonus.

Pantheon of the Void

Pantheon of the Void fixes both player and monster progression: players remain at level 14, monsters remain at level 25, and every encounter grants a 30-point loadout budget. Each encounter also grants three free green-item shares, one free boss-item share, and one free red-item share; the latter applies only to a standard red item.

The encounters are four Void Reavers, three Void Jailers, one Void Devastator, Xi Construct, a combined group of two Reavers, two Jailers, and one Devastator, then Voidling. Multi-monster groups spawn far apart around the arena. The finale retains the complete original three-phase Voidling raid and both traversal sections, with a fixed route: The Void, Rotating Pipes, Titanic Plains, Spinning Cubes, and Abyssal Depths.

Xi Construct and its summoned Alpha Constructs are innately Voidtouched in every ruleset without an added stat multiplier. In Elite rulesets, Reavers are Voidtouched, one Jailer in each Jailer group is Mending, Devastators are Overloading, Xi Construct is additionally Twisted, and Voidling is Glacial. Xi Construct's combined affixes still use only the ruleset's single 1.5x health multiplier and no extra damage multiplier.

Pantheon of Alloy

Pantheon of Alloy fixes players at level 18 and monsters at level 30. Every encounter grants a 36-point loadout budget, three free green-item shares, one free boss-item share, and one free standard red-item share. Its six bosses are Solus Control Unit, Solus Amalgamator, Alloy Worship Unit, Alloy Hunter, Solus Wing, and Solus Heart.

In Elite rulesets, their affixes are Overloading, Blazing, Glacial, Collective, Glacial, and Collective. The Solus Wing and Solus Heart encounters retain their original arenas, player spawns, cinematics, mission controllers, and multi-phase battle flows. Every enemy, including summoned units and encounter adds, has 2.25x health. Elite rules multiply that value by their additional 1.5x health modifier.

Pantheon of Design

Pantheon of Design fixes players at level 21 and monsters at level 36. All five encounters grant 42 loadout points, three free green-item shares, one free boss-item share, and one free standard red-item share. The encounters are Kipkip the Gentle, Wipwip the Wild, Twiptwip the Devotee, Guragura the Lucky, and Mithrix.

The first four encounters use A Moment, Whole. The finale places players directly at the edge of Mithrix's arena and preserves the original four-phase fight without requiring the pillar ascent. Under Elite rules, every enemy is Perfected, including Lunar enemies summoned during Mithrix's later phases. The Pantheon ends after the fourth phase without starting the Moon escape sequence. Every enemy, including Mithrix's summoned Lunar enemies, has 4x health. Elite rules multiply that value by their additional 1.5x health modifier. Mithrix retains Perfected's other effects but not its 30% movement-speed bonus.

Pantheon of Rain

Pantheon of Rain is being introduced encounter by encounter for testing. Its first encounter uses False Son's original name and THE SHATTERED HEIR title in phase one, becomes False Son, THE CONVERGING HEIR in phase two, and becomes New Son, THE CONCORDANT HEIR in phase three. It preserves Prime Meridian's original arena, phase transitions, and encounter controller. During phase one, completing Fissure Slam immediately launches two aligned versions of Mithrix's rotating "pizza" attack: one orange-red and one original blue. They begin at the same position and angle, then rotate in opposite directions. Each uses two fewer blades than the original pattern while retaining the original per-projectile combat values. During phase two, the original Stone Golem spawns are replaced by one hostile phase-three Mithrix ghost with no natural health decay. Each time the Providence statue begins charging its laser, the ghost is forced into a sky leap, waits airborne for eleven seconds, and lands with its original shockwave at the exact center of the arena. The ghost disappears when phase three begins. Phase three always uses False Son's original Halcyon Seed channel to summon two hostile Lunar Aurelionites, without checking for or stealing Halcyon Seed. Their stone fissures retain their gold light while its body, rocks, lasers, projectiles, and attack effects use a moon-blue palette.

It fixes players at level 21 and monsters at level 36, grants 42 loadout points, three free green-item shares, one free boss-item share, and one free standard red-item share, and gives every enemy 10x health and 1.5x damage. Elite rules multiply that health by an additional 1.5x.

