You are viewing a potentially older version of this package. View all versions.
KosmosisDire-TeammateRevival-2.0.0 icon

TeammateRevival

Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull marks where the player died. Stand within the circle to begin, but stay at your own risk ;) (Key: revival revive respawn heal bleed steal)

Date uploaded 4 years ago
Version 2.0.0
Download link KosmosisDire-TeammateRevival-2.0.0.zip
Downloads 602
Dependency string KosmosisDire-TeammateRevival-2.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1902 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1902
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
tristanmcpherson-R2API-4.3.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.21

README

Description:

Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull marks where the player died. Stand within the circle to begin, but stay at your own risk ;)

To Do:

  • Allow an interaction to start reviving a player (rather than automatically starting when inside the circle.
  • Add customizability / config
  • Make circle more visible
  • Test it on the real network rather than only on splitscreen

Change Notes:

  • 2.0.0

    • Major visual update
      • A red-lit skull marks the place of death
      • An 'X' marker visible through any terrain now shows above the skull.
      • Dynamic lighting queues how close the player is to revival.
      • A circle on the ground shows the range you must stay in to continue reviving your teammate.
    • Fixed Bugs:
      • Fixed a bug that caused hundreds of Null Reference Exceptions
      • Made it so the player list is only populated once, unless new players join the game.
      • Mod must now be downloaded by each player.
    • Removed many unnecissary logs.
    • Miscelaneous changes to the system.
  • 1.0.6

    • Made it so it actually works this time (WOW!)
    • Added a skull that hovers over a player's location on death (this is used as the revival point)
    • Made health drain from the reviving player and add onto the dead player (speed depends on player level)
    • Still lots of bugs and polish and visual changes that need to be added!
  • 1.0.5

    • Hopefully fixed players being able to revive themselves
    • (I didn't fix it it broke the entire thing... yay)
  • 1.0.4

    • Got mod actually working
    • Bugs:
      • Players can revive themselves after they die :|
  • 1.0.3

    • fixed versioning
  • 1.0.2

    • Fixed a few problems (still not functional yet)
  • 1.0.1:

    • Fixed typos
    • updated artwork
  • 1.0.0:

    • Initial "release" (not really a release but, eh)

(Keywords: revival - revive - respawn - heal - bleed - steal - give)