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Decompiled source of PersistentDesperadoDescriptionFix v1.1.1
plugins/PersistentDesperadoDescriptionFix.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using Microsoft.CodeAnalysis; using R2API; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PersistentDesperadoDescriptionFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PersistentDesperadoDescriptionFix")] [assembly: AssemblyTitle("PersistentDesperadoDescriptionFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace PersistentDesperadoDescriptionFix { [BepInPlugin("com.SeuNome.PersistentDesperadoDescriptionFix", "Persistent Desperado Description Fix", "1.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ExamplePlugin : BaseUnityPlugin { private const string TargetPluginGUID = "com.OldFaithless.PersistentDesperado"; private const string DescriptionToken = "BANDIT2_SPECIAL_ALT_DESCRIPTION"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Persistent Desperado Description Fix carregado."); try { UpdateDescription(); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Falha ao atualizar a descrição: " + ex)); } } private void UpdateDescription() { if (!Chainloader.PluginInfos.TryGetValue("com.OldFaithless.PersistentDesperado", out var value)) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Persistent Desperado não foi encontrado."); return; } Type type = ((object)value.Instance).GetType(); PropertyInfo property = type.GetProperty("StackValue", BindingFlags.Static | BindingFlags.Public); if (property == null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Não foi possível encontrar StackValue."); return; } object value2 = property.GetValue(null); if (value2 == null) { ((BaseUnityPlugin)this).Logger.LogError((object)"StackValue retornou null."); return; } PropertyInfo property2 = value2.GetType().GetProperty("Value"); if (property2 == null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Não foi possível encontrar o valor da configuração."); return; } double num = Convert.ToDouble(property2.GetValue(value2), CultureInfo.InvariantCulture); string text = (num * 100.0).ToString("0.##", CultureInfo.InvariantCulture); string text2 = "<style=cIsDamage>Assassino</style>. Dispare um tiro de revólver que causa <style=cIsDamage>600% de dano</style>. Abates concedem <style=cIsDamage>fichas que acumulam</style>, fazendo com que Bandoleiro cause <style=cIsDamage>" + text + "%</style> mais dano</style>."; string text3 = "<style=cIsDamage>Slayer</style>. Fire a revolver shot for <style=cIsDamage>600% damage</style>. Kills grant <style=cIsDamage>stacking tokens</style> for <style=cIsDamage>" + text + "%</style> more Desperado damage</style>."; LanguageAPI.Add("BANDIT2_SPECIAL_ALT_DESCRIPTION", text3, "en"); LanguageAPI.Add("BANDIT2_SPECIAL_ALT_DESCRIPTION", text2, "pt-BR"); LanguageAPI.Add("BANDIT2_SPECIAL_ALT_DESCRIPTION", text2, "pt"); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Descrição atualizada: bônus de " + text + "% por ficha.")); } } }