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LordVGames-LordsItemEdits-0.3.0 icon

LordsItemEdits

A W.I.P collection of item edits by me that makes some items more fun, interesting, and/or better for performance. Supports some Starstorm 2 items!

Date uploaded a year ago
Version 0.3.0
Download link LordVGames-LordsItemEdits-0.3.0.zip
Downloads 105
Dependency string LordVGames-LordsItemEdits-0.3.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
MonoDetour-MonoDetour_BepInEx_5-0.7.8 icon
MonoDetour-MonoDetour_BepInEx_5

HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.

Preferred version: 0.7.8
RiskofThunder-R2API_Core-5.1.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.6
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1

README

LordsItemEdits

There's a lot of items in RoR2, but some of them either aren't very fun/interesting or can cause performance problems late-game. This mod will (eventually) have all my edits for items that fix one or both of those problems. All item edits can be configured on/off, with some having an additional setting or 2.

Current Item Changes

Item New Description & Why
ATG

NO IN-GAME DESCRIPTION CHANGE

All I've done to ATG is make the missiles work more like plasma shrimp, where they have a much shorter time to fly to the targeted enemy and are much less of a burden on performance compared to normal missiles.
Bottled Chaos

image

Bottled chaos gets a good equipment cooldown reduction added to it. Not only does it help make your current equipment more useful, but it also helps bottled chaos work with itself since you'll be using your equipment more often now.
Electric Boomerang

image

Not only did electric boomerang do a lot of proccing, it was pretty much the perma-stunning item, as you usually needed only 1 electric boomerang with some consistent attacking and a few attack speed items to practically make any stunnable enemy useless. I wanted it to be able to do good damage, just with less procs and less perma-stun. So, I've made it guranteed to proc off of skills that can stun. Not only that, but it also got a damage buff, it can travel further and faster, and it actually makes a sound when it hits an enemy to make it more satisfying to use. The whole "skills that can stun" thing means that the enemy doesn't have to actually get stunned for this to proc, the skill just has to have to ability to stun, so this will still proc off of bosses hit with a stunning skill.
Executive Card



Executive card now works more like an actual equipment and less like an elite aspect. The core functionality of getting more items from multi-shops and getting some money back from purchases is still there, but it's limited by the equipment's 80 second cooldown. Yes this is an equipment and not a normal item but shush it's close enough.
Molten Perforator

image

Molten perforator is one of the few items that are a huge contributor to lag late-game. The item was kindof a mix between a single-target and AoE damage item, so I've designed this new iteration of molten perforator to be like that, albeit maybe more AoE than single target.
Pluripotent Larva

Risk_of_Rain_2_c44h7pAJHS

Based on the logbook entry for the item and what the person who wrote the log said, the item's original function was to revive you as a void monster. So, I've replaced the item corruption effect with that original effect!

I've also made the effect more friendly by having you turn back to normal in the next stage after the item activates, since staying as a void monster for the rest of the run probably wasn't the original intention. On top of that, you're can't respawn as a void reaver since their attack is so bad to play with, but you can always re-enable it if you really want to. You also can't respawn as a barnacle for obvious reasons.

Since this new effect would be VERY busted on engineer turrets, the item is now blacklisted from them. It's still possible for other AI to get the item, including Mithrix (if he manages to actually use the item before he gives you it back). Also don't worry about using another pluripotent larva while you're already a void monster, it'll still bring you back to your true original character in the next stage regardless of how many you use.
Pocket I.C.B.M

image

Pocket I.C.B.M is another huge contributor to lag late-game with how many extra missiles it creates that then cause more proc chains leading to more lag. Now, the damage of fired missiles is tripled instead of firing 2 others, effectively being the same damage increase (although there's a damage loss with less proc chains, but tbh that's for the better)
Polylute

image

To add to the item changes done mainly for late-game performance, I've made polylute stack damage instead of hit count. Effectively the same damage, but with less proc chains, so there's less lag and (kinda?) better balance.

