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CommandoDrone
Gen. HARD-HAT, reporting for duty, ready to lead his squad into the fray
| Date uploaded | a week ago |
| Version | 0.1.3 |
| Download link | Luc-CommandoDrone-0.1.3.zip |
| Downloads | 323 |
| Dependency string | Luc-CommandoDrone-0.1.3 |
This mod requires the following mods to function
RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.49.0README
CommandoDrone
General Hardhat is a no-nonsense general, leading his squad of drones into the fray. Created by one of the survivors during the events of Risk of Rain 1, they still strive to save their long gone creator.
He flies freely: Holdd space to ascend, and sprint to descend. Always sprints while moving forward.
Requires Alloyed Collective.
| Skill | Description |
|---|---|
| Wingmen (passive) | Start with Pvt. P4RTS, a Gunner Drone with a sniper rifle that fires a piercing rebar shot for 500% damage every 8s, and Sgt. SCRAP-SPER, a Junk Drone that lobs a ball of junk for 300% damage every 5s and flies Bombing Runs (dash dropping 10 bombs for 100% each, 7s cooldown) over enemies. Both inherit one stack of each of your items, plus one per Drone Combiner upgrade. Destroyed wingmen repair after 30 seconds. |
| Burst Fire | Fire a burst of bullets from his gripper arm. Fires faster with attack speed. |
| Blowtorch | Ignite. Burn enemies at close range with the blowtorch arm. 5s cooldown. |
| Covering Fire | Launch a missile from yourself and every drone you own, for 300% damage each (works with Pocket ICBM). 2 charges, 10s cooldown. |
| UPGRADE! | You and your drones get +20% movement speed, +20% attack speed and 50% reduced cooldowns for 8 seconds. 20s cooldown. |
Credits
The hard hat, toolbox and wrench are from the Drone Repair Kit display in RiskyClassicItems (Classic Items Returns), used with the author's permission.
Bug Reporting
For any bugs, please contact the magical teratoma on discord. I am in the ROR modding discord as well, so you can ping me there.
Planned bug fixes and features:
- Possibly a new primary and shift ability to add some originality.
- Backup mag charges are now instantly used when you use the ability, which is not intentional.
- More drones?
Changelog
0.1.0 - Initial release.
0.1.1 - Text fixes.
0.1.2 - Covering Fire holds 2 charges and uses one per key press. The Blowtorch flame is visible again.
0.1.3 - Fixed Spare Drone Parts' chaingun and all shield overlays (plimp, psg, etc) being far too large on the drones. Burning and other surface effects now (should) show on the drone models.
CHANGELOG
Changelog
0.1.5
- New survivor: Coach HAT-TRICK, an old Transport drone with a tactics board, a yellow card and a lot of opinions.
- Lore and logbook entries for Coach HAT-TRICK, the Soccer Drones and the Referee Drone.
- Hard Tackle and Cutlass Charge no longer get bent off course or stopped dead by bumps and slopes; they slide along terrain and carry on straight.
- Survariants is now optional: without it, Capt. ARGH-HAT and Coach HAT-TRICK are separate survivors.
- Every ability is now one use per press, however long it's held, so Backup Magazine charges aren't all spent at once. Drone allies wait half a cooldown between charges.
- New experimental wingman pick: R0CK-Y (off by default), a boxer drone who shuffles into enemies' faces, taunts them, blocks everything they throw at his front and punches it back for double.
- New wingman pick: Referee Drone, who throws his offside flag at enemies, taunts with his whistle and hands out red cards to up to 4 enemies at once.
- New wingman pick: Soccer Drones Cristiano Dronaldo and Wayne Drooney, a pair who slide tackle enemies and pass a ball around until it's ready for a 1500% damage shot.
0.1.4
- New variant: Capt. ARGH-HAT, a pirate drone with Flintlock, Fake Treasure, Cutlass Charge and Cannonball!, and a crew of Cook Hector or the Scallywag Twins. Needs Survariants (now a dependency).
- Wingmen are now picked in two Drone rows in the loadout, instead of always being Pvt. P4RTS and Sgt. SCRAP-SPER.
- New experimental wingmen: Lt. W1NG-NUT (Gen. HARD-HAT) and the Galley de Ruyter (Capt. ARGH-HAT). Off by default; turn on Experimental content in the config or in Risk of Options.
- Burst Fire is replaced by Stun Shot: a Power Tazer for 150% damage that shocks for 2 seconds.
- Covering Fire is replaced by Rocket Run: dash forward firing 3 missiles, plus one from every drone you own, for 300% damage each. 2 charges.
- Blowtorch has been nerfed to 1200% damaage instead of 2000%
- Destroyed wingmen now crash into a wreck that repairs itself over 30 seconds, then takes off again from where it fell. (Same as operator because it feels better to me than just appearing)
- Risk of Options support (optional).
0.1.3
- Fixed Spare Drone Parts' chaingun and all shield overlays (plimp, psg, etc) being far too large on the drones.
- Burning and other surface effects now (should) show on the drone models.
0.1.2
- Covering Fire holds 2 charges and uses one per key press.
- The Blowtorch flame is visible again.
0.1.1
- Text fixes.
0.1.0
- Initial release.