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TheEnd

A Minecraft-inspired finale: a stage-5 portal to The End. Shatter the Summoning Crystals to wake the Ender Dragon. Shulkers, Endermites, Endermen, an Obsidian Warden, 6 End items (Elytra!) and an Ender Dragon skin.

By Jerelo
Date uploaded a month ago
Version 0.1.2
Download link Jerelo-TheEnd-0.1.2.zip
Downloads 857
Dependency string Jerelo-TheEnd-0.1.2

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-RoR2BepInExPack-1.43.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.43.0
RiskofThunder-R2API_ContentManagement-1.0.11 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.11
bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122

README

The End

A Minecraft-inspired final encounter for Risk of Rain 2: travel to The End, shatter the End Crystals and slay the Ender Dragon.

How to get there

Charge the teleporter on a stage 5 map and a portal to The End opens next to it. You can turn this off in the config with PortalAfterStage5.

Config

  • PortalAfterStage5 (default on): open the portal after charging a stage 5 teleporter.
  • HealthMultiplier (default 1.5): extra multiplier on the dragon's health, on top of its final-boss scaling. Only the host's value counts.
  • ItemScaling (default 0.015): extra dragon health per item point the players carry (average per player; whites 1, greens 2, bosses 3, reds 4). 0 turns it off.

The fight

  • The End: a floating island of pale stone with obsidian pillars, adrift in endless dark.
  • Wake the dragon first. Four warded Summoning Crystals stand on top of the obsidian pillars; climb the spiral stairs to reach them. Come close and a crystal calls its guardians; purple tethers show who holds its ward up. Kill them, then shatter the crystal. The last one is guarded by the Obsidian Warden. More End mobs keep coming the whole time. Shatter all four and the Ender Dragon arrives.
  • End Crystals on the pillars shield and heal the dragon: it can't be hurt until every crystal is destroyed.
  • The Ender Dragon (Sovereign of The End) circles, spits Ender Charges that leave pools of dragon's breath, breathes purple flame and perches on the fountain.
  • Endermen answer its call when it lands and when its health drops, with a few Endermites and Shulkers.

End mobs

  • Enderman: tall, hits hard, teleports behind you and away from your shots.
  • Shulker: a turret in a purpur shell. Armoured while closed; it opens to fire slow homing bullets that make you levitate.
  • Endermite: small, fast, comes in swarms.
  • Obsidian Warden: mini-boss guarding the last Summoning Crystal. Slams, leaps at you and throws ender charges.

Rewards

  • Dragon Egg (legendary): hatches a baby Ender Dragon that spits ender charges at nearby enemies.
  • Five End items, also found in normal runs:
    • Elytra (legendary): hold Jump while falling to glide; look down to dive. No fall damage.
    • Shulker Shell (uncommon): chance on hit to fire a homing shulker bullet that makes enemies levitate.
    • Bottled Dragon's Breath (common): kills leave a lingering pool of dragon's breath.
    • Chorus Fruit (lunar): sometimes blink away from a hit, but each blink cripples you.
    • Ender Pearl (equipment): throw it and teleport to where it lands.
  • The Obsidian Warden drops an End item for every player.
  • Two ways out:
    • Leave The End ends the run in victory and unlocks the Ender Dragon skin for every survivor: purple-grey obsidian with dragon scales, glowing ender-vein cracks and End-portal specks, purple glow, small dragon wings, Ender particles.
    • The End Gateway continues the run.

Multiplayer

Everyone in the lobby needs the mod, on the same version.

Credits

Inspired by Minecraft's End and Ender Dragon. This is a fan tribute, not affiliated with Mojang or Microsoft. Uses R2API by the Risk of Thunder team.

CHANGELOG

Changelog

0.1.4

  • Rasputin has his own Ender Dragon skin now (Rasputin 0.2.9), made for his new model. The End gives it the same unlock (leave The End) and the same dragon wings and purple particles, and no longer generates its automatic repaint for him, which came out as a messy grid on his new texture. Every other survivor is unchanged.

0.1.3

  • Readme: bug reports, balance ideas and skin suggestions now go to Discord: Jerelo.