Calamity Challenges

  • Fist in Chains: As Loader, complete a Rainstorm-or-higher run with only the Artifacts of Destiny and Desolation.
  • Dance of Withering: As Huntress, complete a Rainstorm-or-higher run with only the Artifact of Withering.
  • Ultimate Strike: As Captain, complete a Rainstorm-or-higher run with only the Artifacts of Prestige, Mountains, and Colossus.
  • Arms Race: As Engineer, loop at least once and complete a Rainstorm-or-higher run with only the Artifacts of Infinity and Mirrors.
  • Radiance: Complete a run with only the Artifact of Radiance.

The Artifact of Command may additionally be enabled for every Calamity Challenge. Any other unspecified artifact invalidates the challenge.

功能

  • 强化难度: 气旋、飓风、荒风、灾变、太阳风暴、破灭尘风、步天。
  • 神器: 顶点、得宝、复苏、命运、凋亡、镜像、折跃、无极、辐辉、荒芜、群峦、巨兽、虚空、缺憾。
  • 灾荒挑战: 在日志的原版“挑战”后新增独立栏目,并记录每项挑战已完成的最高难度。
  • 回响者: 拥有蓝色魂体外观、共鸣资源与完整幽灵技能组的独立可选角色。
  • 万神殿: 包含五条固定首领试炼,具有固定等级、点数配装、自选无人机与四种规则。
  • 试炼档案馆: 可单独练习任意一场万神殿战斗;档案按万神殿分组,并会自动收录后续新增的万神殿。
  • PvP: 包含分队、伤害、出生、复活、比赛规则和初始配装的多人游戏模式。
  • 统率悬浮说明: 为物品与装备自选按钮显示原版风格的本地化完整说明。

黄金万神殿

黄金万神殿中玩家等级固定为 5,怪物等级依次为 9 / 9 / 9 / 13 / 13 / 13; 每场均拥有 18 点配装与 1 个免费绿装份额。每战前均可重新分配物品、装备与无人机。

白、绿、红无人机的初始消耗分别为 3 / 5 / 10 点;同色每多一架,下一架的消耗 分别增加 1 / 2 / 3 点。 在万神殿中选择浸剂后,其生命上限成长会直接叠满。 所有万神殿的每场战斗都额外拥有 1 个橙色装备份额,可免费选择 1 件标准橙色装备。

六场首领战依次为游荡者、甲虫女王、石巨人、黏土沙丘行者、原版 Gilded Halcyonite, 以及金色海岸的奥利雷奥尼特。可选规则为调谐、精英、辐辉与精英辐辉。 万神殿固定为暴雨难度,且不能按常规方式选择神器。 最终战使用金色海岸原版任务流程:免费激活信标来召唤奥利雷奥尼特,并按原版循环暂时解除其无敌。 场地中原本生成的箱子会被移除。 精英规则下,奥利雷奥尼特获得 Gilded 词缀,以及固定的 1.5 倍生命倍率;基础伤害不变。

风暴万神殿

风暴万神殿中玩家等级固定为 10。前三场怪物等级为 17,后三场为 21;每场均有 25 点配装、 2 个免费绿装份额与 1 个黄色物品份额。最后两场还各有 1 个标准红装份额。

六场首领战依次为熔岩蠕虫、幽魂、恶魔霸主、祖父、超载蠕虫与虚假之子。精英规则下, 每场对应的精英词缀依次为 Blazing、Collective、Malachite、Glacial、Overloading 与 Perfected。 祖父会携带 2 个祖人与 2 个孩子。最终战会使用 Prime Meridian 的原版场地与完整三阶段控制器; 石傀儡只在虚假之子的第二阶段出现并由原版机制维持。 虚假之子保留 Perfected 的其他效果,但不获得其 30% 移动速度加成。

虚空万神殿

虚空万神殿中玩家等级全程固定为 14,怪物等级全程固定为 25,每场均有 30 点配装, 并拥有 3 个免费绿装份额、1 个黄色物品份额与 1 个红装份额。红装份额只能免费选择 1 件标准红色物品。

六场战斗依次为 4 个虚空掠夺者、3 个虚空狱卒、1 个虚空毁灭者、Xi 构造体、 2 个虚空掠夺者、2 个虚空狱卒与 1 个虚空毁灭者的混合战,最后是 Voidling。 多首领战会让敌人从远处不同方向分散出现。最终战保留原版完整三阶段与两段赶路, 路线固定为:虚空场地、旋转管道、泰坦平原、旋转方块、深渊深处。

