Decompiled source of SacrificeItemSpawn v1.1.5

SacrificeItemSpawn.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2.Artifacts;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SacrificeItemSpawn")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SacrificeItemSpawn")]
[assembly: AssemblyTitle("SacrificeItemSpawn")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SacrificeItemSpawn
{
	[BepInPlugin("com.nickn.sacrificeitemspawn", "Sacrifice Item Spawn", "1.1.5")]
	public sealed class SacrificeItemSpawnPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(SacrificeArtifactManager), "OnServerCharacterDeath")]
		private static class SacrificeDropPositionPatch
		{
			[HarmonyPrefix]
			private static void RecordExistingDroplets(out HashSet<PickupDropletController> __state)
			{
				__state = new HashSet<PickupDropletController>(Object.FindObjectsOfType<PickupDropletController>());
			}

			[HarmonyPostfix]
			private static void MoveNewDroplets(HashSet<PickupDropletController> __state)
			{
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				if (!IsSacrificeActive())
				{
					return;
				}
				PickupDropletController[] array = Object.FindObjectsOfType<PickupDropletController>();
				foreach (PickupDropletController val in array)
				{
					if (Object.op_Implicit((Object)(object)val) && !__state.Contains(val))
					{
						((Component)val).transform.position = GetNearestPlayerDropPosition(((Component)val).transform.position);
					}
				}
			}
		}

		[HarmonyPatch(typeof(PickupDropletController), "Start")]
		private static class LunarCoinDropPositionPatch
		{
			[HarmonyPostfix]
			private static void MoveLunarCoinDroplet(PickupDropletController __instance)
			{
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				if (NetworkServer.active && IsSacrificeActive())
				{
					PickupIndex val = PickupCatalog.FindPickupIndex("LunarCoin");
					PickupIndex pickupIndex = __instance.pickupIndex;
					if (!(pickupIndex != val) || IsEliteAspect(pickupIndex))
					{
						((Component)__instance).transform.position = GetNearestPlayerDropPosition(((Component)__instance).transform.position);
					}
				}
			}
		}

		[HarmonyPatch(typeof(BossGroup), "DropRewards")]
		private static class BossRewardDropPositionPatch
		{
			[HarmonyPrefix]
			private static void RecordExistingDroplets(out HashSet<PickupDropletController> __state)
			{
				__state = new HashSet<PickupDropletController>(Object.FindObjectsOfType<PickupDropletController>());
			}

			[HarmonyPostfix]
			private static void MoveNewBossRewardDroplets(HashSet<PickupDropletController> __state)
			{
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				if (!IsSacrificeActive())
				{
					return;
				}
				PickupDropletController[] array = Object.FindObjectsOfType<PickupDropletController>();
				foreach (PickupDropletController val in array)
				{
					if (Object.op_Implicit((Object)(object)val) && !__state.Contains(val))
					{
						((Component)val).transform.position = GetNearestPlayerDropPosition(((Component)val).transform.position);
					}
				}
			}
		}

		public const string PluginGuid = "com.nickn.sacrificeitemspawn";

		public const string PluginName = "Sacrifice Item Spawn";

		public const string PluginVersion = "1.1.5";

		private const float DropOffset = 2f;

		private Harmony? harmony;

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmony = new Harmony("com.nickn.sacrificeitemspawn");
			harmony.PatchAll();
		}

		private void OnDestroy()
		{
			Harmony? obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		private static bool IsEliteAspect(PickupIndex pickupIndex)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Invalid comparison between Unknown and I4
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Invalid comparison between Unknown and I4
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
			if (pickupDef == null)
			{
				return false;
			}
			if ((int)pickupDef.itemIndex != -1)
			{
				ItemDef itemDef = ItemCatalog.GetItemDef(pickupDef.itemIndex);
				if (itemDef != null && ((Object)itemDef).name.StartsWith("ZetAspect", StringComparison.Ordinal))
				{
					return true;
				}
			}
			if ((int)pickupDef.equipmentIndex == -1)
			{
				return false;
			}
			EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(pickupDef.equipmentIndex);
			if (equipmentDef == null)
			{
				return false;
			}
			if (((Object)equipmentDef).name.StartsWith("ZetAspect", StringComparison.Ordinal))
			{
				return true;
			}
			foreach (EliteIndex elite in EliteCatalog.eliteList)
			{
				EliteDef eliteDef = EliteCatalog.GetEliteDef(elite);
				if (eliteDef != null && (Object)(object)eliteDef.eliteEquipmentDef == (Object)(object)equipmentDef)
				{
					return true;
				}
			}
			return false;
		}

		private static bool IsSacrificeActive()
		{
			return Object.op_Implicit((Object)(object)RunArtifactManager.instance) && RunArtifactManager.instance.IsArtifactEnabled(Artifacts.Sacrifice);
		}

		private static Vector3 GetNearestPlayerDropPosition(Vector3 originalPosition)
		{
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			CharacterBody val = null;
			float num = float.PositiveInfinity;
			foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
			{
				CharacterBody body = instance.master.GetBody();
				if (body != null && body.healthComponent.alive)
				{
					Vector3 val2 = body.corePosition - originalPosition;
					float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
					if (sqrMagnitude < num)
					{
						val = body;
						num = sqrMagnitude;
					}
				}
			}
			if (val == null)
			{
				return originalPosition;
			}
			return val.corePosition + ((Component)val).transform.right * 2f;
		}
	}
}