Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
BetterReadyUp
You can now unready! Also customise countdowns in single-player and multiplayer, with a host-only Force Ready button.
| Date uploaded | 6 hours ago |
| Version | 1.1.1 |
| Download link | Jectu-BetterReadyUp-1.1.1.zip |
| Downloads | 196 |
| Dependency string | Jectu-BetterReadyUp-1.1.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
Better Ready Up
A small, lightweight mod that improves the ready-up experience in Risk of Rain 2, now supporting both single-player and multiplayer.
🎮 Features
Ready / Unready
Change your mind? Just click the button again.
In multiplayer, players can toggle their ready status freely before the game starts. Single-player now also supports readying and unreadying, allowing you to cancel the countdown before starting a run.

Ready-up Countdown
A configurable countdown that starts once everyone is ready in multiplayer, or when you ready up in single-player.
If anyone unreadies in multiplayer, or you unready in single-player, the countdown is cancelled and resets.
- Separate settings for single-player and multiplayer
- Defaults to 5 seconds
- Adjustable from 0–60 seconds
Setting the single-player countdown to 0 seconds restores vanilla behaviour, starting the game immediately when you ready up.
Force Ready (ALL)
A host-only button that readies everyone up and starts the countdown in multiplayer.

A couple of things to note:
- Players can still unready after the host uses Force Ready. This is intentional, and doing so will cancel and reset the countdown.
- Force Ready uses the host's configured multiplayer countdown duration. If you want Force Ready to start the game instantly, simply set the multiplayer countdown to 0 seconds. This also makes normal multiplayer ready-up instant once everyone is ready.
⚙️ Configuration
The single-player and multiplayer countdown durations can be configured independently through the BepInEx config file, which is automatically generated on first launch.
Both settings accept integer values from 0 to 60 seconds and default to 5 seconds.
To restore vanilla single-player behaviour, set the single-player countdown to 0 seconds. This allows you to start a run immediately without waiting for a countdown.
Optional In-Game Configuration
Better Ready Up supports optional integration with Risk of Options, allowing both countdown settings to be adjusted in-game.
Without Risk of Options, Better Ready Up works normally, and settings can still be adjusted through the BepInEx config file.
🌐 Language Support
Better Ready Up now supports all 12 languages available in Risk of Rain 2, automatically matching the language selected in-game.
The Unready and Force Ready (ALL) buttons use translations from an editable translations.txt file included with the mod. Existing game translations, including Ready and Locked In, are preserved.
Editing Translations
The translations.txt file is located alongside BetterReadyUp.dll. You can edit the text for your language using any text editor without needing to recompile the mod.
Only change the text after the = sign, leaving the language codes and keys unchanged. Restart the game for your changes to take effect.
Note: The included translations are machine-generated and may contain inaccuracies. Corrections and improvements are welcome!
📦 Dependencies
- BepInExPack (Required)
- HookGenPatcher (Required)
- Risk of Options (Optional, enables in-game configuration)
👏 Credits
- Made by Jectu.
- Special thanks to Gade for helping test the mod and updating the icon.
Source code is available on GitHub under the MIT License.
CHANGELOG
Changelog
1.1.1
- Added localisation support for all 12 languages available in Risk of Rain 2.
- Added an editable
translations.txtfile, allowing users to customise translations without recompiling the mod. - Improved Force Ready button detection across different languages while preserving its original appearance.
- Added the GitHub source repository link to the Thunderstore package metadata.
1.1.0
- Added single-player Ready / Unready controls with a cancellable countdown, integrated into the game's native character selection UI.
- Added separate countdown settings for single-player and multiplayer, using integer values from 0 to 60.
- Added instant ready-up when the countdown is set to 0 seconds for single-player to mimic vanilla behaviour.
- Added optional native Risk of Options integration for adjusting both countdowns in-game.
- Updated the mod icon and README documentation.
1.0.1
- Improved README formatting and descriptions.
- Clarified Force Ready behaviour, including the ability to unready after Force Ready is used.
- Clarified that Force Ready follows the host's configured countdown duration, including instant starts when set to 0 seconds.
- No gameplay or functionality changes.
1.0.0
- Initial release.
- Added Ready / Unready toggle.
- Added configurable ready-up countdown.
- Added countdown cancellation when a player unreadies.
- Added host-only Force Ready (ALL) button.
- Integrated controls with the game's native lobby UI.