Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CommandoDrone
Gen. HARD-HAT, reporting for duty, ready to lead his squad into the fray
| Date uploaded | 2 days ago |
| Version | 0.1.5 |
| Download link | Luc-CommandoDrone-0.1.5.zip |
| Downloads | 439 |
| Dependency string | Luc-CommandoDrone-0.1.5 |
This mod requires the following mods to function
RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.49.0README
CommandoDrone
None of the new things have been tested in multiplayer. Please contact me if anything is wrong (see the bottom).
NOW WITH... FOOTBALL... AND PIRATES!
General Hardhat is a no-nonsense general, leading his squad of drones into the fray. Created by one of the survivors during the events of Risk of Rain 1, they still strive to save their long gone creator.
He flies freely: Hold space to ascend, and sprint to descend. Always sprints while moving forward.
Requires Alloyed Collective.
| Skill | Description |
|---|---|
| Wingmen (passive) | Start with two drones, picked in the loadout's Drone rows: Pvt. P4RTS, a Gunner Drone with a sniper rifle that fires a piercing rebar shot for 500% damage every 8s; Sgt. SCRAP-SPER, a Junk Drone that lobs a ball of junk for 300% damage every 5s and flies Bombing Runs (dash dropping 10 bombs for 100% damage each, 7s cooldown) over enemies. Both inherit one stack of each of your items, plus one per Drone Combiner upgrade. Destroyed wingmen crash into a wreck that repairs itself over 30 seconds, then flies again. |
| Stun Shot | Shocking. Fire a small Power Tazer for 150% damage, once per second. Stuns for up to 2 seconds. |
| Blowtorch | Ignite. Burn enemies at close range with a blowtorch for 1200% damage. 5s cooldown. |
| Rocket Run | Dash forward, firing 3 missiles along the way, plus one from every drone you own, for 300% damage each. 2 charges, 10s cooldown. |
| UPGRADE! | You and your drones get +20% movement speed, +20% attack speed and 50% reduced cooldowns for 8 seconds. 20s cooldown. |
Variant: Capt. ARGH-HAT
With Survariants installed, pick him in the Variants tab of Gen. HARD-HAT; without it he's a survivor of his own. A pirate drone with a flintlock, a cutlass and a cannon slung underneath. Sails with two crew picks: Cook Hector, the Scallywag Twins Sam (blunderbuss) and Will (cutlass), who count as one pick.
| Skill | Description |
|---|---|
| Flintlock | Fire a single shot for 200% damage, once per second. |
| Fake Treasure | Throw a treasure chest stuffed with gold and TNT that sticks to terrain and enemies; press again to blow it up for 400% damage in a 14m radius. Detonating costs no charge. 8s cooldown. |
| Cutlass Charge | Dash forward through enemies, slashing them for 400% damage. 6s cooldown. |
| Cannonball! | Fire a cannonball for 900% damage that pierces enemies and keeps bouncing off terrain for 3 seconds. 12s cooldown. |
Coach HAT-TRICK
An old Transport drone in a long coat. Years upon years of match footage have made him a tactical genius, but a disagreeable one at best. Like Capt. ARGH-HAT, he's in the Variants tab with Survariants and a survivor of his own without it. Fields his team in two Drone rows: by default a pair of Soccer Drones and the Referee Drone.
| Skill | Description |
|---|---|
| Tactical Toss | Throw the tactics board up to 25m and back, piercing enemies for 150% damage each way. Every third throw deals 300% damage. |
| Complain to the Ref | The Referee shows the targeted enemy a yellow card for 450% damage, and their next 3 hits taken deal 2x damage. With no Referee around, you throw it yourself. 8s cooldown. |
| Hard Tackle | Dash forward, passing through enemies and tackling them for 300% damage. 6s cooldown. |
| Tactical Switch | Switch your whole team's play, which lasts until you switch again. Offensive: +25% damage dealt, +35% damage taken, 50% less regen and healing, and your drones fly lower and chase further. Defensive: -25% damage taken, -30% damage dealt, 2% healing per second, and your drones stay close. 10s cooldown. |
Soccer Drones
Coach HAT-TRICK's pick that brings two drones, Cristiano Dronaldo and Wayne Drooney. They slide tackle enemies for 250% damage every 6 seconds, and pass a ball between them every 1.5 seconds, storing 150% damage per pass. At 1500% the next pass is a shot at the enemy with the most health in sight within 60m. Picking them in both Drone rows means four drones sharing one ball: every drone over 2 adds 30% ball speed and 500% shot damage.
