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Faintwolf-FaintAnimeUtilities-0.2.2 icon

FaintAnimeUtilities

Shared framework for anime fighter survivors: Ki, flight, transformations and skill templates.

Date uploaded a day ago
Version 0.2.2
Download link Faintwolf-FaintAnimeUtilities-0.2.2.zip
Downloads 75
Dependency string Faintwolf-FaintAnimeUtilities-0.2.2

This mod requires the following mods to function

RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_RecalculateStats-1.6.6 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.6
Rune580-Risk_Of_Options-2.8.6 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.6
bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-R2API_ContentManagement-1.1.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.1.0

README

FaintAnimeUtilities

The shared engine behind my anime fighter survivors. It doesn't add a character by itself.

  • Ki costs for skills, plus optional cooldowns (the Skill Cooldowns setting turns them all off)
  • Hold Jump to fly; hover during skills
  • Transformations (F to power up, X to power down, V for your form's ultimate)
  • A Transformations page in character select, styled after old school Dragon Ball games, listing every form, its mastery requirement, stats and ultimate
  • Pick your own lineup: remove forms you don't want, or add extra forms with Extra Forms (resets when you pick a different character)
  • Melee combo, charged beam and Ki charge templates
  • Optional mod settings menu (Risk Of Options) for each character and the shared settings

Inspired by King's (kinggrinyov) Goku and Vegeta mods. None of this would exist without all the hard work he put into them, so if you enjoy it at all, please consider supporting him on Patreon: https://www.patreon.com/Kinggrinyov

Keys can be changed in the config file com.Faintwolf.FaintAnimeUtilities.cfg.

Credits

  • Ben Palmer (www.tboyonline.com): the dragon ball "O" on the Transformations page comes from his freeware Saiyan Sans font.
  • Astigmatic (Brian J. Bonislawsky): the page's headings use Luckiest Guy (Apache License 2.0), with the Saiyan Sans "O" added.
  • DejaVu fonts (Bitstream Vera license): the page's body text.

Font licenses are in FONT_LICENSES.txt. Dragon Ball and Capsule Corp. belong to Akira Toriyama, Bird Studio, Shueisha and Toei Animation. This is a free, non-commercial fan mod and isn't affiliated with any of them.

CHANGELOG

Changelog

0.3.0 (2026-10-25)

  • New Audio section in the mod settings: separate volume sliders for voice lines, auras (aura hums, transformations, charging Ki, power-ups like Rage) and attacks (swings, hits, Ki blasts, beams, explosions, and other sound effects like footsteps and flight), from 0% to 150%.
  • Forms can have a second way to unlock besides mastery, for things like items in the future.
  • Forms can go without an aura entirely, including while charging Ki.
  • Model parts named Emit_ are never drawn: particle effects can spawn from them (flames along lines on a body).

0.2.2 (2026-10-24)

  • Skills can have a cooldown on top of their Ki cost, and a new Skill Cooldowns setting (in the mod settings menu) turns every cooldown off.
  • Skill barriers are normal barrier now (they decay as usual and aren't taken away when the move ends).
  • The ultimate slot on the HUD shows the game's tooltip with the ultimate's name and description when hovered.
  • Portrait meters (like Broly's Rage meter) sit left of the health bar instead of above it, clear of the chat.
  • Melee combos can set how often their voice lines play, and a cooldown between them so they don't pile up at high attack speed.

0.2.1 (never uploaded; included in 0.2.2)

  • New look for the character select Transformations page: Rounded panels, each form's mastery requirement shown in a dragon ball, and a Capsule Corp. Form Info box with a coloured capsule next to each stat. Potential for more items?
  • "Charge Strength" is now called "Ki Charge Speed" on the Transformations page.
  • Toggle Extra is now Extra Forms (it reads Form Info while the extra list is open, to go back).
  • Skins can have their own voice lines, including their own character select lines.
  • The Transformations page looks for the character model less often, which keeps character select smoother. No lag bby.
  • Mod settings menu support through Risk Of Options (optional): characters add their own settings plus the shared ones (cutscenes, camera distance, voices, HUD, Ki drain, mastery and hold times).
  • New Transformation Cutscenes setting: off means transformations and power-ups always use the quick version.
  • Transformations and power-ups that happen during a game cutscene switch instantly, with no camera, shake or voice line, so the game's own cutscenes aren't interrupted.
  • Forms can ask for mastery levels before they hold as the Ki-out floor; until then running out of Ki goes back to base.
  • Hit effects with several sounds should now play only one of them (they were silent).
  • Credits for the fonts used on the Transformations page (Saiyan Sans, Luckiest Guy, DejaVu Sans).
  • Credits for everyone slightly adjusted, added King's patreon so people can donate to him. He deserves it.

0.1.0 (2026-10-22)

First release, as the engine behind Broly.

  • Ki instead of cooldowns, flight on held Jump, and hovering during skills.
  • Transformations: F to power up, X to power down, V for the form's ultimate; full cutscene transformations with Xenoverse 2 camera moves after standing still.
  • Form mastery: each form levels up as it's used, and total mastery unlocks new forms (or turn that off in the config).
  • A Transformations page in character select to pick the form lineup.
  • Templates for melee combos, charged beams and Ki charging, a Ki / form / mastery HUD, craters, and follow rigs that let one character use bodies from different models.
  • Multiplayer: cutscene cameras and their screen shakes only affect the player controlling the character, and the HUD only shows on that player's screen (and hides while they spectate someone else).