所有规则下,Xi 构造体及其召唤的小型构造体都固有 Voidtouched,且不会因此获得额外 数值倍率。精英规则下,虚空掠夺者为 Voidtouched;每组虚空狱卒中仅一只为 Mending; 虚空毁灭者为 Overloading;Xi 构造体在 Voidtouched 之上额外获得 Twisted;Voidling 为 Glacial。Xi 构造体同时拥有两个标签时,生命总倍率仍仅为精英规则的 1.5 倍,基础伤害不变。

合金万神殿

合金万神殿中玩家等级固定为 18,怪物等级固定为 30,每场均有 36 点配装、3 个免费绿装份额、 1 个黄色物品份额与 1 个标准红装份额。六场首领依次为 Solus Control Unit、Solus Amalgamator、 Alloy Worship Unit、Alloy Hunter、Solus Wing 与 Solus Heart。

精英规则下的词缀依次为 Overloading、Blazing、Glacial、Collective、Glacial 与 Collective。 Solus Wing 和 Solus Heart 会保留各自原版场地、玩家出生点、过场、任务控制器与多阶段战斗流程。 所有敌怪均拥有 2.25 倍生命,包括首领召唤物与场次增援;精英规则的额外 1.5 倍生命会继续乘算。

设计万神殿

设计万神殿中玩家等级固定为 21,怪物等级固定为 36。五场战斗均有 42 点配装、3 个免费绿装份额、 1 个黄色物品份额与 1 个标准红装份额。Boss 依次为温柔的基基普、狂野的威威普、信徒推推普、 幸运儿摇摇晃与 Mithrix。

前四场使用完整之时。最终战让玩家直接出生在 Mithrix 竞技场边沿,无需完成月球柱子流程, 同时保留原版完整四阶段战斗。精英规则下所有敌怪均为 Perfected,包括 Mithrix 阶段中召唤的 月球怪;第四阶段结束后直接结算,不进入月球逃生流程。 所有敌怪均拥有 4 倍生命,包括 Mithrix 召唤的月球怪;精英规则的额外 1.5 倍生命会继续乘算。 Mithrix 保留 Perfected 的其他效果,但不获得其 30% 移动速度加成。

雨水万神殿

雨水万神殿将按场次逐步加入并测试。当前第一场的一阶段保持原版“虚假子嗣 / 破碎继承者”, 二阶段显示为“虚假子嗣 / 交汇继承者”,三阶段显示为“崭新子嗣 / 归一继承者”,并保留 Prime Meridian 的原版三阶段流程、场地变化与战斗控制器。 第一阶段的 Fissure Slam 结束后会立刻生成两套 Mithrix 旋转“披萨”攻击:一套橙红色,一套原版蓝色。 两套攻击的初始位置与角度相同,随后分别顺时针与逆时针旋转。每套比原版减少 2 个扇形片, 并保留单个投射物的原版战斗数值。 第二阶段不再生成原版石傀儡,改为生成一个敌方的三阶段 Mithrix 幽灵。该幽灵不会自然损失生命; 每当 Providence 雕像开始蓄力激光时,它都会被强制执行一次跃空砸地,在空中等待 11 秒后准确落在 场地正中央并释放原版冲击波。崭新子嗣进入第三阶段时,这个幽灵会立即消失。 第三阶段必定沿用原版夺取 Halcyon Seed 时的召唤流程,召唤两只敌方 Lunar Aurelionite, 但不会检查或夺取玩家的 Halcyon Seed。它的石缝保留金色光芒,身体、巨石、激光、投射物与 攻击特效则统一改为月球蓝色。

玩家等级固定为 21、怪物等级固定为 36,拥有 42 点配装、3 个免费绿装份额、1 个黄色物品份额、 1 个标准红装份额、10 倍敌怪生命及 1.5 倍敌怪伤害;精英规则额外乘算 1.5 倍生命。

灾荒挑战

  • 缚锁之拳: 装卸工仅携带命运神器与荒芜神器,在暴雨或更高难度下通关。
  • 凋零之舞: 女猎人仅携带凋亡神器,在暴雨或更高难度下通关。
  • 终极打击: 船长仅携带威望神器、群峦神器与巨兽神器,在暴雨或更高难度下通关。
  • 军备竞赛: 工程师仅携带无极神器与镜像神器,完成至少一次循环后在暴雨或更高难度下通关。
  • 辐辉: 仅携带辐辉神器通关游戏。

所有灾荒挑战都允许额外启用统率神器;启用其他非指定神器会使挑战失效。

Configuration / 模组设置

Open Settings -> Mod Options -> Resonators of the Soul to enable or disable Enhanced Difficulties, Artifacts, PvP, and local Command tooltips. Gameplay modules are synchronized from the host in multiplayer and frozen after a run starts. Command tooltips are a client-only setting.

