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Krod
Set of 20-ish items designed to make you think a little bit.
| Date uploaded | 6 months ago |
| Version | 0.4.0 |
| Download link | Krod-Krod-0.4.0.zip |
| Downloads | 13503 |
| Dependency string | Krod-Krod-0.4.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
Krod
What?
An item pack adding 20(-ish) new items, with a focus on making decisions and filling gaps in the base game.
Full(-ish) Spoilers
I strongly suggest you refrain from reading a spoiler list. Let yourself have the joy of discovery. Much of the design doesn't come through accurately "on paper" by just reading descriptions, rather through discovering and trying interactions on your own.
If you absolutely must
you can see most of the items in the spoiler document.
CHANGELOG
0.4.0
"Wide eyed and hopeful"
- Created Krod expansion definition
- Ninja Shower Scrub changed from giving +1 all allies within a radius to
distributing a fixed number. Changed scaling from increasing radius to
increasing the number given.
- Also will not give to drones not marked as combat drones.
- Fix Jeremiah's Accident range being too short
- Adjust Jeremiah's Accident rumble to fall off quicker over distance
- Make Loose TCG Cards buff indicator more accurate with buffs from Alloyed Collective
0.3.2
"Don't you dare point that at me"
- Aileen's Glass Eye no longer targets temp items
- Fixes taking an Arcade Token when purchasing the last open terminal in a shop
- Discount Coffee is slightly stronger when adding temp items (Attack speed increase 15% for each permanent, 25% with temp. Sprint speed increase 25% for each permanent, 35% with temp)
0.3.1
"I know the pieces fit, cause I watched them fall away"
- Upload the correct DLL file, which actually contains the 0.3.0 changes
- The previous DLL file was months old, before 1.4.0. This also fixes non functional printers. 1.4.0 changed how printers work, so any mod compatibility shims could not fix it.
0.3.0
"So good to see you once again!"
- Fixes compatibility with game version 1.4.0 Alloyed Collective
- Marked most items as allowed for duplication, which adds them to mechanics that generate temp items
- If there are only temporary stacks of Weighted Dice in an inventory, it will
not apply negative luck. Temporary Weighted Dice do not contribute to the
negative luck time.
- Temp items are function as grab everything and not care. You aren't evaluating if you want something. It feels bad to grab this from a pile of items and then get punished
- Effectively a large temp stack of Weighted Dice is at worst neutral, otherwise positive. Go ahead and buy a stack of them from the temp item vendor and tear everything up
- Temporary stacks of Weighted Dice add half as much time to the positive luck buff
- Old Arcade Token uses temporary stacks on use before permanent ones
- Old Arcade Token works with drone multi-shops
- Red Boinky is now temporary after evolution
- Risk trying to keep feeding the rage, or calm him down with the final evolution to make him permanent
- Reduced frequency of some sounds to reduce noise fatigue
- No longer a constant wet slapping when having high stacks of Double Fish
- Fixes Alien God Hand not working for network clients
0.2.1
- Fix for Alien God Hand causing errors with characters that do not have all skills
- Add Rory's Foresight to monster blacklist
- Also useless for monsters
0.2
- Add Old Arcade Token to monster blacklist
- Really funny though useless
- Adjust the Weighted Dice sound parameters again
- Never going to get this right
0.1
- Update to game library 1.3.9
- Tried to normalize all sounds for 1.3.9 update
- Something changed with 1.3.9 and everything is still too loud, hopefully mitigates it some
- Added Ship of Regret and Tim's Crucible final art
- Added Ship of Regret lore
- The Extra now only activates when in combat
- Changed so you can kite enemies around without killing them
- And to stop setting the shopkeeper on fire. They suffered enough of your gassy business
- Boinky no longer creates shrines if one already exists
- Boinky no longer evolves in stages with frozen time
- Added white Boinky to monster blacklist so they can no longer spawn with it
- All other Boinky tiers were already on monster blacklist
- Mithrix does take all Boinky levels. Pay attention!
