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ArtifactsRandomizer
Randomizes artifacts on every stage
| Date uploaded | 5 years ago |
| Version | 1.4.0 |
| Download link | KingEnderBrine-ArtifactsRandomizer-1.4.0.zip |
| Downloads | 628 |
| Dependency string | KingEnderBrine-ArtifactsRandomizer-1.4.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1903KingEnderBrine-InLobbyConfig
Adds an ability to edit configs for mods (that support this) inside a lobby
Preferred version: 1.4.0README
Description
Randomizes artifacts on every stage
Console commands
-
ar_status- Shows is artifacts randomization enabled or disabled -
ar_disable- Disable artifacts randomization. Remembers status even if the game is restarted. -
ar_enable- Enable artifacts randomization.
Blacklist
You can add artifacts that won't be affected by randomization. If you enable artifacts that are blacklisted, they will be enabled for the whole run.
To blacklist artifacts you should edit blacklist entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated artifact names.
Example:
blacklist = FriendlyFire, TeamDeath, WeakAssKnees, WispOnDeath
Randomization modes
There are 2 randomization modes: Weight, Chance.
You can switch mode by editing randomizationMode entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
Weight
Artifact weights
You can add weight for specific artifacts it will affect artifact enabling chance.
To do that you should edit artifactWeights entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated entries that are like this pattern: {Artifact name}: {weight}.
Artifacts that are not included have a default weight of 50.
Example:
artifactWeights = Bomb: 20, Command: 75, Glass: 30
Maximum artifacts count
You can set the maximum count of artifacts that will be enabled with the Weight randomization mode.
To do that you should edit maxCount entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
If you set it to -1 then all artifacts could be enabled at once
Minimum artifacts count
You can set the minimum count of artifacts that will be enabled with the Weight randomization mode.
To do that you should edit minCount entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
Chance
Artifact chances
You can add a chance for individual artifacts.
To do that you should edit artifactChances entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated entries that are like this pattern: {Artifact name}: {chance}.
Chance should be in a range from 0 to 1 inclusive, where 0 - artifact always disabled, 1 - artifact always enabled.
Artifacts that are not included in that list have a default chance of 0.
Example:
artifactWeights = Bomb: 0.2, Command: 1, Glass: 0.4
List of artifact names
Must be used exact names from that list (for vanilla, modded artifacts could also be added)
-
Chaos- FriendlyFire -
Command- Command -
Death- TeamDeath -
Dissonance- MixEnemy -
Enigma- Enigma -
Evolution- MonsterTeamGainsItems -
Frailty- WeakAssKnees -
Glass- Glass -
Honor- EliteOnly -
Kin- SingleMonsterType -
Metamorphosis- RandomSurvivorOnRespawn -
Sacrifice- Sacrifice -
Soul- WispOnDeath -
Spite- Bomb -
Swarms- Swarms -
Vengeance- ShadowClone
Changelog
1.4.0
-
Added minimum count of randomized artifacts (Weight mode)
-
Moved
blacklistentry toMainsection in config
1.3.0
-
Added randomization modes
-
Added artifact chances randomization mode
1.2.0
-
Added maximum count of randomized artifacts
-
Added weights config, so you can change artifact enabling chance
1.1.0
- Added blacklist for artifacts.
1.0.0
- Mod release.