在主菜单的“设置 -> Mod Options -> Resonators of the Soul”中,可以持久化开启或关闭 强化难度、神器、PvP 与本地统率悬浮说明。多人游戏中,玩法模块由房主同步,并在一局开始后 冻结;统率悬浮说明仅影响本机。

Installation / 安装

r2modman

  1. Open the target Risk of Rain 2 profile in r2modman.

  2. Use Settings -> Import local mod and select ResonatorsOfTheSoul-0.30.2-r2modman.zip.

  3. Disable older standalone versions of CataclysmResonator, EnhancedDifficulties, PvPMode, and CommandTooltips.

  4. Every multiplayer participant must use the same Resonators of the Soul version and mod list.

  5. 在 r2modman 中打开《Risk of Rain 2》的目标配置档案。

  6. 使用 Settings -> Import local mod 导入 ResonatorsOfTheSoul-0.30.2-r2modman.zip。

  7. 禁用或卸载旧的独立版 CataclysmResonator、EnhancedDifficulties、PvPMode 与 CommandTooltips。

  8. 房主与所有玩家必须使用完全相同的模组版本和模组列表。

Thunderstore and r2modman resolve the dependencies listed in manifest.json automatically.

Thunderstore 与 r2modman 会自动解析并安装 manifest.json 中列出的前置模组。

Manual / 手动安装

Place ResonatorsOfTheSoul.dll in BepInEx/plugins/ResonatorsOfTheSoul/ and install every dependency listed in the manifest.

将 ResonatorsOfTheSoul.dll 放入 BepInEx/plugins/ResonatorsOfTheSoul/,并安装 manifest 中列出的全部前置模组。

Multiplayer / 联机

This mod registers networked content and uses strict version matching. Every player must have the mod installed, enabled, and on the same version.

本模组会注册联网内容并采用严格版本匹配。所有玩家都必须安装并启用本模组,且版本完全一致。

Development / 开发构建

dotnet build ResonatorsOfTheSoul/ResonatorsOfTheSoul.csproj -c Release

Output / 输出:

ResonatorsOfTheSoul/bin/Release/netstandard2.1/ResonatorsOfTheSoul.dll

CHANGELOG

Changelog

0.75.0

  • Raised Infinity's monster/ambient cap and Extremity's player cap from 9999 to 16,777,215, the consecutive-integer range supported by native float levels. Infinity now also lifts Simulacrum's separate cap. Extremity preserves the old XP thresholds through 9999, then uses bounded-precision scientific XP and a bounded threshold cache to keep memory and network messages small. All multiplayer peers must update.

  • 无极的怪物/环境等级与穷极的玩家等级上限由 9999 提高至 16,777,215,并补齐拟像的独立环境上限。穷极保留旧 9999 级以内的精确经验值,更高等级采用有界精度大数和有限阈值缓存,避免巨型经验表与同步消息;联机全员需更新。

  • Smoothed time-based difficulty growth for Butian variants by using fractional minutes for difficulty coefficients as well as ambient level. Preserves every previous whole-minute checkpoint and the same acceleration curve; ordinary difficulties retain native rounding. Acceleration descriptions now reference each suffix's own difficulty, with Infinite referencing Butian.

  • 步天组合档的时间增长改为连续计算,消除整分钟跳变,保持原加速度曲线及各整分钟节点数值;普通难度保留原版取整。加速度描述改为引用各自后缀对应难度,无限引用步天,不再统一换算成细雨倍数。

0.74.2

  • Refined all ten Butian variant introductions to combine vanilla's direct tone with the earlier custom difficulties' storm, collapse, hostile sun and dust imagery. Updated both languages; no gameplay changes.
  • 再次调整十个步天组合档的中英文开头,结合原版的直接口吻与前面模组难度的风暴、崩毁、烈日和归尘意象;普通步天及玩法数值不变。

