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DBZ Mod
Dragon Ball fighters for Risk of Rain 2: Gohan, Goku, Vegeta, Trunks, Piccolo, Cell, Broly, Jiren, Frieza and Beerus. Ki combat, transformations, flight.
| Date uploaded | a day ago |
| Version | 1.1.0 |
| Download link | JacobsRiskOfRain-DBZ_Mod-1.1.0.zip |
| Downloads | 229 |
| Dependency string | JacobsRiskOfRain-DBZ_Mod-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
DBZ Mod
Ten Dragon Ball fighters for Risk of Rain 2, with Ki combat, transformations and flight. Built for the current Risk of Rain 2 version and only on R2API and official game events, with no fragile method hooks.
Roster
| Character | Forms (count) |
|---|---|
| Son Gohan | 5 |
| Goku | 8 |
| Vegeta | 6 |
| Trunks | 3 |
| Piccolo | 3 |
| Cell | 3 |
| Broly | 3 |
| Jiren | 2 |
| Frieza | 3 |
| Beerus | 4 |
How they play
- Ki is your resource. Skills cost Ki, and it regenerates slowly on its own. Each melee swing that connects refills some of it (the amount is set in the config). Blasts, beams, transformations and flight spend it.
- Forms drain Ki. Tap F to go up one form and press X to power down. You revert automatically at 0 Ki.
- Mastery. Fighting in a form earns mastery levels for that form: less Ki drain and stronger bonuses. Base form mastery raises your max Ki. Total mastery unlocks the next form. Progress lasts for the run.
- Ultimates. Press V for your current form's ultimate move. Some forms, such as base forms, have none.
- Flight. Double jump to fly. Look where you want to go, hold Space to rise and Ctrl to descend, and sprint for speed (sprinting drains more Ki). Touch the ground to land.
- Zenkai. Survive 30 seconds in combat below 20% HP, or get revived, and come back permanently stronger for the run.
Son Gohan
Gohan grows stronger the more he fights: Ki fuels everything, and there are no cooldowns.
Skills
| Slot | Options |
|---|---|
| Passive | Hidden Potential |
| Primary | Martial Arts |
| Secondary | Ki Blast, Masenko |
| Utility | Ki Charge, Afterimage |
| Special | Kamehameha, Explosive Demon Wave |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Base | - |
| Super Saiyan | Super Masenko |
| Super Saiyan 2 (hits arc lightning) | Father-Son Kamehameha |
| Ultimate (tiny Ki drain) | Ultimate Barrage |
| Beast (red lightning) | Special Beam Cannon |
Goku
Goku lives for the fight, and every battle pushes him past his limits, through eight forms up to Ultra Instinct.
Skills
| Slot | Options |
|---|---|
| Passive | Saiyan Spirit |
| Primary | Dragon Rush, Power Pole |
| Secondary | Ki Blast, Meteor Crash, Solar Flare |
| Utility | Ki Charge, Instant Transmission, Power Guard |
| Special | Kamehameha, Spirit Bomb, Instant Kamehameha |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Base | - |
| Super Saiyan | Super Kamehameha |
| Super Saiyan 2 | Ki Blast Barrage |
| Super Saiyan 3 | Dragon Fist |
| Super Saiyan God | God Bind |
| Super Saiyan Blue | God Kamehameha |
| SSB Kaioken | Kaioken x20 Kamehameha |
| Ultra Instinct | Godly Display |
Vegeta
Vegeta trades durability for raw power, hurling sustained energy streams and crushing launchers at anything in his way.
Skills
| Slot | Options |
|---|---|
| Passive | Prince's Pride |
| Primary | Saiyan Prince Combo, Crushing Kicks |
| Secondary | Continuous Energy Blast, Rising Sledgehammer, Galactic Donut |
| Utility | Empowered Ki Charge, Afterimage, Saiyan Armor |
| Special | Galick Gun, Galick Cannon, Crusher Ball |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Base | Big Bang Attack |
| Super Saiyan | Final Flash |
| Majin Vegeta | Dark Galick Gun |
| Super Saiyan Blue | Niagara Pummel |
| SSB Evolved | Full Power Final Explosion |
| Ultra Ego | Ultra Ego Barrage |
Trunks
Raised in a ruined future, Trunks fights with the Sword of Hope and cuts through anything to protect the one future left.
