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ITTBB-ElementalWeave-1.1.1 icon

ElementalWeave

Artificer weaves ice, lightning and fire orbs into 10 spells, plus a Teleport passive. New choices in her own loadout; vanilla skills stay. Own keys for the orbs. EN/RU.

By ITTBB
Date uploaded 13 hours ago
Version 1.1.1
Download link ITTBB-ElementalWeave-1.1.1.zip
Downloads 174
Dependency string ITTBB-ElementalWeave-1.1.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_ContentManagement-1.0.11 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.11
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4

README

Elemental Weave

Artificer gets 3 new skills: the Ice, Lightning and Fire Orbs. Summon any 3 orbs and they weave into one of 10 spells. Plus 1 new passive: Teleport.

Nothing is taken away: these are extra choices in Artificer's own loadout, and her vanilla skills stay the defaults.

3 new skills

Skill Slot
Ice Orb: summons an orb of ice Secondary
Lightning Orb: summons an orb of lightning Utility
Fire Orb: summons an orb of fire Special

Up to three orbs circle Artificer (a fourth pushes out the oldest). Three orbs make a spell; only the mix matters, not the order. With a vanilla primary the spell is cast by itself as the third orb lands; with the optional new primary Elemental Bolt you cast it with your next click.

10 spells

Orbs Spell What it does
Ice ×3 Icicle A piercing icicle: 500% to everything in its path, stuns
Ice Ice Lightning Vanish Invisible for 3 s; enemies within 10 m burn
Ice Ice Fire Ice Wall A wall of ice crystals (300%, slows) that blocks enemy projectiles
Lightning ×3 Vortex Pulls enemies together, then explodes for 750%
Lightning Lightning Ice Tornado Drags enemies along, hitting them for 4 s
Lightning Lightning Fire Mark +50% attack speed and +10% move speed to an ally (or you)
Fire Fire Ice Fire Imps Two fire spirits fight for you for 30 s
Fire Fire Lightning Meteor A burning boulder falls, rolls over enemies and explodes (800%)
Fire ×3 Sun Beam A beam of sunlight strikes the crosshair for 1200%
Ice Lightning Fire Wave A wave rolls over the ground: 450% and knockback

1 new passive

Passive
Teleport Jump again in the air to teleport up to 22 m to where you look. 10 s cooldown. Replaces the hover.

Good to know

  • Give the orbs their own keys right in the loadout (a key button at the end of each orb row), in the config, or with Risk Of Options. The game's controls are not changed.
  • Items that shorten all cooldowns (Alien Head, Purity...) shorten the spells and the teleport too.
  • Every number can be changed in BepInEx/config/com.averno.elementalweave.cfg.
  • Multiplayer: every player needs the mod.
  • English and Russian.

Installation

Use a mod manager (r2modman, Thunderstore Mod Manager, Gale); it installs the dependencies. Manual: put plugins/ElementalWeave into BepInEx/plugins.

Русский

Artificer получает 3 новых навыка — сферы льда, молнии и огня. Любые 3 сферы сплетаются в одно из 10 заклинаний. И 1 новая пассивка — Телепорт: прыжок в воздухе переносит до 22 м туда, куда вы смотрите. Ванильные навыки остаются, новые — это дополнительные варианты в лоадауте.

Credits

Made with BepInEx, R2API and HarmonyX. The icons and effects are made for this mod; the cover is an in-game render of Artificer.

CHANGELOG

Changelog

1.1.1

  • Store page update; no changes to the mod itself.

1.1.0

  • Vanish: a new cast effect (she folds into a violet shell that collapses into a slit of light, frost and lightning around her) instead of the flat portal. While the cloak lasts, the burning area is shown: a ring of violet flame on the ground at the edge of the burn radius, lying on slopes, steps and walls, a ripple of flame on every damage tick, embers and mist on the edge.
  • Vortex, Tornado and Mark: the flat swirls and sigils on the ground, which sank into slopes, are now particles laid on the terrain (spiral arms, dust, motes); the vortex's disc and rings are rings of sparks.
  • New Teleport icon: Artificer's jetpack kicking off in violet starlight.
  • New cover and a shorter store page.

1.0.0

First public release.

  • Artificer loadout choices: Elemental Bolt (primary) and the Ice, Lightning and Fire Orbs (secondary, utility, special); three orbs weave into one of ten spells.
  • New passive choice: Teleport (jump in the air to warp to the crosshair, 10 s cooldown, violet starlight effects). ENV Suit stays the default.
  • Own keys for the three orbs, independent of the game's controls: set them with a key button in Artificer's loadout, in the config, or with Risk Of Options.
  • Orbs work with any primary: with a vanilla one the third orb casts the spell by itself.
  • Spell cooldowns raised (Icicle 5 s ... Sun Beam 20 s); all spell and teleport cooldowns scale with items that reduce every skill's cooldown. Configs from earlier test builds are moved to the new defaults unless changed by hand.
  • Wave rolls along the ground and follows the terrain, even when cast in the air.
  • Meteor: twice the size, new rock with flowing magma, comet tail, own landing and explosion effects; it now rolls the way it moves.
  • Ice Wall: 11 crystals of different shapes, set close together.