Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Date uploaded | a year ago |
| Version | 1.0.0 |
| Download link | Lembont-Crystalide-1.0.0.zip |
| Downloads | 290 |
| Dependency string | Lembont-Crystalide-1.0.0 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Welcome to Crystalide
Crystalide is a mod that currently adds items only (for now). The mod is inspired by a roleplaying game with friends, and draws from its universe.
At present, the mod introduces three unique items, with more in development.
Culpability Power (Tier 3 / Red Item)
Theme: Strength derived from guilt, kills, and the loss of allies.
Core Mechanics:
-
Gain a Culpability stack each time you kill an enemy.
-
Each stack slightly increases your base stats (damage, attack speed, movement speed) and critical strike chance.
-
Stacks are capped per item.
-
If an ally dies:
- You lose a portion of your current stacks.
- Future kills grant double stacks.
-
All stacks reset when you die or enter a new stage.
-
A visual icon indicates how many stacks you've accumulated.
Gospel of Jealousy (Tier 2 / Green Item)
Theme: Envying and taking what others possess.
Core Mechanics:
- At the start of each stage, copies a random item from another player’s inventory.
- Gains more copied items with additional stacks of this item.
- In solo play: items are copied from your own inventory (excluding this one).
- Items with higher quantities are more likely to be chosen.
- This effect only triggers once per stage.
Gospel of Irresponsibility (Lunar Item)
Theme: Embracing chaos for great power, at significant risk.
Core Mechanics:
-
Friendly fire is activated when multiple players are present.
-
If the holder has the most or fewest total items among all players:
- They gain a significant bonus to critical strike chance and damage.
-
When under 50% health, gain increasing attack speed the longer you stay in combat.
-
Movement speed is boosted for every Lunar item you carry.
-
When surrounded by enemies:
- Gain bonus damage, but lose armor proportionally.
-
Upon death, the holder suffers a penalty:
- Items from higher tiers are removed first.
- If not enough items can be removed, the player receives a temporary debuff affecting random stats.
Shared Mechanic: Gospel Item Exclusivity
Players may only possess one Gospel-type item at any given time. The following items are exclusive:
- Culpability Power
- Gospel of Jealousy
- Gospel of Irresponsibility
Attempting to pick up a second Gospel-type item will fail, and a message will appear to notify the player. This enforces a deliberate choice of which "Gospel" path to follow.
🚧 Development Notice
The mod is still in active development. It may contain bugs or exhibit unintended behavior.
If you encounter any bugs or have suggestions, feel free to message me on Discord: lembont
CHANGELOG
Changelog
[1.0.5]
Fix
- Fix some issues
Added
- Add some display on modded char
[1.0.4]
Changed
- Gospel of Irresponsibility (Lunar Item) - Major Rework:
- Aura of Chaos (Enemies within 25m):
- Now grants enemies: +30% Attack Speed (further +7.5% per Lunar item owned by the holder) and +30% Movement Speed (further +7.5% per Lunar item owned by the holder).
- Critical Strike Bonus (Holder):
- Condition based on wealth/poverty removed.
- Now grants: +10% Critical Strike Chance (further +10% per Lunar item owned by the holder) and +10% Critical Strike Damage (further +10% per Lunar item owned by the holder). This bonus applies per stack of the Gospel.
- Low Health Attack Speed Bonus (Holder):
- Activates at or below 60% combined health (was 50% HP).
- Grants +0.05 flat attack speed per second while in combat.
- Bonus caps at +0.05 per Lunar item owned by the holder, with an overall cap of +0.75 total (this overall cap can be increased by +0.25 per Lunar item owned).
- Resets progressively when out of combat.
- Movement Speed Bonus (Holder):
- Now grants +25% movement speed (multiplicative) per stack of Gospel of Irresponsibility.
- Proximity Damage/Armor Effect (Holder vs Enemies within 25m):
- Holder now gains +6% total damage per nearby enemy (caps at a maximum of 3 enemies, this cap increases by +2 for each Lunar item owned by the holder). This bonus applies per stack of the Gospel.
- Holder now loses 1 flat armor per nearby enemy (this penalty is increased by +1 armor for each Lunar item owned by the holder). This penalty applies per stack of the Gospel.
- Death Penalty (Holder):
- On death, attempts to remove: 1 random Red item, OR 3 random Green items, OR 5 random White items.
