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| Date uploaded | a day ago |
| Version | 1.1.2 |
| Download link | FluxSquido-CoolerMultiplayer-1.1.2.zip |
| Downloads | 532 |
| Dependency string | FluxSquido-CoolerMultiplayer-1.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0FluxSquido-RemoteOpAchievementFix
Remote Operation no longer breaks survivor achievements. Client side, nobody else needs it!
Preferred version: 1.0.0README
CoolerMultiplayer
A collection of tweaks and bug fixes that make multiplayer nicer.
Features
Wandering Chef Improvements
- Shared Chef: several players can use the chef at the same time.
- Meals go to the cook: cooked items go straight into the inventory of the player who ordered them instead of dropping on the ground. Equipments will land at that player's feet so your current equipment isn't swapped out.
Remote Operation Improvements/Bugfixes
-
Remote Op drone abilities:
- Disconnect (Utility): hold to leave the drone and go back to spectating.
- Teleport to Player (Special): Teleport to the nearest living player.
-
Remote Op achievement fix: taking over a drone no longer breaks achievement triggers for the survivor you were playing (MASTERY SKINS FOR EXAMPLE >:[ ). This effectively only applies for things like DLC skins that have kill conditions that don't trigger when you're a drone, for some reason. For clarity, being dead DOES let you complete mastery challenges, just while NOT controlling a drone. Thanks Gearbox.
Misc Tweaks
- Consistent Mithrix Fight Trigger: Gearbox made it so that their final bosses tp everyone to the arena the moment someone steps inside, like False Son or Solus Heart/Wing for example. I wanted Mithrix to use this same system too so if one person has a pillar-skip, everyone has a pillar-skip. :)
Every feature can be turned off in BepInEx/config/FluxSquido.CoolerMultiplayer.cfg. Everyone needs the mod!
Suggested Mods
The whole point of this mod is to make multiplayer better, so here are some more things that remove A LOT of friction between players, go get these!
- MeridianPrimePrime by itsschwer
- Remote Operated Drones Can Interact by Brynzananas
- DropinMultiplayer by niwith
- DropInMultiplayer GUI by DestroyedClone
- Shared Lunar Coins by jasonmarco
- GoldChestForAll by DestroyedClone
- ExpiredPingFix by kking117
- RestoreScoreboard by itsschwer
- DropItem by Thrayonlosa
- ProactiveChanceDoll by sylvie
- TooManyFriends by Moffein
- TooLittleSpawns by kina
Credits: the Remote Op drone Disconnect and Teleport to Player abilities were semi-inspired from revor's DroneImprovements
CHANGELOG
1.2.0
- Operator can now use every player's drones, and Enforcer brings everyone's gunner turrets with him, so that you aren't forced to wait around for the "drone dude" to come pick up his children :p
- Drones can now be given to other players by dragging them from the ally list onto that player on the scoreboard or ally list
- Moved the Remote Op achievement fix into its own mod, RemoteOpAchievementFix, so it can be used without everyone needing it :)
1.1.2
- Removed all DropItem related stuff as all of that is in the base mod now :)
- If you ran last version I highly suggest you regenerate your config as those options are no longer needed!!!!!
1.1.1
- Fixed the Remote Op achievement fix missing some triggers
1.1.0
- Rewritten on r2api... I am upset at how much easier this was to make!
- New optional DropItem mod addition: locked inventories can still be given items, but still cannot be taken from.
1.0.1
- Config descriptions now match the README
- Teleport to Player base cooldown lowered from 30 to 15 seconds
1.0.0
- Initial release Beep Boop