Referee Drone
Another of Coach HAT-TRICK's picks. He throws his offside flag at enemies for 250% damage every 1.5 seconds, faster with attack speed. Every 12 seconds he blows his whistle for 100 armor and taunts enemies within 35m for 4 seconds. Every 10 hits he takes, he shows up to 4 enemies in sight within 40m a red card, bosses first. It deals 900% damage to each, and their skills are disabled for 8 seconds. He is a Healing Drone in a referee's shirt, so the Drone Combiner upgrades him with Healing Drones.
Experimental
Lt. W1NG-NUT, the Galley de Ruyter and R0CK-Y are experimental: they are off by default. Turn on Experimental content in the config, or in the Mod Options menu with Risk of Options, and restart the game.
Credits
The hard hat, toolbox and wrench are from the Drone Repair Kit display in RiskyClassicItems (Classic Items Returns), used with the author's permission.
Bug Reporting
For any bugs, please contact the magical teratoma on discord. I am in the ROR modding discord as well, so you can ping me there. Feedback is always welcome! If you have any ideas or feel like rambling, feel free to contact me.
CHANGELOG
Changelog
0.1.5
- New survivor: Coach HAT-TRICK, an old Transport drone with a tactics board, a yellow card and a lot of opinions.
- Lore and logbook entries for Coach HAT-TRICK, the Soccer Drones and the Referee Drone.
- Hard Tackle and Cutlass Charge no longer get bent off course or stopped dead by bumps and slopes; they slide along terrain and carry on straight.
- Survariants is now optional: without it, Capt. ARGH-HAT and Coach HAT-TRICK are separate survivors.
- Every ability is now one use per press, however long it's held, so Backup Magazine charges aren't all spent at once. Drone allies wait half a cooldown between charges.
- New experimental wingman pick: R0CK-Y (off by default), a boxer drone who shuffles into enemies' faces, taunts them, blocks everything they throw at his front and punches it back for double.
- New wingman pick: Referee Drone, who throws his offside flag at enemies, taunts with his whistle and hands out red cards to up to 4 enemies at once.
- New wingman pick: Soccer Drones Cristiano Dronaldo and Wayne Drooney, a pair who slide tackle enemies and pass a ball around until it's ready for a 1500% damage shot.
0.1.4
- New variant: Capt. ARGH-HAT, a pirate drone with Flintlock, Fake Treasure, Cutlass Charge and Cannonball!, and a crew of Cook Hector or the Scallywag Twins. Needs Survariants (now a dependency).
- Wingmen are now picked in two Drone rows in the loadout, instead of always being Pvt. P4RTS and Sgt. SCRAP-SPER.
- New experimental wingmen: Lt. W1NG-NUT (Gen. HARD-HAT) and the Galley de Ruyter (Capt. ARGH-HAT). Off by default; turn on Experimental content in the config or in Risk of Options.
- Burst Fire is replaced by Stun Shot: a Power Tazer for 150% damage that shocks for 2 seconds.
- Covering Fire is replaced by Rocket Run: dash forward firing 3 missiles, plus one from every drone you own, for 300% damage each. 2 charges.
- Blowtorch has been nerfed to 1200% damaage instead of 2000%
- Destroyed wingmen now crash into a wreck that repairs itself over 30 seconds, then takes off again from where it fell. (Same as operator because it feels better to me than just appearing)
- Risk of Options support (optional).
0.1.3
- Fixed Spare Drone Parts' chaingun and all shield overlays (plimp, psg, etc) being far too large on the drones.
- Burning and other surface effects now (should) show on the drone models.
0.1.2
- Covering Fire holds 2 charges and uses one per key press.
- The Blowtorch flame is visible again.
0.1.1
- Text fixes.
0.1.0
- Initial release.