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LordsItemEdits
A future collection of item edits by me that makes some items more fun and/or interesting. Currently just edits Pluripotent Larva.
| Date uploaded | a year ago |
| Version | 0.1.0 |
| Download link | LordVGames-LordsItemEdits-0.1.0.zip |
| Downloads | 497 |
| Dependency string | LordVGames-LordsItemEdits-0.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.8RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
LordsItemEdits
There's a handful of items in RoR2 that I think aren't very fun/interesting or could be made more so. This mod will (eventually) have all my edits for items with that goal in mind.
Current Item Changes
| Item | New Description & Why |
|---|---|
Pluripotent Larva ![]() |
Based on the logbook entry for the item and what the person who wrote the log said, the item's original function was to revive you as a void monster. So, I've replaced the item corruption effect with that original effect! I've also made the effect more friendly by having you turn back to normal in the next stage after the item activates, since staying as a void monster for the rest of the run probably wasn't the original intention. On top of that, you're can't respawn as a void reaver since their attack is so bad to play with, but you can always re-enable it if you really want to. You also can't respawn as a barnacle for obvious reasons. Since this new effect would be VERY busted on engineer turrets, the item is now blacklisted from them. It's still possible for other AI to get the item, including Mithrix (if he manages to actually use the item before he gives you it back). Also don't worry about using another pluripotent larva while you're already a void monster, it'll still bring you back to your true original character in the next stage regardless of how many you use. |
Future Plans
- Making executive card a red item (it's basically a passive item already)
- Giving the unstable transmitter aura more use
- More(?)
CHANGELOG
0.4.3
- Fixed for newest WolfFixes update (this mod was breaking due to it)
0.4.2
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Fixed for AC patch 1
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Molten Perforator
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- Boosted damage some
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- (200% > 250% and 120% per stack > 150%)
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Electric Boomerang
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- Now can have up to 2 boomerangs out at once
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- This is to give stunning skills that do a bunch of hits more value with this item.
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- Fixed projectile not doing damage
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- (Hopefully) Fixed electric boomerang always being able to fire
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- I think this is because the mod doesn't load right in certain packs, but I haven't gotten a log for it so maybe the internal changes I've done will help it
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0.4.1
- Forgot to remove bit of SS2 support from mod description
0.4.0
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Fixed for AC release
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Removed SS2 item edits as they've been moved to LordsStarstormEdits
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Ported what was still on MonoMod to MonoDetour
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Molten Perforator
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- Reduced light intensity on the Molten Perforator explosion effect
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- Gave the molten perforator explosion a tiny increase in base size
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Electric Boomerang
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- Buffed damage a bit more
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Pluripotent Larva
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- Increased invulnerability time after respawn to help avoid your previous void life's void explosion if you have multiple plarvas
0.3.4
- Fixed for SS2 0.6.25
0.3.3
- Executive Card
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- Prevents WolfFixes from setting the cooldown to 0 which replaced the cooldown my edit sets
0.3.2
- All items
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- Fixed description edits still applying if an item's edit is disabled
0.3.1
- Electric Boomerang
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- Blacklisted it from enemies since players can't be stunned
0.3.0
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Polylute
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- Made it stack damage instead of hit count (another change to help late-game performance)
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Electric Boomerang
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- Got a damage buff, travels further and faster, and is guranteed to proc off of skills that can stun (meant to synergize with those stunning skills instead of being a perma-stun and proc chain beast)
0.2.1
- Changed package description (forgot to earlier)
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- I'll update the icon later idc rn
0.2.0
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Void Dios
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- Made the void ally you spawn in as have 50% less hp because the normal hp made you insanely tanky if you had pearls and was super OP with nkuhanas
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ATG
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Armed Backpack (Starstorm 2)
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- Made missiles fire out like plasma shrimp does in order to help peformance late-game
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Pocket I.C.B.M
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- Affected missiles deal triple damage instead of firing 2 extra missiles to help performance late-game
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- Supports other generic missiles and a few modded skills that had an ICBM effect
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Erratic Gadget (Starstorm 2)
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- Fixed some erratic gadget chain lightning procs being able to infinitely proc chain with itself and other procs
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- Affected lightning procs get their damage doubled instead of double proccing to help performance late-game
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Molten Perforator
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- Makes enemies explode in a 16m radius that also scales with enemy size (mainly helps performance but also helps balance a bit)
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Executive Card
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- Now works more like an actual equipment (with an 80 second cooldown): Gain 2 stacks of a buff and buying something uses up a stack of the buff to do the normal executive card effect
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Bottled Chaos
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- Now also gives a 35% equipment cooldown reduction (cooldown reduction does not stack)
0.1.0
- First W.I.P release