Current Modded Item Changes

Item New Description & Why
Armed Backpack (Starstorm 2)

texIconArmedBackpack
NO IN-GAME DESCRIPTION CHANGE

I did the same change to this that I did to ATG: made missiles fired by this also work like plasma shrimp. This didn't really need the change, but I thought "eh why not", plus it can be toggled off if you don't want this.
Erratic Gadget (Starstorm 2)

texIconPickupErraticGadget
Risk_of_Rain_2_JiCYLIy2YT

I did a change to this similar to pocket I.C.B.M: swap out the extra procs for a damage multiplier. Erratic gadget doubled most lightning procs, so now it doubles the damage for some lightning procs instead which should help with late-game performance some. Erratic gadget's own proc effect is unchanged.

Future Item Edit Plans

  • Stun Grenade
  • Planula
  • Unstable Transmitter
  • More(?)

CHANGELOG

0.4.3

  • Fixed for newest WolfFixes update (this mod was breaking due to it)

0.4.2

  • Fixed for AC patch 1

  • Molten Perforator

    • Boosted damage some
    • (200% > 250% and 120% per stack > 150%)
  • Electric Boomerang

    • Now can have up to 2 boomerangs out at once
      • This is to give stunning skills that do a bunch of hits more value with this item.
    • Fixed projectile not doing damage
    • (Hopefully) Fixed electric boomerang always being able to fire
      • I think this is because the mod doesn't load right in certain packs, but I haven't gotten a log for it so maybe the internal changes I've done will help it

0.4.1

  • Forgot to remove bit of SS2 support from mod description

0.4.0

  • Fixed for AC release

  • Removed SS2 item edits as they've been moved to LordsStarstormEdits

  • Ported what was still on MonoMod to MonoDetour

  • Molten Perforator

    • Reduced light intensity on the Molten Perforator explosion effect
    • Gave the molten perforator explosion a tiny increase in base size
  • Electric Boomerang

    • Buffed damage a bit more
  • Pluripotent Larva

    • Increased invulnerability time after respawn to help avoid your previous void life's void explosion if you have multiple plarvas

0.3.4

  • Fixed for SS2 0.6.25

0.3.3

  • Executive Card
    • Prevents WolfFixes from setting the cooldown to 0 which replaced the cooldown my edit sets

0.3.2

  • All items
    • Fixed description edits still applying if an item's edit is disabled

0.3.1

  • Electric Boomerang
    • Blacklisted it from enemies since players can't be stunned

0.3.0

  • Polylute

    • Made it stack damage instead of hit count (another change to help late-game performance)
  • Electric Boomerang

    • Got a damage buff, travels further and faster, and is guranteed to proc off of skills that can stun (meant to synergize with those stunning skills instead of being a perma-stun and proc chain beast)

0.2.1

  • Changed package description (forgot to earlier)
    • I'll update the icon later idc rn

0.2.0

  • Void Dios

    • Made the void ally you spawn in as have 50% less hp because the normal hp made you insanely tanky if you had pearls and was super OP with nkuhanas
  • ATG

  • Armed Backpack (Starstorm 2)

    • Made missiles fire out like plasma shrimp does in order to help peformance late-game
  • Pocket I.C.B.M

    • Affected missiles deal triple damage instead of firing 2 extra missiles to help performance late-game
    • Supports other generic missiles and a few modded skills that had an ICBM effect
  • Erratic Gadget (Starstorm 2)

    • Fixed some erratic gadget chain lightning procs being able to infinitely proc chain with itself and other procs
    • Affected lightning procs get their damage doubled instead of double proccing to help performance late-game
  • Molten Perforator

    • Makes enemies explode in a 16m radius that also scales with enemy size (mainly helps performance but also helps balance a bit)
  • Executive Card

    • Now works more like an actual equipment (with an 80 second cooldown): Gain 2 stacks of a buff and buying something uses up a stack of the buff to do the normal executive card effect
  • Bottled Chaos

    • Now also gives a 35% equipment cooldown reduction (cooldown reduction does not stack)

0.1.0

  • First W.I.P release