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Jectu-BetterReadyUp-1.1.0 icon

BetterReadyUp

You can now unready! Also customise countdowns in single-player and multiplayer, with a host-only Force Ready button.

By Jectu
Date uploaded 21 hours ago
Version 1.1.0
Download link Jectu-BetterReadyUp-1.1.0.zip
Downloads 474
Dependency string Jectu-BetterReadyUp-1.1.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9

README

Better Ready Up

A small, lightweight mod that improves the ready-up experience in Risk of Rain 2, now supporting both single-player and multiplayer.

🎮 Features

Ready / Unready

Change your mind? Just click the button again.

In multiplayer, players can toggle their ready status freely before the game starts. Single-player now also supports readying and unreadying, allowing you to cancel the countdown before starting a run.

Ready and Unready demonstration

Ready-up Countdown

A configurable countdown that starts once everyone is ready in multiplayer, or when you ready up in single-player.

If anyone unreadies in multiplayer, or you unready in single-player, the countdown is cancelled and resets.

  • Separate settings for single-player and multiplayer
  • Defaults to 5 seconds
  • Adjustable from 0–60 seconds

Setting the single-player countdown to 0 seconds restores vanilla behaviour, starting the game immediately when you ready up.

Force Ready (ALL)

A host-only button that readies everyone up and starts the countdown in multiplayer.

Force Ready demonstration

A couple of things to note:

  • Players can still unready after the host uses Force Ready. This is intentional, and doing so will cancel and reset the countdown.
  • Force Ready uses the host's configured multiplayer countdown duration. If you want Force Ready to start the game instantly, simply set the multiplayer countdown to 0 seconds. This also makes normal multiplayer ready-up instant once everyone is ready.

⚙️ Configuration

The single-player and multiplayer countdown durations can be configured independently through the BepInEx config file, which is automatically generated on first launch.

Both settings accept integer values from 0 to 60 seconds and default to 5 seconds.

To restore vanilla single-player behaviour, set the single-player countdown to 0 seconds. This allows you to start a run immediately without waiting for a countdown.

Optional In-Game Configuration

Better Ready Up supports optional integration with Risk of Options, allowing both countdown settings to be adjusted in-game.

Without Risk of Options, Better Ready Up works normally, and settings can still be adjusted through the BepInEx config file.

🌐 Language Support

Better Ready Up currently uses English-only text for some modified UI elements, such as Unready, regardless of the game's selected language. Existing game translations are preserved where possible.

This is a cosmetic limitation and does not affect functionality. Additional language support may be considered in a future update.

📦 Dependencies

👏 Credits

  • Made by Jectu.
  • Special thanks to Gade for helping test the mod and updating the icon.

CHANGELOG

Changelog

1.1.1

  • Added localisation support for all 12 languages available in Risk of Rain 2.
  • Added an editable translations.txt file, allowing users to customise translations without recompiling the mod.
  • Improved Force Ready button detection across different languages while preserving its original appearance.
  • Added the GitHub source repository link to the Thunderstore package metadata.

1.1.0

  • Added single-player Ready / Unready controls with a cancellable countdown, integrated into the game's native character selection UI.
  • Added separate countdown settings for single-player and multiplayer, using integer values from 0 to 60.
  • Added instant ready-up when the countdown is set to 0 seconds for single-player to mimic vanilla behaviour.
  • Added optional native Risk of Options integration for adjusting both countdowns in-game.
  • Updated the mod icon and README documentation.

1.0.1

  • Improved README formatting and descriptions.
  • Clarified Force Ready behaviour, including the ability to unready after Force Ready is used.
  • Clarified that Force Ready follows the host's configured countdown duration, including instant starts when set to 0 seconds.
  • No gameplay or functionality changes.

1.0.0

  • Initial release.
  • Added Ready / Unready toggle.
  • Added configurable ready-up countdown.
  • Added countdown cancellation when a player unreadies.
  • Added host-only Force Ready (ALL) button.
  • Integrated controls with the game's native lobby UI.