Skills
| Slot | Options |
|---|---|
| Passive | Sword of Hope |
| Primary | Sword Strike, Heavy Blade |
| Secondary | Shining Sword Attack, Handgun, Sword Flurry |
| Utility | Ki Charge, Flip, Sword Guard |
| Special | Burning Attack, Swift Massacre, Burst Cannon |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Base | - |
| Super Saiyan | Change the Future |
| Super Saiyan Rage | Sword of Hope Slash |
Piccolo
A Namekian who trades raw power for regeneration, with Light Grenades and a Special Beam Cannon that pierces anything in its path.
Skills
| Slot | Options |
|---|---|
| Passive | Namekian Regeneration |
| Primary | Extending Arm Barrage, Namekian Heavy Kick |
| Secondary | Light Grenade, Namekian Ki Rain, Makankosappo Finger Beam |
| Utility | Meditation, Mystic Counter, Multi-Form |
| Special | Special Beam Cannon, Hellzone Grenade, Tri-Beam |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Base | Namekian Kiai Burst |
| Potential Unleashed | Makankosappo: Full Potential |
| Orange Piccolo | Orange Demon Rush |
Cell
Assembled from Dr. Gero's androids and the greatest warriors on Earth, Cell is built to be perfect and regenerates from nearly any wound.
Skills
| Slot | Options |
|---|---|
| Passive | Perfect Regeneration |
| Primary | Perfect Clobber, Heavy Kicks |
| Secondary | Ki Blast, Ki Storm, Death Saucer |
| Utility | Instant Transmission, Super Speed, Perfect Counter |
| Special | Solar Kamehameha, Self-Destruct, Special Beam Cannon |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Perfect Cell | - |
| Super Perfect | Perfect Flurry |
| Golden Cell | Golden Super Kamehameha |
Broly
Broly has never needed technique when rage will do, and at his fullest fury he becomes the Legendary Super Saiyan.
Skills
| Slot | Options |
|---|---|
| Passive | Berserker Rage |
| Primary | Berserker Barrage, Heavy Kicks |
| Secondary | Full Power Energy Wave, Energy Flurry, Rage Roar |
| Utility | Ki Charge, Berserker Charge, Iron Guard |
| Special | Eraser Cannon, Rage Sphere, Rampage Barrage |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Base | Gigantic Roar |
| Super Saiyan | Berserker Rampage |
| Legendary Super Saiyan | Legendary Berserker Field |
Jiren
Jiren fights slowly and deliberately, but every blow carries the weight of a planet.
Skills
| Slot | Options |
|---|---|
| Passive | Pride Trooper |
| Primary | Pride Trooper Strike, Crushing Kick |
| Secondary | Gravity Ball, Gravity Volley, Gravity Slam |
| Utility | Ki Charge, Gravity Step, Pride Guard |
| Special | Gravity Cannon, Gravity Sphere, Relentless Barrage |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Base | Gravity Prison |
| Full Power | Power Impact |
Frieza
The emperor of the galaxy answers every challenge with a finger and a smile, dancing around enemies and punishing from range.
Skills
| Slot | Options |
|---|---|
| Passive | Tyrant |
| Primary | Tail Lash Combo, Heel Kick Series |
| Secondary | Death Beam, Finger Flurry, Death Saucer |
| Utility | Ki Charge, Instant Movement, Cold Guard |
| Special | Death Ball, Death Cannon, Death Spiral |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| Final Form | - |
| 100% Full Power | Supernova |
| Golden Frieza | Golden Death Dash |
Beerus
Beerus sleeps through most of the universe and wakes only to eat, nap, or pick a fight. He moves like a cat and hits like a collapsing star.
Skills
| Slot | Options |
|---|---|
| Passive | Destruction Stances |
| Primary | Hakai Flurry Strike, Destruction Kick |
| Secondary | Hakai Shot, Hakai Rain, Hakai Burst |
| Utility | Ki Charge, Divine Step, Divine Guard |
| Special | Hakai Beam, Sphere of Destruction, Hakai Ray |
Forms and ultimates
| Form | Ultimate (V) |
|---|---|
| God of Destruction | Hakai Pulse |
| Destruction Aura | Hakai Volley |
| Divine Hakai | Hakai Disc |
| Perfected God of Destruction | Hakai Field |
Configuration
Every number can be tuned in BepInEx/config/com.dbzmod.dbzmod.cfg: keybinds, Ki rates and costs, form drain and bonuses, mastery and unlock levels. Install Risk of Options to change them in-game, including Unlock All Forms if you want to skip the mastery grind.
Multiplayer: every player needs the mod, and you should use the same settings.
