Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
TeammateRevival
[WIP] Survivors can revive their fallen colleagues by staying near the dead's skull marking, but it comes at the price of their own health and safety. keywords: respawn heal bleed steal multiplayer
| Date uploaded | 4 years ago |
| Version | 2.3.2 |
| Download link | KosmosisDire-TeammateRevival-2.3.2.zip |
| Downloads | 715 |
| Dependency string | KosmosisDire-TeammateRevival-2.3.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
Description:
Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull marks where the player died. Stand within the circle to begin, but stay at your own risk :)
To Do:
- Allow an interaction to start reviving a player (rather than automatically starting when inside the circle.
- Add customizability / config
- Test it on the real network rather than only on splitscreen
- Add better indicator for how close the player is to revival
Change Notes:
-
2.3.2
- Hopefully fixed bug where it wouldn't do anything after the first stage
- Fixed a bug where clients would run server-side code
- Hopefully everything works decently now? sorry for so many updates all at once
-
2.2.1
- Fixed some more networking bugs hopefully
-
2.2.0
- Hopefully fixed networking for the most part! It was broken this whole time and I didn't realize
-
2.1.0
- Visual Changes
- Made range circle more visible
- Made damage effect less visible (only shows damage numbers)
- Shows healing numbers on the player skull
- light now goes back to red if you leave the revival radius
- Revival should now be quicker
- Config items DO NOT WORK, but I can't figure out how to get rid of them without the user deleting the file
- Players can now use up all their health down to 1HP while reviving someone.
- Visual Changes
-
2.0.0
- Major visual update
- A red-lit skull marks the place of death
- An 'X' marker visible through any terrain now shows above the skull.
- Dynamic lighting queues how close the player is to revival.
- A circle on the ground shows the range you must stay in to continue reviving your teammate.
- Fixed Bugs:
- Fixed a bug that caused hundreds of Null Reference Exceptions
- Made it so the player list is only populated once, unless new players join the game.
- Mod must now be downloaded by each player.
- Removed many unnecissary logs.
- Miscelaneous changes to the system.
- Major visual update
-
1.0.6
- Made it so it actually works this time (WOW!)
- Added a skull that hovers over a player's location on death (this is used as the revival point)
- Made health drain from the reviving player and add onto the dead player (speed depends on player level)
- Still lots of bugs and polish and visual changes that need to be added!
-
1.0.5
- Hopefully fixed players being able to revive themselves
- (I didn't fix it it broke the entire thing... yay)
-
1.0.4
- Got mod actually working
- Bugs:
- Players can revive themselves after they die :|
-
1.0.3
- fixed versioning
-
1.0.2
- Fixed a few problems (still not functional yet)
-
1.0.1:
- Fixed typos
- updated artwork
-
1.0.0:
- Initial "release" (not really a release but, eh)
- was put on here for testing multiplayer, but accidentally started at 1.0.0 unstead of 0.0.1 :|
(Keywords: respawn - heal - bleed - steal - give - multiplayer)