0.1.2

  • Easier Ender Dragon: the default HealthMultiplier went from 3 to 1.5, so the dragon has half the health it had in 0.1.1. If your config still had the old default of 3, it's updated to 1.5 for you; a value you picked yourself is kept.
  • Boss music: the dragon fight now has its own music, the Mithrix fight track, from the moment the dragon arrives until it dies (The End used to keep its calm music the whole time). Pick another of the game's tracks with the DragonFightTrack config option, or leave it empty for no change.
  • The Ender Dragon deals 25% less damage.
  • Clearer dragon attacks while it's perched on the fountain:
    • Ender Charge: a longer wind-up (1.1 s). It rears up with its wings in a tall V while a purple orb grows in its jaws. A purple disc marks where the blast lands, and a ring closes in on it right as it fires.
    • Dragon's Breath: a longer wind-up (1.4 s) with a roar. It crouches, spreads its wings and coils its neck while purple glow climbs its throat. The cone it will burn is drawn on the ground and fills up as it winds up. The fire is now a proper wide flame instead of a thin beam.
    • The breath only hits what's inside the drawn cone (it used to always point at you, so it couldn't be dodged), and it turns more slowly while breathing (30°/s instead of 45°/s), so you can run out of it.
  • Twice as many End mobs at half the health: Endermen, Shulkers and Endermites come in packs twice as big (Summoning Crystal guards, the mobs that keep arriving, and the dragon-fight waves), and each one has half the health. The Obsidian Warden is unchanged.
  • Hitbox fix: homing attacks, missiles, orbs and auto-aim went for the floor under End mobs (worst on the Enderman) instead of their bodies. They now hit the body.

0.1.1

  • Spiral staircases wind up every obsidian pillar, so you can climb to the crystals on top. The pillars also have glowing crying obsidian.
  • Crystal hitboxes fixed: you now hit the crystal you see (the hitbox sat off to the side). End Crystals rest lower on their bedrock socket, so melee reaches them from the pillar top, and they can no longer tip over.
  • The dragon has to be woken up now. The End starts quiet: four warded Summoning Crystals stand on top of four of the obsidian pillars. Get close to one and it calls a pack of guardians (Endermen, Endermites, a Shulker; bigger and with elites as you go). Purple tethers show who holds the ward up. Kill them, shatter the crystal, repeat. The last crystal is guarded by the Obsidian Warden, a mini-boss that drops an End item for every player. More End mobs keep arriving the whole time (about 2–4 minutes in all). When the last crystal breaks, the sky splits, the pillar crystals ignite and the Ender Dragon swoops in low over the island.
  • Objective panel entries for the whole encounter (crystals x/4, End Crystals x/10, slay the dragon, leave), plus chat lines.
  • New End mobs, all box-built: Shulker (rooted purpur turret; armoured while closed, opens to fire slow homing bullets that hop along the block axes and make you levitate, teleports away when badly hurt), Endermite (small, fast swarm bug), Obsidian Warden (original mini-boss: slams, leaps and throws ender charges). A few Shulkers and Endermites also join the dragon fight.
  • 5 new items:
    • Elytra (legendary): hold Jump while falling to glide; look down to dive. Faster with stacks. No fall damage. Wings on your back.
    • Shulker Shell (uncommon): 10% chance on hit to fire a homing shulker bullet (200% TOTAL damage per stack) that levitates enemies.
    • Bottled Dragon's Breath (common): kills leave a pool of dragon's breath (100% damage per second, +75% per stack, 3 s).
    • Chorus Fruit (lunar): 25% chance (+25% per stack) to blink away from a hit and ignore it, but every blink cripples you for 3 s.
    • Ender Pearl (equipment, 20 s): throw it and teleport to where it lands. Sometimes an Endermite tags along and fights for you. They drop from the normal item pools. Shulkers sometimes drop a Shulker Shell, Endermen sometimes an Ender Pearl.
  • The Ender Dragon is immune while any End Crystal survives. Destroy all of them first.
  • The dragon now gets final-boss scaling (difficulty and player count), like Mithrix, times 3 on top. The host can change the extra multiplier with the HealthMultiplier config option.
  • The dragon also gets tougher the more items the players carry (ItemScaling config option, 0 turns it off).
  • Ender Dragon skin, reworked look: lighter purple-grey obsidian, levelled per survivor so dark ones (Captain, Bandit, Railgunner, Operator, MUL-T...) no longer turn into black blobs. New detail: dragon scales, cracks with glowing ender veins and End-portal star specks; stronger purple rim light. Generated maps are compressed (less video memory).

0.1.0

  • First version: The End stage, Ender Dragon boss, End Crystals, Endermen, Dragon Egg, two exit portals and the Ender Dragon skin.