0.74.1

  • Rewrote each Butian variant's English and Chinese flavor text in the direct, lightly taunting style of vanilla difficulty descriptions. Ordinary Butian's text and all difficulty values are unchanged.
  • 参考原版难度的直接、略带挑衅的口吻,分别重写十个步天组合档的中英文开头描述;普通步天原文与全部难度数值不变。

0.74.0

  • Reworked all ten Butian variants to constant difficulty acceleration. Each starts at ordinary Butian speed, then gains one native suffix growth rate per minute; Infinite uses Butian as its reference. Removed their extra monster movement/attack speed bonuses and rewrote English/Chinese descriptions and flavor text. Preserves paused timers, native player/stage factors, catalog order and default visibility; Simulacrum uses native wave-equivalent minutes.
  • 步天以上十档改为恒定难度加速度:初始均为普通步天,每分钟增加一份后缀难度的增长速度,无限以普通步天为基准。删除额外敌人移速/攻速加成,十档分别重写中英文描述与开头短句,普通步天原文不变;保留暂停计时、原版人数/过关倍率、排列及默认隐藏设置,拟像沿用原版波次等效分钟。

0.73.0

  • Added Rhythmic Remnant, a legendary item: cap each hit taken at 50% of maximum health, multiplied by 90% per additional stack (50% / 45% / 40.5%). Applies after damage modifiers, before shield/barrier/health distribution. Includes localized text, a compact metronome model and a code-generated red icon outline.
  • 新增红装「律动残余」:单次受到的伤害最多为最大生命值的 50%,每多一件将上限乘以 90%(50%/45%/40.5%)。在伤害修正后、护盾/屏障/生命扣除前限伤,附中英文文本、紧凑节拍器模型及统一代码生成的红色描边图标。

0.72.2

  • Standardized all 13 custom item icons with an offline outline generator: consistent rarity colors, silhouette stroke width, transparent cutouts and framing. Includes depleted and hidden-route icons. Preserved original artwork and reproducible tooling; no runtime image processing.
  • 用固定离线脚本统一 13 张物品图标(含耗尽态与路线物品)的轮廓描边:参照原版与冷凝器统一粗细、品质色、透明镂空和主体比例,改善背包小图标下细边不清晰的问题。保留原图和可重复生成工具,不增加游戏内处理。

0.72.1

  • Fixed a startup exception introduced in 0.71.0 by The 500 Millionth Potato's Eclipse 8 hook, which interrupted registration of later content. Corrected branch offsets and MonoMod label handling; added regression checks using the actual game method inside ILContext.
  • 修复 0.71.0 起「第五亿颗土豆」初始化日食 8 效果时报错,导致后续角色、神器等内容未完成注册的问题。修正跳转指令偏移及 MonoMod 标签处理,补充真实游戏方法在 ILContext 中的回归检查。

0.72.0

  • Added The Art of War (Annotated), a legendary item: after 15s (-10% multiplicatively per additional stack) without personally dealing positive-proc damage, the next such hit gains vanilla SureProc. Supports the holder's item/equipment damage; minion attacks and proc-zero damage do not reset the wait. Includes a ready buff, annotated book icon/model, localization and the red Technoblade tribute.
  • 新增红装「《孙子兵法》批注版」:15 秒(每层间隔乘以 90%)未造成来源为自己且 proc 非 0 的伤害后,下一次此类伤害获得与机械降神相同的必定触发。自己的物品/装备伤害也可消耗充能,召唤物自身攻击与 proc 为 0 的伤害不打断等待。配套就绪 Buff、批注书籍图标、紧凑模型、中英文描述与红色纪念文字。

0.71.0

  • Added The 500 Millionth Potato, a lunar item: each completed minute held grants +2.5% (+2.5% per stack) to the exact stats and formulas used by vanilla Irradiant Pearl. Held time follows the run stopwatch and stops in paused-time scenes. Each potato adds one stack of native Eclipse 8 permanent health damage, additive with an existing Eclipse 8 run. Includes a crowned potato icon/model, localized descriptions and the red Technoblade tribute.
  • 新增月球物品「第五亿颗土豆」:每持有满一分钟获得 +2.5%(每层 +2.5%)全属性,直接沿用原版璀璨珍珠的七处属性计算;仅随右上角局内计时增长,换层保留累计。每层额外承受一层日食 8 永久生命损伤,可与本局原有日食 8 叠加。配套透明蓝色轮廓图标、紧凑土豆王冠模型、中英文文本与红色 Technoblade Never Dies!。

