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Groove Salad vs the Game
We are Sticky-Bomb and we are here to rework items and be sad about SotV and stuff.
| Date uploaded | 2 years ago |
| Version | 0.0.0 |
| Download link | Groove_Salad-Groove_Salad_vs_the_Game-0.0.0.zip |
| Downloads | 861 |
| Dependency string | Groove_Salad-Groove_Salad_vs_the_Game-0.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2README
Groove_Salad vs. the Game
Changes stuff, or whatever?
Item Reworks
Reworks or rebalances 16 items.
- Focuses on unfun or overly weak items to increase build variety without raising the player's power ceiling
- The current scope is only standard items, but boss, lunar, and void items may be included in the future
Stronger Monsters
Buffs many 'basic' monsters like Beetles, Lemurians, and Lesser Wisps.
- Beetles gain a new 'Burrow' skill
- Also includes some minor director tweaks
Contact
You can find me in the Spikestrip Modding Server @Groove_Salad
Or, you can post issues and feedback on the GitHub
CHANGELOG
0.0.0
Items
-
Bustling Fungus
- Healing per second:
4.5% (+2.25% per stack)⇒ 4.5% (+4.5% per stack) - Healing interval:
0.25s⇒ 0.5s - No longer activates while attacking
- (Related) Engineer stationary turret damage coefficient:
70%⇒ 100%
- Healing per second:
-
Delicate Watch ⇒ Wristwatch
- Slow nearby enemies and projectiles.
-
Power Elixir ⇒ Elixir
- Survive one lethal attack. Consumed on use.
-
Rose Buckler
- Item tier:
Uncommon (green)⇒ Common (white) - Armor bonus:
+30⇒ +10
- Item tier:
-
Stun Grenades
- Deals 80% TOTAL damage on proc
-
Harvester's Scythe
- New healing visuals
-
Leeching Seed
- Always heals for 1 hp regardless of proc coefficient
-
Oddly-shaped Opal
- Item tier:
Common (white)⇒ Uncommon (green)
- Item tier:
-
Squid Polyp
- Knockback force:
2000⇒ 400 - Base fire rate:
Every 0.75s⇒ Every 0.5s
- Knockback force:
-
War Horn
- Now buffs nearby allies in addition to the holder
-
Aegis
- Healing to barrier rate:
50%⇒ 100%
- Healing to barrier rate:
-
Happiest Mask
- Ghost chance:
7%⇒ 100% - Ghost damage bonus:
1500%⇒ 300% - Ghost duration:
30s⇒ 15s - Optimized ghost spawning performance
- Ghost chance:
-
Rejuvenation Rack
- No longer doubles the strength of healing
- Now functions as a counterpart to N'kuhana's Opinion: Store healing as soul energy, consume soul energy to summon a regenerating spirit
-
Soulbound Catalyst
- No longer reduces equipment cooldown on kill
- Now charges equipment equivalent to lost health when taking damage
- (Related) Forgive Me Please cooldown:
45s⇒ 30s
-
Spare Drone Parts
- Chain gun no longer bounces to additional targets
- Chain gun fire interval:
0.1s⇒ 0.15s - Fixed item displays for Gunner Drone and TC-280 Prototype and added item displays for allied Solus Probes, MUL-T, and REX
-
Unstable Tesla Coil
- Activation interval:
Every 20s⇒ Every 60s - Damage while active:
400% damage per second⇒ 1000% damage per second - Exaggerated visual effects while active
- Activation interval:
Survivors
- Base survivor speed:
7 m/s⇒ 5.8 m/s - Survivor sprinting speed multiplier:
+45%⇒ +75% - (Related) Fixed Commando roll ignoring sprint speed bonuses
Monsters
- Elites
- Tier One elite health:
4x⇒ 3x - Tier One elite cost multiplier:
6x⇒ 4x - Honor elite health:
2.5x⇒ 1.5x - Honor elite cost multiplier:
3.5x⇒ 2.5x - Tier Two elite health:
18x⇒ 13.5x - Tier Two elite cost multiplier:
36x⇒ 24x
- Tier One elite health:
- Beetle
- New skill 'Burrow' to quickly jump to the player
- Spawn duration:
5s⇒ 3.5s - Base move speed:
6 m/s⇒ 7 m/s - Maximum health:
80 (+24 per level)⇒ 144 (+43 per level)
- Greater Wisp
- Director credit cost:
200⇒ 100
- Director credit cost:
- Jellyfish
- Maximum health:
60 (+18 per level)⇒ 80 (+24 per level)
- Maximum health:
- Lemurian
- Maximum health:
80 (+24 per level)⇒ 144 (+43 per level)
- Maximum health:
- Lesser Wisp
- Maximum health:
35 (+10 per level)⇒ 60 (+18 per level)
- Maximum health:
Misc
- Tweaked global post processing values
- Removed skybox meteors
- Removed one-shot protection overlay from the healthbar (osp is unchanged)
