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Decompiled source of MoonToVoid v1.0.0
MoonToVoid.dll
Decompiled a day agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v10.0", FrameworkDisplayName = ".NET 10.0")] [assembly: AssemblyCompany("ClassLibrary1")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ClassLibrary1")] [assembly: AssemblyTitle("ClassLibrary1")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace MoonToVoidMod; [BepInPlugin("com.YourName.MoonToVoid", "Moon To Void", "1.0.0")] public class MoonToVoidPlugin : BaseUnityPlugin { public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown EscapeSequenceController.BeginEscapeSequence += new hook_BeginEscapeSequence(EscapeSequenceController_BeginEscapeSequence); } private void EscapeSequenceController_BeginEscapeSequence(orig_BeginEscapeSequence orig, EscapeSequenceController self) { orig.Invoke(self); TeleportToVoid(); } private void TeleportToVoid() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown SceneDef sceneDefFromSceneName = SceneCatalog.GetSceneDefFromSceneName("voidstage"); if ((Object)(object)sceneDefFromSceneName == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Could not find SceneDef for 'voidstage'!"); return; } SceneExitController val = Object.FindObjectOfType<SceneExitController>(); if (!Object.op_Implicit((Object)(object)val)) { GameObject val2 = new GameObject("CustomVoidExit"); val = val2.AddComponent<SceneExitController>(); } val.destinationScene = sceneDefFromSceneName; val.SetState((ExitState)2); } }