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BetterReadyUp
You can now unready! Also customise countdowns in single-player and multiplayer, with a host-only Force Ready button.
By Jectu
| Date uploaded | 21 hours ago |
| Version | 1.1.0 |
| Download link | Jectu-BetterReadyUp-1.1.0.zip |
| Downloads | 474 |
| Dependency string | Jectu-BetterReadyUp-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
Better Ready Up
A small, lightweight mod that improves the ready-up experience in Risk of Rain 2, now supporting both single-player and multiplayer.
🎮 Features
Ready / Unready
Change your mind? Just click the button again.
In multiplayer, players can toggle their ready status freely before the game starts. Single-player now also supports readying and unreadying, allowing you to cancel the countdown before starting a run.

Ready-up Countdown
A configurable countdown that starts once everyone is ready in multiplayer, or when you ready up in single-player.
If anyone unreadies in multiplayer, or you unready in single-player, the countdown is cancelled and resets.
- Separate settings for single-player and multiplayer
- Defaults to 5 seconds
- Adjustable from 0–60 seconds
Setting the single-player countdown to 0 seconds restores vanilla behaviour, starting the game immediately when you ready up.
Force Ready (ALL)
A host-only button that readies everyone up and starts the countdown in multiplayer.

A couple of things to note:
- Players can still unready after the host uses Force Ready. This is intentional, and doing so will cancel and reset the countdown.
- Force Ready uses the host's configured multiplayer countdown duration. If you want Force Ready to start the game instantly, simply set the multiplayer countdown to 0 seconds. This also makes normal multiplayer ready-up instant once everyone is ready.
⚙️ Configuration
The single-player and multiplayer countdown durations can be configured independently through the BepInEx config file, which is automatically generated on first launch.
Both settings accept integer values from 0 to 60 seconds and default to 5 seconds.
To restore vanilla single-player behaviour, set the single-player countdown to 0 seconds. This allows you to start a run immediately without waiting for a countdown.
Optional In-Game Configuration
Better Ready Up supports optional integration with Risk of Options, allowing both countdown settings to be adjusted in-game.
Without Risk of Options, Better Ready Up works normally, and settings can still be adjusted through the BepInEx config file.
🌐 Language Support
Better Ready Up currently uses English-only text for some modified UI elements, such as Unready, regardless of the game's selected language. Existing game translations are preserved where possible.
This is a cosmetic limitation and does not affect functionality. Additional language support may be considered in a future update.
📦 Dependencies
- BepInExPack (Required)
- HookGenPatcher (Required)
- Risk of Options (Optional, enables in-game configuration)
👏 Credits
- Made by Jectu.
- Special thanks to Gade for helping test the mod and updating the icon.
CHANGELOG
Changelog
1.1.1
- Added localisation support for all 12 languages available in Risk of Rain 2.
- Added an editable
translations.txtfile, allowing users to customise translations without recompiling the mod. - Improved Force Ready button detection across different languages while preserving its original appearance.
- Added the GitHub source repository link to the Thunderstore package metadata.
1.1.0
- Added single-player Ready / Unready controls with a cancellable countdown, integrated into the game's native character selection UI.
- Added separate countdown settings for single-player and multiplayer, using integer values from 0 to 60.
- Added instant ready-up when the countdown is set to 0 seconds for single-player to mimic vanilla behaviour.
- Added optional native Risk of Options integration for adjusting both countdowns in-game.
- Updated the mod icon and README documentation.
1.0.1
- Improved README formatting and descriptions.
- Clarified Force Ready behaviour, including the ability to unready after Force Ready is used.
- Clarified that Force Ready follows the host's configured countdown duration, including instant starts when set to 0 seconds.
- No gameplay or functionality changes.
1.0.0
- Initial release.
- Added Ready / Unready toggle.
- Added configurable ready-up countdown.
- Added countdown cancellation when a player unreadies.
- Added host-only Force Ready (ALL) button.
- Integrated controls with the game's native lobby UI.