Credits
- Models: Gohan, Goku, Vegeta, Trunks, Piccolo, Cell and Broly models by 20062020year on Sketchfab (CC Attribution). Jiren and Golden Frieza models by King_45 on Sketchfab (CC Attribution). Beerus model by Adriano.Fontoura.Fraga on Sketchfab (CC Attribution).
- Animations: Universal Animation Library 1 and 2 by Quaternius (CC0).
- Gameplay inspired by kinggrinyov's Goku, Vegeta and Trunks mods.
Disclaimer
This is a free, unofficial fan mod. Dragon Ball and its characters, including the character models, are the property of their respective owners (Bird Studio/Shueisha, Toei Animation, Bandai Namco and Arc System Works). This mod is not affiliated with or endorsed by them, and it is not sold or monetized in any way.
Changelog
- 1.1.0: Nine new fighters: Goku, Vegeta, Trunks, Piccolo, Cell, Broly, Jiren, Frieza and Beerus, each with their own skills (two or three options per slot), transformations with mastery, and a unique ultimate per form. New character-select portraits. Technique animations for every beam and special. Every fighter (Gohan included) now stands up straight: the animation library rolled the shoulders forward and curled the upper back, so everyone looked hunched. Fixed fighters that showed up invisible or in pieces (Frieza, Jiren, Broly). Fixed skeleton problems: Beerus's arms and facing, Jiren and Frieza standing twisted and hunched, Goku's base form floating with a leg kicked up, Piccolo's head. Fixes: barrage moves no longer spend Ki with no target in range, field moves slow enemies for every player in multiplayer, punching no longer cancels Ki Charge's armor, fixed-cost beams no longer auto-fire when Ki runs low, Trunks's Flip now costs Ki, Ultimate Barrage strikes every target it locks onto, barrage moves no longer grant invulnerability when nothing is in range, technique poses release properly after each move, Broly's Berserker Rage and Jiren's Gravity Training show correctly for every player, and the first run of a session no longer starts with empty chests. Multiplayer: barrage moves follow what the player saw (the host no longer re-checks targets on lagged positions), and the out-of-Ki power-down, mastery level-up and Zenkai sounds play for every player, not just the host. The character-select fighter grid now scrolls (four rows visible, with a scroll bar) so the Overview / Skills / Loadout tabs no longer cover the bottom row. Hold-to-fire streams (Finger Flurry, Ki Storm, Energy Flurry and the like) fire up to 10 shots per use (+2 per Backup Magazine) with a short cooldown after each burst, instead of firing for as long as you have Ki. Fixed black smears across Piccolo's face (and muddied detail on Jiren and Trunks): the texture import was overwriting colour the models store under a transparent alpha channel. New Piccolo portrait. Barrage moves now say "No target in range" (with a fizzle sound) instead of silently doing nothing when no enemy is in front of you.
- 1.0.5: Punch lunge reworked to play like the KingMods fighters: each swing bursts toward the targeted enemy (orange target indicator, 22 m) and stops on impact so you stick to them. No more slow pull fighting your movement. Fixed Gohan's mouth hanging open (menu and in game). Run and sprint now loop smoothly (the clips froze for the last part of every stride) and face straight ahead (they were turned ~25 degrees right). New power-up pose for Ki Charge and transforming. While flying you can look up to 10 degrees down without descending (configurable).
- 1.0.4: Fixed punches: holding left click restarted the punch (and its swing sound) every frame, so it rarely landed. Punches now run on a short cooldown that attack speed shortens, one clean punch per interval. Fixed holding Ki Blast burning all its charges at once.
- 1.0.3: Ki regen scales with level: +0.15 Ki/s per character level and +0.25 Ki/s per mastery level (was +0.1).
- 1.0.2: Items and pacing.
- Punches have a real interval between hits that scales fully with attack speed (Soldier's Syringe, Mocha etc. now matter).
- Right-click skills have charges: Ki Blast holds 3, Masenko 1. Backup Magazine adds more.
- Items feed Ki: extra skill charges raise max Ki (+10/+15/+40/+80 per primary/secondary/utility/special charge), Purity adds +2 Ki/s, cooldown reduction lowers Ki costs.
- 1.0.1: Animation and combat polish.
- Punches: the correct arm for each punch, the fist snaps out without a slow wind-up, and the combo cycles cross, jab and hook. You're smoothly drawn in toward the enemy while attacking. The hit zone now aims at your target, so swings don't whiff. New punch and impact sounds.
