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LordVGames-NoProcChainsArtifact-1.0.2 icon

NoProcChainsArtifact

Adds an artifact that practically disables proc chains and prevents most items from starting a proc chain. Configurable!

Date uploaded 2 years ago
Version 1.0.2
Download link LordVGames-NoProcChainsArtifact-1.0.2.zip
Downloads 95
Dependency string LordVGames-NoProcChainsArtifact-1.0.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6

README

Artifact of the Unchained

This artifact prevents proc chains from happening with multiple on-hit items (ATG, charged perforator, polylute, etc.) along with removing the ability to proc on-hit items for pretty much all damaging equipment and for certain items that hit enemies for you (razorwire, unstable tesla coil, etc.)

artifactoftheunchainednew

Configuration

There are also some items whose ability to proc your items I left configurable:

  • All damaging equipment items (off by default)
  • Shuriken (off by default)
  • Egocentrism (off by default)
  • Genesis Loop (on by default)
  • Malachite & Perfected elite passive attacks (on by default)

I also made it configurable whether or not procs are able to crit or not, allowed by default. IIRC procs couldn't crit in ror1 & rorr, so it's an option for those who want it.

Along with all that, if everyone in a multiplayer game changes a config option for the artifact using Risk of Options, config options can be changed mid-run! Best to do it in the bazaar or just somewhere where there's no combat going on to prevent any errors.

Items unaffected

Sadly I couldn't figure out how to do make every item unable to proc, though. These are the only ones that AFAIK I'm unable to prevent proccing on-hit items without modifying the items directly:

  • Headstompers
  • Cryptic Source from Starstorm 2

I was also unable to let twisted elite effects proc items, as it's internally seen as razorwire which this artifact prevents from proccing items. That means this artifact indirectly nerfs twisted elites!

Bugs/Suggestions

Due to the way this artifact works I have a feeling that either the procs from some mod somewhere gets turned off when it shouldn't, or I missed an item that needs to be explicitly checked for to prevent item proccing.

So, if you have a suggestion, found a bug, or found an item that isn't supported by the artifact, feel free to either ping me (lordvgames) in the ror2 modding discord or make a github issue here. This mod also uses a language file, so (I'm pretty sure) anyone can contribute and add a translation for the mod if they want.

CHANGELOG

1.2.1

Aspect attacks config supports the new gilded spike attack now (i forgot) More checks for monsters' items proccing their other items Equipment procs config is enabled by default now

1.2.0

Mod reworked internally, it also now uses the new DamageSource system meaning EVERY item attack's proc coefficient can be removed when it couldn't before!

  • The way the mod detects when damage is taken has also changed, multiplayer seems fine but if there are problems let me know

Added a config options for missiles in general

  • This does not affect ATG but will affect Disposable Missile Launcher and Starstorm 2's Armed Backpack

1.1.4

Made Sawmerang and Electric Boomerang separate config options that are on by default (they both have built-in on-hit effects that don't work when their proc coefficient is 0, so AFAIK i have to let them proc items)

1.1.3

Added support for SivsContentPack's yellow items

1.1.2

SS2's haunted lamp item is accounted for

Fixed sulfur pods not inflicting their debuff

1.1.1

The artifact now accounts for boss items added by EnemiesReturns

1.1.0

A bunch of survivors had one or more abilities that would never proc items due to the artifact:

  • Huntress
  • Bandit
  • MUL-T
  • Acrid
  • SS2's Executioner

All of which are now fixed Fireworks config default was also set to disabled because i forgot icbm + plimp + fireworks combo exists lmao

1.0.5

  • Made fireworks proccing items configurable, on by default
  • Fixed some of Miner's abilities not proccing anything

1.0.4

  • Fixed electric boomerang not stunning anything
  • Equipment procs config now also prevents preon accumulator procs (i forgot it existed)

1.0.3

  • Fixed void fog (and possibly other damage sources not from an enemy/item) erroring out and not damaging anything

1.0.2

  • Improved the artifact's enabled & disabled icons

1.0.1

Fixed the following:

  • Blood shrines not damaging the player
  • Glacial elite death explosions not freezing the player
  • Nemesis Enforcer's hammer slam in the minigun stance not proccing anything

1.0.0

  • First release