0.70.2

  • Rebuilt the pickup model structure for Cryogenic Condenser, Status Collapse, Palladium, Crown of the Blood God, Orphan Obliterator and Song of the Stars, including depleted variants. Each now uses one centered renderer with bounds covering the whole item, preventing vanilla pickup scaling from magnifying a tiny first part. Displayed longest side is approximately one game unit; Condenser is about 62% of its previous size.
  • 缩小并统一六种新增物品及耗尽形态的地面模型:低温冷凝器、状态坍缩、帕拉狄昂、血神的王冠、孤儿湮灭者、群星之歌。修复原版按第一个小部件缩放而将整个模型异常放大的问题,改为完整模型统一居中、最长边约 1 个游戏单位;冷凝器缩至原尺寸约 62%。合并同材质部件,并让拾取高亮覆盖整件物品。

0.70.1

  • Status Collapse now triggers on hits dealing 400% damage or more, including exactly 400%. Updated English and Chinese descriptions.
  • 状态坍缩触发门槛改为达到 400%,恰好 400% 的攻击也可触发,同步更新中英文描述。

0.70.0

  • Added Song of the Stars, a legendary item: every 15s (-10% multiplicatively per additional stack), pool the current health of the holder and all living owned minions, then redistribute it in proportion to maximum health. Preserves total HP rather than averaging percentages; shields and barrier are excluded. Includes a celestial instrument icon/model and localized descriptions.
  • 新增红装「群星之歌」:每隔 15 秒(每多一层间隔乘以 90%),将持有者与所有存活召唤物的当前生命汇成血池,再按各自生命上限分配至相同百分比,总生命量不变。不含护盾/屏障,不触发治疗与受伤效果;支持多层召唤归属、扩展锁定和统率排序,配套星辰乐器图标与拾取模型。

0.69.0

  • Added Orphan Obliterator, a common item inspired by Technoblade's sword: deal 20% (+20% per stack) more damage to targets with no other living enemies within 15m. Includes a sword pickup model, transparent icon, localized descriptions and the red "Technoblade Never Dies!" tribute.
  • 新增白装「孤儿湮灭者」:目标周围 15 米内没有其他存活敌人时,对其造成的伤害提高 20%(每层 +20%)。配套 Technoblade 剑主题模型、透明图标、中英文描述与红色纪念文字;遵守魂灵回响者扩展锁定和统率末尾排序。

0.68.2

  • Increased Cryogenic Condenser's base Frost chance from 20% to 25%; updated English and Chinese descriptions.
  • 低温冷凝器施加寒霜的基础概率从 20% 提高至 25%,同步更新中英文描述。

0.68.1

  • Added a 60-second fallback for vanilla main/void ending scene readiness waits after the server has loaded the destination scene. A client stuck unready can no longer keep the ending fade active indefinitely; continues native cutscene/report states without changing client readiness or awarding victory again.
  • Fixed native item icon initialization when a run report is viewed outside a HUD. Uses the local menu profile and safely handles inspect clicks before a profile is available.
  • 针对结束后黑屏增加兜底:主线/虚空结尾场景在服务器载入后,最多等待客户端就绪 60 秒,随后继续原版结尾流程。保留原版淡出清理和结算奖励,增加等待及超时日志;此项不修复底层网络发送资源耗尽。
  • 修复菜单内查看历史结算时物品图标缺少 HUD 导致的重复空引用。编译、API 访问与原版 Hook 匹配检查通过,未启动游戏验证。

0.68.0

  • Added Artifact of Cannot: remaining gold carries over when teleporting instead of being converted into experience. Includes selected/deselected icons; uses the shared native scene-exit conversion path for teleporters and portals.
  • Crown of the Blood God's Blood Sacrifice now lasts 15s (+10s per additional item). Its Chinese and English descriptions now end with a new red line: “Technoblade Never Dies!”
  • 新增坎诺特神器及启用/未启用图标:传送时不再将金币兑换为经验,各玩家保留自己的金币进入下一关,覆盖普通传送器和特殊传送门。
  • 血神的王冠血祭持续时间提升为 15 秒(每多一件 +10 秒);中英文描述末尾另起一行,以红色显示 Technoblade Never Dies!。未启动游戏验证。