- New two-handed Kamehameha charge and beam-fire poses, plus a power-up pose for Ki Charge and transformations.
- Running keeps the hands up in front instead of swinging far behind. Jump now plays properly. Arms no longer clip into the body when running or flying.
- Fighting-guard idle, clean face, feet planted on the ground, better camera framing, and the Ki HUD moved to the bottom left.
- Ultimate form flies upright, since its model's legs broke in the horizontal flight pose.
- Kamehameha buffed (more damage, longer, wider and longer range).
- Stability fixes from a full code audit.
- 1.0.0: Initial release.
CHANGELOG
Changelog
1.1.2
Animation update.
- Real kicks and strikes: a new full-body melee animation set (kicks, knees, elbows, headbutts, haymakers, hammer blows and more), choreographed per fighter, so kick moves kick and punch moves punch.
- Tails move: Frieza (every form), Imperfect Cell and Beerus have tails that hang, sway and trail behind (Final, Golden and Black Frieza's long tail rests on the floor). Tail-whip finishers lash the tail round in front, and Cell's Tail Absorption arcs the stinger over his shoulder and stabs.
- Trunks draws his sword from his back for every sword move.
- Piccolo's arms really stretch and hit at range, with more Piccolo damage and a hold-to-charge Special Beam Cannon. Goku's Power Pole swings extend and hit at range. Solar Flare reworked.
- Hundreds of animation fixes from repeated reviews of every move: arms, hands, feet and heads (fighters look at their target), Kamehameha hands cupped together, Frieza faces forward, Piccolo's cape hangs from his back, Trunks's Flip is a real somersault.
- Canon movesets: every fighter's skills were checked against the show and renamed, reworked or replaced where they didn't match (Piccolo's Explosive Demon Wave instead of Tien's Tri-Beam, Goku's Solar Flare, Wild Sense and God Fist, Vegeta's Final Shine, Dirty Fireworks and Final Explosion, Broly's Gigantic Hammer and Eraser Cannon, Jiren without the Gravity moves, and more). Gohan gets a third option in every slot (Super Assault Combo, Super Dragon Flight, Tenma Defense, Masendan). Every transformed form has its own ultimate.
- New forms: Frieza's First, Second, Third and Black forms, and Imperfect Cell.
- A skill icon for every move, showing the fighter in that move's pose.
- Title screen: the ten fighters stand in their signature poses (option "Title Screen Lineup").
- Ultimates keep your form until they finish, dash-through ultimates stop behind their target, and weak ultimates were buffed.
- Fixed Spirit Bomb and other big blasts swallowing the stage, and a crash with Show Hitboxes on.
1.1.1
Effects, hands and a new form. New attack effects for every fighter, each sized to what actually hits: a real Destructo Disk (spinning saw-edged disc) for Frieza and Cell's Death Saucer and Beerus's Hakai Disc, glowing ki orbs instead of lightning bolts, anime-style beams (charge ball, layered column, rippling head, corkscrew on Special Beam Cannon and spiral beams, crackling Galick Gun), ki shields on guard moves, afterimage trails on dashes and teleports, sword slash arcs for Trunks, and shockwave rings for bursts, roars and transformations. Ki blast and disc colliders now match the visible ball, and a form's beam size now widens the beam's hit area too. New "Show Hitboxes" debug option draws every real hit area. Frieza's Death Beam is now an instant, piercing crimson finger laser, and Finger Flurry became Death Beam Barrage (rapid lasers); his combo is renamed Imperial Strikes. Vegeta gains Super Saiyan God (red hair, God Galick Gun) between Majin and Super Saiyan Blue. Fixed Majin Vegeta's hair flickering between black and gold and coloured blocks on his face, and a pixel flicker on Ultra Ego Vegeta. Hands: palms now face the right way in every technique (Kamehameha pushes palms at the enemy, cups face each other), fists stay closed in idle, running, flying and punches, and each move has its own finger shape (open palms, two-finger Instant Transmission, pointing finger beams). Piccolo, Jiren, Frieza and Ultra Ego Vegeta's fingers now animate. Fighters are bigger and keep their canon heights relative to each other (Broly towers, Frieza is small), with a Character Size setting. Bigger signature spheres: Sphere of Destruction is an overhead orange sun, plus a larger Spirit Bomb and an overhead Death Ball. Goku's Power Pole is a real staff that extends on each strike. Beerus's front cloth no longer bunches up. Many technique poses adjusted (arms no longer clip into heads or bodies). Balance: Ultra Instinct drains 34 Ki/s (was 10) and punch Ki refill no longer multiplies with attack speed; existing configs are updated automatically unless you changed the value. Multiplayer: barrage punches now show for every player, not just the attacker.
