JustSomeFunShit-No_Limits icon

No Limits

Two chaotic difficulties: accelerated enemies, 1-4 teleporter bosses, 1-8 chest drops, extended item scaling and configurable 1000% monster growth. Optional Quality compatibility.

CHANGELOG

Changelog

0.2.1

  • Set the default monster ambient progression multiplier to 10 (1000% of normal growth), configurable in [Levels] through EnemyLevelScalingMultiplier.
  • Document the difference between monster ambient progression and player XP rewards.
  • Preserve existing configuration values; upgrading from an existing value of 2 requires changing that line to 10 to use the new default.
  • Add a focused native-game growth fixture (batch-mode startup did not complete; no pass claimed). Extract unchanged growth arithmetic and pass 14 checks directly against the release DLL, including configuration factors and numeric boundaries.
  • Prepare a Thunderstore package with an original 256x256 icon, dependency manifest, license and public documentation. Testing history is distinguished from the checks for this update.

0.2.0

  • Add source-bound item formula normalization, supported native proc overflow and a budgeted deferred-effect queue.
  • Add Quality 0.8.4 integration preserving effective counts, chest rolls and actual damage modifiers in deferred native effects.
  • Extend ordinary stage pools, chest families, rewards and progression; implement special cooldown/healing/execution/loot adapters.
  • Verify native teleporter quotas 1-4 for Lite and True; Lite has no extra ambient boss timer.
  • Perform baseline with/without Quality tests, controlled native-proc stress and separate-process multiplayer checks.

0.1.0

  • Initial private development build; not a complete implementation of the broader item-scaling design.