- The previous debuff for failing to remove items has been removed.
- Aura of Chaos (Enemies within 25m):
Added
- New Item: Gospel of Failure (Tier 1 / White Item)
- Theme: Finding unexpected strength in moments of weakness.
- Core Mechanics:
- When hit by an enemy, one stack of this Gospel temporarily breaks, transforming into a "Broken Gospel of Failure" in your inventory.
- Upon breaking, you receive a random buff from a predefined list for 10 seconds (+5 seconds per total stack of Gospel of Failure, including broken ones).
- Possible buffs include: Increased attack speed (Energized), a Warbanner-like aura, significant health regeneration (Acrid's Poison), increased damage (Effigy of Grief's Power), 100% critical strike chance (Ocular HUD's Focus), or invisibility with increased movement speed (Stealth Kit's Haste).
- If you receive a buff you already have from this item, its duration is refreshed.
- Items break one by one. A distinct sound of shattering glass indicates when an item breaks.
- Synergy with Gospel of Culpability: If a player holding the Gospel of Culpability dies anywhere in the stage, you gain a permanent buff (until the end of the current stage) granting +15% Damage and +15 Armor.
- All "Broken" Gospels of Failure are repaired (reverting to their normal state) at the start of each new stage.
- This item is subject to the "major Gospel" exclusivity rule.
[1.0.3]
Added
- New Lunar item: Gospel of the Dreamer.
- Lunar seers offer you an additional choice.
- Added functionality for Gospel of Timidity on characters.
- Implemented a global uniqueness rule for Gospel-type items (only one of each specific Gospel per run).
Fixed
- Corrected description for Gospel of Timidity.
[1.0.2]
Fixed
- Resolved issue where Gospel of Timidity would not appear.
[1.0.1]
Added
- New Tier 1 (White) item: Gospel of Timidity.
- Periodically grants invisibility and invulnerability.
- Synergizes with nearby allies holding the Gospel of Irresponsibility for additional invisibility.
Changed
- Gospel of Irresponsibility (Lunar Item):
- Replaced the experimental global Friendly Fire mechanic with the "Aura of Chaos":
- Enemies within a 25m radius of the holder are buffed (+50% Attack Speed, +50% Movement Speed).
- Holder gains increased damage and reduced armor based on nearby enemies.
- Aura radius increased to 25m.
- Enemy attack speed bonus within aura increased to +50%.
- Enemy movement speed bonus within aura increased to +50%.
- Removed enemy damage bonus from aura.
- Replaced the experimental global Friendly Fire mechanic with the "Aura of Chaos":
[1.0.0]
Added
- New Lunar item: Gospel of Irresponsibility (Initial Version).
- Included mechanics for wealth/poverty crit bonus, low health attack speed bonus, movement speed per lunar item, death penalty, and proximity effects.
- Featured an experimental friendly fire mechanic (later replaced by Aura of Chaos).
- New Tier 2 (Green) item: Gospel of Jealousy.
- Copies random items from other players (or self if solo) at the start of each stage.
- Initial custom Tier 3 (Red) item: Culpability Power.
- Gain stacks on enemy kills for stat bonuses.
- Lose stacks on ally death, but double future gains for the stage.
- New Tier 1 (White) item: Gospel of Failure.
- Theme: Finding unexpected strength in moments of weakness.
- Core Mechanics:
- When hit by an enemy, one stack of this Gospel temporarily breaks, transforming into a "Broken Gospel of Failure" in your inventory.
- Upon breaking, you receive a random buff from a predefined list for 10 seconds (+5 seconds per total stack of Gospel of Failure, including broken ones).
- Possible buffs include: Increased attack speed (Energized), a Warbanner-like aura, significant health regeneration (Acrid's Poison), increased damage (Effigy of Grief's Power), 100% critical strike chance (Ocular HUD's Focus), or invisibility with increased movement speed (Stealth Kit's Haste).
- If you receive a buff you already have from this item, its duration is refreshed.
- Items break one by one. A distinct sound of shattering glass indicates when an item breaks.
- Synergy with Gospel of Culpability: If a player holding the Gospel of Culpability dies anywhere in the stage, you gain a permanent buff (until the end of the current stage) granting +15% Damage and +15 Armor.
- All "Broken" Gospels of Failure are repaired (reverting to their normal state) at the start of each new stage.
- This item is subject to the "major Gospel" exclusivity rule.