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Groove_Salad-Groove_Salad_vs_the_Game-0.0.0 icon

Groove Salad vs the Game

We are Sticky-Bomb and we are here to rework items and be sad about SotV and stuff.

Date uploaded 2 years ago
Version 0.0.0
Download link Groove_Salad-Groove_Salad_vs_the_Game-0.0.0.zip
Downloads 861
Dependency string Groove_Salad-Groove_Salad_vs_the_Game-0.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_RecalculateStats-1.3.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.3.0

README

Groove_Salad vs. the Game

Changes stuff, or whatever?

Item Reworks

Item Reworks Preview

Reworks or rebalances 16 items.

  • Focuses on unfun or overly weak items to increase build variety without raising the player's power ceiling
  • The current scope is only standard items, but boss, lunar, and void items may be included in the future

Stronger Monsters

Stronger Monsters Preview

Buffs many 'basic' monsters like Beetles, Lemurians, and Lesser Wisps.

  • Beetles gain a new 'Burrow' skill
  • Also includes some minor director tweaks

Contact

You can find me in the Spikestrip Modding Server @Groove_Salad

Or, you can post issues and feedback on the GitHub

CHANGELOG

0.0.0

Items

  • Bustling Fungus

    • Healing per second: 4.5% (+2.25% per stack) ⇒ 4.5% (+4.5% per stack)
    • Healing interval: 0.25s ⇒ 0.5s
    • No longer activates while attacking
    • (Related) Engineer stationary turret damage coefficient: 70% ⇒ 100%
  • Delicate Watch ⇒ Wristwatch

    • Slow nearby enemies and projectiles.
  • Power Elixir ⇒ Elixir

    • Survive one lethal attack. Consumed on use.
  • Rose Buckler

    • Item tier: Uncommon (green) ⇒ Common (white)
    • Armor bonus: +30 ⇒ +10
  • Stun Grenades

    • Deals 80% TOTAL damage on proc
  • Harvester's Scythe

    • New healing visuals
  • Leeching Seed

    • Always heals for 1 hp regardless of proc coefficient
  • Oddly-shaped Opal

    • Item tier: Common (white) ⇒ Uncommon (green)
  • Squid Polyp

    • Knockback force: 2000 ⇒ 400
    • Base fire rate: Every 0.75s ⇒ Every 0.5s
  • War Horn

    • Now buffs nearby allies in addition to the holder
  • Aegis

    • Healing to barrier rate: 50% ⇒ 100%
  • Happiest Mask

    • Ghost chance: 7% ⇒ 100%
    • Ghost damage bonus: 1500% ⇒ 300%
    • Ghost duration: 30s ⇒ 15s
    • Optimized ghost spawning performance
  • Rejuvenation Rack

    • No longer doubles the strength of healing
    • Now functions as a counterpart to N'kuhana's Opinion: Store healing as soul energy, consume soul energy to summon a regenerating spirit
  • Soulbound Catalyst

    • No longer reduces equipment cooldown on kill
    • Now charges equipment equivalent to lost health when taking damage
    • (Related) Forgive Me Please cooldown: 45s ⇒ 30s
  • Spare Drone Parts

    • Chain gun no longer bounces to additional targets
    • Chain gun fire interval: 0.1s ⇒ 0.15s
    • Fixed item displays for Gunner Drone and TC-280 Prototype and added item displays for allied Solus Probes, MUL-T, and REX
  • Unstable Tesla Coil

    • Activation interval: Every 20s ⇒ Every 60s
    • Damage while active: 400% damage per second ⇒ 1000% damage per second
    • Exaggerated visual effects while active

Survivors

  • Base survivor speed: 7 m/s ⇒ 5.8 m/s
  • Survivor sprinting speed multiplier: +45% ⇒ +75%
  • (Related) Fixed Commando roll ignoring sprint speed bonuses

Monsters

  • Elites
    • Tier One elite health: 4x ⇒ 3x
    • Tier One elite cost multiplier: 6x ⇒ 4x
    • Honor elite health: 2.5x ⇒ 1.5x
    • Honor elite cost multiplier: 3.5x ⇒ 2.5x
    • Tier Two elite health: 18x ⇒ 13.5x
    • Tier Two elite cost multiplier: 36x ⇒ 24x
  • Beetle
    • New skill 'Burrow' to quickly jump to the player
    • Spawn duration: 5s ⇒ 3.5s
    • Base move speed: 6 m/s ⇒ 7 m/s
    • Maximum health: 80 (+24 per level) ⇒ 144 (+43 per level)
  • Greater Wisp
    • Director credit cost: 200 ⇒ 100
  • Jellyfish
    • Maximum health: 60 (+18 per level) ⇒ 80 (+24 per level)
  • Lemurian
    • Maximum health: 80 (+24 per level) ⇒ 144 (+43 per level)
  • Lesser Wisp
    • Maximum health: 35 (+10 per level) ⇒ 60 (+18 per level)

Misc

  • Tweaked global post processing values
  • Removed skybox meteors
  • Removed one-shot protection overlay from the healthbar (osp is unchanged)