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FaintAnimeUtilities
Shared framework for anime fighter survivors: Ki, flight, transformations and skill templates.
By Faintwolf
| Date uploaded | 21 hours ago |
| Version | 0.1.0 |
| Download link | Faintwolf-FaintAnimeUtilities-0.1.0.zip |
| Downloads | 335 |
| Dependency string | Faintwolf-FaintAnimeUtilities-0.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
FaintAnimeUtilities
The shared engine behind my anime fighter survivors. It doesn't add a character by itself.
- Ki instead of cooldowns
- Hold Jump to fly; hover during skills
- Transformations (F to power up, X to power down, V for your form's ultimate)
- A Transformations page in character select listing every form, its mastery requirement, stats and ultimate
- Pick your own lineup: remove forms you don't want, or add extra forms with Toggle Extra (resets when you pick a different character)
- Melee combo, charged beam and Ki charge templates
Inspired by King's (kinggrinyov) Goku and Vegeta mods.
Keys can be changed in the config file com.Faintwolf.FaintAnimeUtilities.cfg.
CHANGELOG
Changelog
0.1.0 (2026-10-22)
First release, as the engine behind Broly.
- Ki instead of cooldowns, flight on held Jump, and hovering during skills.
- Transformations: F to power up, X to power down, V for the form's ultimate; full cutscene transformations with Xenoverse 2 camera moves after standing still.
- Form mastery: each form levels up as it's used, and total mastery unlocks new forms (or turn that off in the config).
- A Transformations page in character select to pick the form lineup.
- Templates for melee combos, charged beams and Ki charging, a Ki / form / mastery HUD, craters, and follow rigs that let one character use bodies from different models.
- Multiplayer: cutscene cameras and their screen shakes only affect the player controlling the character, and the HUD only shows on that player's screen (and hides while they spectate someone else).