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KingOblivion-Risk_Of_Rain_Rebalanced-1.1.5 icon

Risk Of Rain Rebalanced

A modpack designed to give the player a smoother gameplay experience, update characters base stats, improve underpreforming items, and add more content.

Date uploaded 3 years ago
Version 1.1.5
Download link KingOblivion-Risk_Of_Rain_Rebalanced-1.1.5.zip
Downloads 219
Dependency string KingOblivion-Risk_Of_Rain_Rebalanced-1.1.5

README

GENERAL OVERVIEW

Hey, thank you for checking this project out! This modpack aims to add some new content to the game, as well as make characters feel better to play, while making the game harder overall.

Special thanks nuxlar for allowing continued use of Mithrix The Accursed, and for many, many code fixes.

GAMEPLAY CHANGES

Modded offline prismatic trials is available, it's now 3 stages long, every stage has an elite boss.

Eclipse is extended to 16 ranks, losing a eclipse run will reduce the rank by 1. all 16 tiers can be enabled in a normal game via artifact of eclipse

Mithrix has been changed to be brutally difficult, with new attacks, stat changes, and is now more aggressive.

Charging pillars will reduce mithrix's hp(-2.5%) and damage(-5%), rewind the timer by 45 seconds, and drop two void potentials with a choice between a white, green, or lunar item

MAJOR SURVIVOR SKILL CHANGES

Commando

  • Phase Round now has built in ukulele lightning while in flight

  • Tactical Dive now has two charges, using a charge gives the player one second of increased armor, cooldown is now 2 seconds per charge

Huntress

  • Flurry and Straife now have the same base damage percentile, straife fires faster at base, while Flurry fires more per crit

  • Phase blink cooldown moved to 2 seconds per charge, max charges reduced to 2

  • Arrow Rain slows victims

  • Ballista combines charges into one if the player has multiple charges (Eg. 2 charges = 6 shots)

Bandit

  • Bandit can now swap between mouse fire and max fire rate with the mouse wheel

  • Blast now has no spread

  • Serrated Dagger now pulls the player forward if used while sprinting

MUL-T

  • Power mode now no longer gives an armor boost

Engineer

  • Bouncing Grenade now fires 2 grenades per shot at 300% damage

  • Placed mine cap scales with backup mags collected

  • Bubble shield pushes things back

  • Harpoons have ahd their range extended

  • Buffed Mobile turret to always sprint, and more

Mercenary

  • Only Laser Sword scales with attack speed, other skills convert attack speed into a damage boost

  • Rising Thunder now deals more damage, and pushes monsters much higher into the air

  • Other skills can be used during Eviscerate, dashes cancel Eviscerate

REX

  • DIRECTIVE: INJECT now fires 2 needles instead of three, damage boosted to compensate for lost needle

  • Massively reduced skills health cost

  • DIRECTIVE: HARVEST now provides the player with buffs upon picking up a fruit

  • DIRECTIVE: DISPERSE now has two charges at a reduced cooldown

Loader

  • Every third consecutive hit of Knuckleblast has a 12m AOE blast

  • Grapple fist has a doubled range, but reduced max speed and acceleration

  • Spiked fist has a halved range, but has a doubled max speed and acceleration

  • Charged gauntlet damage increased, charge time extended

  • Thunder gauntlets lightning has a larger target search cone

  • Pylon lasts for shorter, fires much more

Acrid

  • Removed the Viscous wounds cancel

  • Neurotoxin is now an AOE instead of a projectile

  • Skills can be used during a leap

Captain

  • Made beacons able to be used multiple times per stage, now on a limited use timer

  • Changed how Resupply and Hacking beacons function

Railgunner

  • XQR Smart rounds now has better targeting
  • M99 Sniper, and Supercharge deal increaced damage on consecutive penetration hits (+50%)
  • HH44 Marksman, and Cryocharge deal reduced damage on consecutive penetration hits (-50%)

Void Fiend

  • Suppress can only be used a total of 4 times before a corruption change is forced

  • Every 4th shot, drown fires multiple bolts in a shotgun pattern

  • While corrupted, Flood has a strong gravity

SURVIVOR STAT CHANGES

All melee characters have +10 armor added to their class stats

Mobility Class: Huntress, Commando, Mercenary, and Miner

-150(+30) Health

-1(+0.2) Regen/s

-11(+2) Damage

-0 Armor

-8.25 Base speed

Damage Class: Artificer, Bandit, and Loader

-125(+15) Health

-1.5(+0.3) Regen/s

-14(+4) Damage

-0 Armor

-7.25 Base speed

Support Class: Captain, Engineer, and Paladin

-175(+45) Health

-2(+0.4) Regen/s

-12(+2.5) Damage

-25 Armor

-7.5 Base speed

Heavy Class: REX, MUL-T, Enforcer, and Acrid

-200(+60) Health

-3(+0.5) Regen/s

-10(+2.5) Damage

-50 Armor

-7 Base speed

Super Heavy Class: Heretic and Nemesis Enforcer

-400(+120) Health

-4.5(+0.75) Regen/s

-14(+4) Damage

-100 Armor

-6.75 Base speed

Mixed Class: Railgunner and Voidfiend

Railgunner has been changed to have their hp split between shield and hp, as a trade off they have a higher base damage than other characters

-75(+10) Health

-1.5(+0.3) Regen

-15(+5) Damage

-0 Armor

-7.25 Base speed

Voidfiend gains corruption while in combat and loses corruption while out of combat at a rate of +6/-6. Void fiends only way of naturally healing is through it's suppress skill

Voidfiends different forms offer different benefits, the non-corrupted form offers a longer range and better defense at the trade off of damage, as opposed to the corrupted forms lower range and much lower defense, but much better damage and crowd control

-125(+15) Health

-0(+0) Regen

-14(+4) Damage

-7.25 Base Speed

CHANGELOG

1.1.5

Gave miner an extra jump, and changed Witches Ring to a tier 2 item(Thank you nuxlar) Many, many survivor changes.

1.1.3

Updated some mods

1.1.2

Updated Railgunners health gain to be less shield focused late game, and buffed her damage.

Reverted HIFU Loader tweaks to version 1.0.4 to reenable the spiked gauntlet changes.

Removed a few redundant mods.

Updated armor values for heavy, very heavy, and support classes.

Updated voidfiend to have a more noticable corruption gain/loss combat flow.

Changed pillars to nerf mithrixs stats by 5%, and rewind the timer by 45 seconds per pillar complete.

1.1.3

Completely redid the mod page, made several survivor changes, and updated the lunar coin and store economy.

1.0.6

Fixed REX firing only in a random direction

1.0.4

configs are a pain

1.0.2

Fixed configs again

1.0.1

Fixed forgeting the configs

1.0.0

-Released to thunderstore