0.67.2

  • Increased Status Collapse detonation damage to 250% (+150% per additional item) base damage per consumed debuff stack. Updated Chinese/English descriptions and stacking checks.
  • 状态坍缩每层负面效果的引爆伤害提高为 250%(每多一件 +150%)基础伤害,同步中英文描述与叠层检查。

0.67.1

  • New Son now drops twice the vanilla False Son finale rewards in regular runs, scaling with participating players (2 solo, 6 for three players). Preserves the native reward table, choices and single-award guard; vanilla False Son and Pantheon rewards are unchanged.
  • 常规冒险击败崭新子嗣后,奖励掉落数量改为原版虚假子嗣的两倍:单人 2 份、三人 6 份。沿用原版奖励池、选择方式和防重复发放判定,不修改普通虚假子嗣或万神殿奖励。已编译打包,未启动游戏验证。

0.67.0

  • Reworked Behemoths: each teleporter event randomly selects Mithrix (phase 1), Solus Wing, Voidling (phase 2), or False Son (phase 1), respecting enabled DLCs. Removed the former 10x health effect; uses native single-boss scaling, squads and teleporter rewards.
  • Uses isolated boss prefabs with normal death cleanup instead of finale/phase transitions. Solus Wing retains its attacks and weakpoints; its arena-only laser grid is unavailable on regular stages. Native encounters and Pantheons remain separate.
  • 巨兽神器重做:每次传送器事件随机选择米斯历克斯一阶段、独一之翼、虚灵二阶段或虚假子嗣一阶段,候选池遵循本局 DLC 开关。移除旧版十倍生命效果,使用原版单首领缩放、战斗队列和传送器奖励。
  • 特殊首领使用独立副本,击杀后不转阶段、不开启跑酷或结局。独一之翼保留攻击与弱点,普通地图不使用依赖专属场地的激光网格。已通过编译及游戏 API 访问检查,尚未实机验证。

0.66.3

  • Moved Resonators artifacts after vanilla/DLC entries in the lobby grid and picker. The first five mod artifacts are Dominion, Assembly, Infinite, New Moon and Blue Moon. Preserved remaining relative order, catalog indices and saved selections.
  • 本模组神器在大厅列表及选择面板中统一后置,前五位依次为支配、组构、无极、新月、蓝月,其余保留相对顺序;不改变目录编号和已保存的选择。

0.66.2

  • Sunny now uses one short flavor sentence and Drizzle's stat-list format in Chinese and English. Description only; gameplay is unchanged.
  • 晴朗风味描述精简为「晴空之下,不必匆忙。」,数值按原版细雨格式列出:生命值再生提高 50%、伤害减免增加 38%、难度调整降低 100%。仅修改中英文描述。

0.66.1

  • Eclipse level medals are now clickable: select any level unlocked for the current survivor, with a selection marker and matching difficulty description. Starts at the chosen level while preserving native unlocks and completion medals. Pantheon and Trial Archive menus are excluded.
  • 日食界面的等级数字可直接点击,选择当前角色已解锁的等级重打;默认最高可挑战等级,选中项显示标记并同步难度说明。实际开局采用所选等级,保留原版解锁与通关奖章,不影响万神殿和档案馆。已编译打包,待实机验证。

0.66.0

  • Added Artifact of Eminence: each stage selects one eligible type for ordinary director-spawned elites, using native stage/DLC/Honor availability and elite costs. Infestation and scripted elite overrides remain unchanged. Includes selected/deselected icons.
  • Concord Seed fusion now grants one copy to every participating player, including dead players and participants loading later. Grants are tracked per player per run to prevent duplicates on scene loads or respawns; only the triggering player's fusion materials are consumed.
  • 新增精锐神器及启用/未启用图标:每层从当前可用精英池抽取一种,普通随机精英统一类型,沿用原版关卡、DLC、荣耀和生成成本规则,不替换虚空寄生及脚本强制词缀。
  • 崭新子嗣线融合调谐种子后,全体参与玩家各得一份,死亡及稍后载入者也可领取;逐人逐局记录,转场、复活不重复发放,仅消耗触发者的融合材料。已编译打包,未启动游戏验证。

