Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
No Limits
Two chaotic difficulties: accelerated enemies, 1-4 teleporter bosses, 1-8 chest drops, extended item scaling and configurable 1000% monster growth. Optional Quality compatibility.
CHANGELOG
Changelog
0.2.1
- Set the default monster ambient progression multiplier to 10 (1000% of normal growth), configurable in
[Levels]throughEnemyLevelScalingMultiplier. - Document the difference between monster ambient progression and player XP rewards.
- Preserve existing configuration values; upgrading from an existing value of 2 requires changing that line to 10 to use the new default.
- Add a focused native-game growth fixture (batch-mode startup did not complete; no pass claimed). Extract unchanged growth arithmetic and pass 14 checks directly against the release DLL, including configuration factors and numeric boundaries.
- Prepare a Thunderstore package with an original 256x256 icon, dependency manifest, license and public documentation. Testing history is distinguished from the checks for this update.
0.2.0
- Add source-bound item formula normalization, supported native proc overflow and a budgeted deferred-effect queue.
- Add Quality 0.8.4 integration preserving effective counts, chest rolls and actual damage modifiers in deferred native effects.
- Extend ordinary stage pools, chest families, rewards and progression; implement special cooldown/healing/execution/loot adapters.
- Verify native teleporter quotas 1-4 for Lite and True; Lite has no extra ambient boss timer.
- Perform baseline with/without Quality tests, controlled native-proc stress and separate-process multiplayer checks.
0.1.0
- Initial private development build; not a complete implementation of the broader item-scaling design.