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ElementalWeave
Artificer weaves ice, lightning and fire orbs into 10 spells, plus a Teleport passive. New choices in her own loadout; vanilla skills stay. Own keys for the orbs. EN/RU.
By ITTBB
| Date uploaded | 15 hours ago |
| Version | 1.1.0 |
| Download link | ITTBB-ElementalWeave-1.1.0.zip |
| Downloads | 9 |
| Dependency string | ITTBB-ElementalWeave-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4README
Elemental Weave
Artificer gets 3 new skills: the Ice, Lightning and Fire Orbs. Summon any 3 orbs and they weave into one of 10 spells. Plus 1 new passive: Teleport.
Nothing is taken away: these are extra choices in Artificer's own loadout, and her vanilla skills stay the defaults.
3 new skills
| Skill | Slot | |
|---|---|---|
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Ice Orb: summons an orb of ice | Secondary |
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Lightning Orb: summons an orb of lightning | Utility |
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Fire Orb: summons an orb of fire | Special |
Up to three orbs circle Artificer (a fourth pushes out the oldest). Three orbs make a spell; only the mix matters, not
the order. With a vanilla primary the spell is cast by itself as the third orb lands; with the optional new primary
Elemental Bolt you cast it with your next click.
10 spells
| Orbs | Spell | What it does | |
|---|---|---|---|
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Ice Ice Ice | Icicle | A piercing icicle: 500% to everything in its path, stuns |
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Ice Ice Lightning | Vanish | Invisible for 3 s; enemies within 10 m burn |
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Ice Ice Fire | Ice Wall | A wall of ice crystals (300%, slows) that blocks enemy projectiles |
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Lightning ×3 | Vortex | Pulls enemies together, then explodes for 750% |
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Lightning Lightning Ice | Tornado | Drags enemies along, hitting them for 4 s |
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Lightning Lightning Fire | Mark | +50% attack speed and +10% move speed to an ally (or you) |
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Fire Fire Ice | Fire Imps | Two fire spirits fight for you for 30 s |
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Fire Fire Lightning | Meteor | A burning boulder falls, rolls over enemies and explodes (800%) |
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Fire ×3 | Sun Beam | A beam of sunlight strikes the crosshair for 1200% |
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Ice Lightning Fire | Wave | A wave rolls over the ground: 450% and knockback |
1 new passive
| Passive | ||
|---|---|---|
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Teleport | Jump again in the air to teleport up to 22 m to where you look. 10 s cooldown. Replaces the hover. |
Good to know
- Give the orbs their own keys right in the loadout (a key button at the end of each orb row), in the config, or with Risk Of Options. The game's controls are not changed.
- Items that shorten all cooldowns (Alien Head, Purity...) shorten the spells and the teleport too.
- Every number can be changed in
BepInEx/config/com.averno.elementalweave.cfg. - Multiplayer: every player needs the mod.
- English and Russian.
Installation
Use a mod manager (r2modman, Thunderstore Mod Manager, Gale); it installs the dependencies. Manual: put
plugins/ElementalWeave into BepInEx/plugins.
Русский
Artificer получает 3 новых навыка — сферы льда, молнии и огня. Любые 3 сферы сплетаются в одно из 10 заклинаний. И 1 новая пассивка — Телепорт: прыжок в воздухе переносит до 22 м туда, куда вы смотрите. Ванильные навыки остаются, новые — это дополнительные варианты в лоадауте.
Credits
Made with BepInEx, R2API and HarmonyX, with Claude Code (AI assistant). Icons and effects are drawn by code (procedural textures, meshes and shaders); the cover is an in-game render of Artificer. No generative image models were used.
CHANGELOG
Changelog
1.1.1
- Store page update; no changes to the mod itself.
1.1.0
- Vanish: a new cast effect (she folds into a violet shell that collapses into a slit of light, frost and lightning around her) instead of the flat portal. While the cloak lasts, the burning area is shown: a ring of violet flame on the ground at the edge of the burn radius, lying on slopes, steps and walls, a ripple of flame on every damage tick, embers and mist on the edge.
- Vortex, Tornado and Mark: the flat swirls and sigils on the ground, which sank into slopes, are now particles laid on the terrain (spiral arms, dust, motes); the vortex's disc and rings are rings of sparks.
- New Teleport icon: Artificer's jetpack kicking off in violet starlight.
- New cover and a shorter store page.
1.0.0
First public release.
- Artificer loadout choices: Elemental Bolt (primary) and the Ice, Lightning and Fire Orbs (secondary, utility, special); three orbs weave into one of ten spells.
- New passive choice: Teleport (jump in the air to warp to the crosshair, 10 s cooldown, violet starlight effects). ENV Suit stays the default.
- Own keys for the three orbs, independent of the game's controls: set them with a key button in Artificer's loadout, in the config, or with Risk Of Options.
- Orbs work with any primary: with a vanilla one the third orb casts the spell by itself.
- Spell cooldowns raised (Icicle 5 s ... Sun Beam 20 s); all spell and teleport cooldowns scale with items that reduce every skill's cooldown. Configs from earlier test builds are moved to the new defaults unless changed by hand.
- Wave rolls along the ground and follows the terrain, even when cast in the air.
- Meteor: twice the size, new rock with flowing magma, comet tail, own landing and explosion effects; it now rolls the way it moves.
- Ice Wall: 11 crystals of different shapes, set close together.