0.65.6

  • Tightened Resonator's Chinese and English survivor/skill descriptions: shorter tactical tips, less repeated summon wording, and a shared Resonance keyword for passive resource rules. Retained damage, costs, durations and summon inheritance/decay explanations. No gameplay changes.
  • 精简回响者中英文角色介绍与技能描述:缩短四条战术提示和召唤表述,将两个被动重复的共鸣规则移入共用关键词说明。保留伤害、消耗、时长及召唤物继承/衰减规则,不改动玩法。

0.65.5

  • Butian variants (Drizzle through Infinite) are hidden by default. Enable “启用步天后续难度” in Mod Options, or Difficulties.EnableButianVariants in the config file. The host controls availability through the native synchronized choice mask; ordinary Butian, catalog indices and ongoing runs are preserved.
  • Stabilized lobby settings tabs: equal widths, fixed row height and consistent font weight/size; page selection changes label color without resizing text or redistributing the row.
  • 步天·细雨至步天·无限默认隐藏,可在模组配置中开启「启用步天后续难度」。使用房主的原版可选难度同步,保留普通步天、目录索引与进行中的对局。房间设置顶部栏目改为等宽、固定行高和统一字形字号,切页仅改变文字颜色,避免按钮样式和尺寸跳变。已编译,待实机确认。

0.65.4

  • Reduced unnecessary UI and skill-compatibility work: lazily build lobby settings and Pantheon loadout panels, refresh Pantheon labels on changes rather than every frame, avoid per-update Chimera input-scope allocations and component searches, and skip unchanged client configuration snapshots. Release owned Resonator display animation controllers. Compiled; runtime performance gains remain unmeasured.
  • 性能整理:大厅设置与万神殿配装面板按需创建,万神殿文字不再每帧全量刷新;减少奇美拉技能更新的临时对象和组件查找,联机重复配置不再遍历应用全场身体;释放回响者展示模型自建的动画控制器。已编译,实际帧耗时改善待实机确认。

0.65.3

  • Fixed competing layout/scroll ownership in the difficulty selector. Tutorial visibility changes could recenter the icon container briefly, showing middle-of-list difficulties while switching Sunny/Drizzle. Added a stationary clipped viewport around the existing scrolling content, preserved native voting and animation, and initialized scroll position after layout. Includes limited selection diagnostics; awaits visual retest.
  • 修正难度条布局与滚动动画同时控制同一容器的问题:教程显隐重排会短暂将图标列表居中,导致晴朗/细雨切换时跳到步天附近。新增固定裁剪窗口包裹原滚动容器,保留原版投票、动画和教程位置,并在布局完成后初始化滚动位置;附限量选中项日志,待画面复测。

0.65.2

  • Restored the native tutorial toggle layout/focus after the reported flash was clarified to occur near screen center at the difficulty row's height. Difficulty tooltips now receive their screen position immediately on creation; outgoing tooltips are hidden before deferred destruction. Added limited placement diagnostics. The reported flash's identity still requires visual confirmation.
  • 根据亮框位于画面中部、与难度同高的补充,撤回上一版教程开关位置和焦点改动。难度悬浮说明在创建时立即定位,移除时先隐藏再销毁,避免等待后续更新期间停在默认位置;加入限量定位日志。实际闪框来源仍待界面复测确认。

0.65.1

  • Fixed difficulty-selector tutorial layout: keep the native Enable Tutorial toggle outside the scrolling mask, anchored beneath the difficulty strip, and prevent it from taking fallback focus. Determine tutorial availability from the selected rule's identity rather than its position in the filtered list. Addresses the reported bright-frame flash when switching Sunny/Drizzle; visual confirmation pending.
  • 修正难度选择页教程开关的布局:移出滚动裁剪区域,固定在难度条下方,并避免其自动抢占默认焦点;按实际选中规则判断显隐,不再混用过滤后的位置。针对晴朗/细雨切换时亮框闪现的反馈处理,仍待界面复测确认。

0.65.0

  • Added Sunny difficulty before Drizzle. Keeps vanilla Drizzle player bonuses with -100% difficulty scaling: no growth from time, cleared stages or Simulacrum waves. Preserves player-count scaling and actual progression counters. Includes a sunny icon and Chinese/English descriptions. Zero-scaling challenge records now display correctly.
  • 新增「晴朗」难度,位于细雨之前。沿用原版细雨玩家加成,难度增长为 -100%,不随时间、关卡或拟像波次增加;保留人数缩放和实际流程计数。附晴朗图标及中英文描述,并兼容零倍率的挑战完成记录。