- Renamed Boinky debuff frm Tranquility to Sedatum, to not conflate terminology with Seeker's Tranquility buff
- Adjusted Weighted Dice sounds again so they don't play for everyone
- Added descriptive README, license code GPLv3, license art CC-SA-BY-NC
0.0.37
- Fixed Aileen not creating a scrapper
- Fixed Ancient Recording System placeholder drop cube
- Fixed Boinky timer resetting across stages
0.0.36
- Reworked A Wood Hat
- Clarify Discount Coffee wording
- Reset Boinky evolution timer when losing them all
0.0.35
- Placeholder drop cubes for all items with final art
- Added Prismatic Coral final art
- Adding lore for Prismatic Coral and Tim's Crucible
0.0.34
- Weighted Dice final art
- Bottled Chaos no longer triggers any of Aileen's effects
- Jeremiah's Accident trail a little more visible
- FX for Boinky's journey to make it a bit more obvious what happens
0.0.33
- Adding The Extra and Alien God Hand final art
- The Extra FX now only triggers when there are nearby enemies to reduce FX fatigue
- Adjusted Boinky's evolution conditions to be more intentional. You can keep wrathful Boinky if you prefer that over serene
- Fixed Foresight triggering on printers
- Fixed Weighted Dice not rolling on first pickup
0.0.32
- Fix for missing content
0.0.31
- Double Fish final art
- Caudal Fin final art
- boINKyshiDDenSecReTs
0.0.30
- SFX for The Extra
- Increased The Extra timer to 8 seconds
- Weighted Dice successful roll base time down to 30 seconds
- Foresight now works with void potentials
- Foresight no longer resets timer when using on something it cannot see
0.0.29
- SFX for Loose TGC cards and Weighted Dice
0.0.28
- Adding art for Jeremiah's Accident and Loose TCG Cards
0.0.27
- Foresight works with chance shrines
- A Wood Hat adds 30 armor (+15 per stack), up from 10 armor (+10 per stack)
0.0.26
- SFX now works multiplayer
- Discount Coffee SFX
- Toy Motorcycle final art
0.0.25
- Ship of Regret downside is much more harsh
- Each Toy Motorcycle now adds an additional 5% bonus per stack
- Lore dump
0.0.24
- Fixed Prismatic Coral taking all scrap when number held is more than the cost
- Vastly increase Jeremiah's Accident damage to 10,000%
- Changed Weighted Dice behavior to match description
0.0.23
- Lore dump
0.0.22
- Adding the final planned item
- Rework all buff assignments to work in multiplayer
- Caudal Fin temporarily prevents all fall damage
- The intended behavior is to only prevent fall damage after leaping until hitting the ground. Temp work around until that behavior works consistently in multiplayer.
- Description tweaks and clarifications
0.0.21
- Adding Prismatic Coral
0.0.20
- Added Weighted Dice
- Adjusted Ship of Regret scaling for multiple players
0.0.19
- Fixed Ship of Regret not appearing
- Fixed Caudal Fin not working on host
- Fixed Caudal Fin allowing fall damage on client
0.0.18
- Added Ship of Regret
- Added final art for Aileen's Glas Eye
- Fixed taking Arcade Token while also holding Executive Card
0.0.17
- Fixed Caudal Fin not working for network clients
- Known bug: network clients suffer fall damage after taking off
- Added Ninja Shower Scrub final art
0.0.16
- Added Caudal Fin
- Double Jeremiah's Accident damage (800% -> 1,600%)
- Adding final art for Ancient Recording System and Discount Coffee
0.0.15
- Added Alien God Hand
- Fixed Jeremiah's Accident lore formatting
0.0.14
- Added Jeremiah's Accident
0.0.13
- Fixed Toy Motorcycle always active to everything. Again.
- Replaced some placeholder art with final
0.0.12
- Fixed Tim's Crucible not working
- Fixed armor stacks not applying
- Increased The Extra radius to 30m
- Jeff's Service Medal increases limit based on available equipment charges
0.0.11
- Added item tier halos for all placeholder icon art
0.0.10
- Added Ninja Shower Scrub
0.0.9
- Boinky now adds 5 seconds of invulnerability when consumed
- Recorder now stuns for 2 seconds before applying damage
- Recorder damage does not count in its own damage tally
- Adds some sound fx
- More lore
- Internal rework, fixed all found errors
- Fixed Toy Motorcycle always active to everything
- Fixed (?) Recorder targeter
0.0.8
- Fix recording system not doing damage
- Added Toy Motorcycle
- Allow scrapping of dead Boinkys (you monster)
- More lore
0.0.7
- Fix equipment not applying globally
0.0.6
- Added Ancient Recording Equipment
- Added lore
0.0.5
- Added The Extra
- Fixed tri-shops staying open after use
- More internal fixes
0.0.4
- Add placeholder icons
- Use Unity supported null checking
0.0.3
- Added Discount Coffee
- Added Old Arcade Token
- Colorize item descriptions
0.0.2
- Added Aileen's Glass Eye
- Boinky named properly
- Fix non-attack damage hitting multiple times
- Fix blazing enemies stronger than they should be
- Fix equipment not in drop tables
0.0.1
- First testing