1.1.0
Nine new fighters: Goku, Vegeta, Trunks, Piccolo, Cell, Broly, Jiren, Frieza and Beerus, each with their own skills (two or three options per slot), transformations with mastery, and a unique ultimate per form. New character-select portraits. Technique animations for every beam and special. Every fighter (Gohan included) now stands up straight: the animation library rolled the shoulders forward and curled the upper back, so everyone looked hunched. Fixed fighters that showed up invisible or in pieces (Frieza, Jiren, Broly). Fixed skeleton problems: Beerus's arms and facing, Jiren and Frieza standing twisted and hunched, Goku's base form floating with a leg kicked up, Piccolo's head. Fixes: barrage moves no longer spend Ki with no target in range, field moves slow enemies for every player in multiplayer, punching no longer cancels Ki Charge's armor, fixed-cost beams no longer auto-fire when Ki runs low, Trunks's Flip now costs Ki, Ultimate Barrage strikes every target it locks onto, barrage moves no longer grant invulnerability when nothing is in range, technique poses release properly after each move, Broly's Berserker Rage and Jiren's Gravity Training show correctly for every player, and the first run of a session no longer starts with empty chests. Multiplayer: barrage moves follow what the player saw (the host no longer re-checks targets on lagged positions), and the out-of-Ki power-down, mastery level-up and Zenkai sounds play for every player, not just the host. The character-select fighter grid now scrolls (four rows visible, with a scroll bar) so the Overview / Skills / Loadout tabs no longer cover the bottom row. Hold-to-fire streams (Finger Flurry, Ki Storm, Energy Flurry and the like) fire up to 10 shots per use (+2 per Backup Magazine) with a short cooldown after each burst, instead of firing for as long as you have Ki. Fixed black smears across Piccolo's face (and muddied detail on Jiren and Trunks): the texture import was overwriting colour the models store under a transparent alpha channel. New Piccolo portrait. Barrage moves now say "No target in range" (with a fizzle sound) instead of silently doing nothing when no enemy is in front of you.
1.0.5
Punch lunge reworked to play like the KingMods fighters: each swing bursts toward the targeted enemy (orange target indicator, 22 m) and stops on impact so you stick to them. No more slow pull fighting your movement. Fixed Gohan's mouth hanging open (menu and in game). Run and sprint now loop smoothly (the clips froze for the last part of every stride) and face straight ahead (they were turned ~25 degrees right). New power-up pose for Ki Charge and transforming. While flying you can look up to 10 degrees down without descending (configurable).
1.0.4
Fixed punches: holding left click restarted the punch (and its swing sound) every frame, so it rarely landed. Punches now run on a short cooldown that attack speed shortens, one clean punch per interval. Fixed holding Ki Blast burning all its charges at once.
1.0.3
Ki regen scales with level: +0.15 Ki/s per character level and +0.25 Ki/s per mastery level (was +0.1).
1.0.2
Items and pacing.
- Punches have a real interval between hits that scales fully with attack speed (Soldier's Syringe, Mocha etc. now matter).
- Right-click skills have charges: Ki Blast holds 3, Masenko 1. Backup Magazine adds more.
- Items feed Ki: extra skill charges raise max Ki (+10/+15/+40/+80 per primary/secondary/utility/special charge), Purity adds +2 Ki/s, cooldown reduction lowers Ki costs.
1.0.1
Animation and combat polish.
- Punches: the correct arm for each punch, the fist snaps out without a slow wind-up, and the combo cycles cross, jab and hook. You're smoothly drawn in toward the enemy while attacking. The hit zone now aims at your target, so swings don't whiff. New punch and impact sounds.
- New two-handed Kamehameha charge and beam-fire poses, plus a power-up pose for Ki Charge and transformations.
- Running keeps the hands up in front instead of swinging far behind. Jump now plays properly. Arms no longer clip into the body when running or flying.
- Fighting-guard idle, clean face, feet planted on the ground, better camera framing, and the Ki HUD moved to the bottom left.
- Ultimate form flies upright, since its model's legs broke in the horizontal flight pose.
- Kamehameha buffed (more damage, longer, wider and longer range).
- Stability fixes from a full code audit.
1.0.0
Initial release.