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SatoruGojo
Satoru Gojo as a playable survivor, and the library the other three Jujutsu Survivors are built on. Install this on its own for Gojo alone.
By Marmennz
| Date uploaded | 5 days ago |
| Version | 1.1.7 |
| Download link | Marmennz-SatoruGojo-1.1.7.zip |
| Downloads | 3437 |
| Dependency string | Marmennz-SatoruGojo-1.1.7 |
This mod requires the following mods to function
RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.43.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5README
Satoru Gojo
The strongest sorcerer, as a playable survivor. Steerable Red and Blue orbs, flight, self-healing, Hollow Purple as a charged ultimate, and Unlimited Void. Fragile, but he carries a barrier and a field that slows what comes near him.
Install it on its own for Gojo alone. It is also the library Ryomen Sukuna is built on, so if you want him too, the mod manager pulls this in for you.
Cursed energy
One purple bar above the skill row. It refills on its own, faster on melee hits and kills. A skill you cannot afford does not fire and does not go on cooldown. The maximum grows with your level, so the ultimates — priced as a share of the pool rather than a flat cost — stay usable at every level.
Skills
| Slot | Skill |
|---|---|
| M1 | Cursed technique, at range |
| M2 | Blue, a pull that gathers what it catches |
| Shift | Instant Transmission, a step behind your target — or Infinity, which heals |
| R | Hollow Purple, charged |
| Side skill 1 | Reversal Red |
| Domain | Unlimited Void |
Controls
| Action | Key |
|---|---|
| Side skill 1 | Mouse4 |
| Side skill 2 | Mouse5 |
| Domain expansion | T |
| Flight | Jump, release, jump again in the air |
| Flight up / down / exit | Space / Ctrl / double Space |
The orbs: hold the side button, steer with your aim, the mouse wheel pushes them further away or pulls them back. The camera stays free.
All keys can be rebound in the config.
Skins
Five, picked in the ordinary skin selector.
Settings
Under Mod Options if you have Risk of Options installed, and in
BepInEx/config/dev.marmennz.satorugojo.cfg either way. Black Flash chance and
multiplier, the side skill keys, model scales and the title screen line-up.
Multiplayer
Everyone in the lobby needs the same version of this package. A character package built against a different version of it will be refused by the lobby check.
Donations
Not asked for and not needed — the mod is free and stays free. If you would like to anyway:
| Solana | RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw |
| Ethereum | 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA |
Credits
Made by Marmennz. Bugs, requests and screenshots:
Discord, or u723bh87_ directly.
Model and audio sources are listed in MODEL_SOURCE.md and AUDIO_SOURCES.md,
shipped alongside this file. Rights to Jujutsu Kaisen and to the original game
assets belong to their owners; nothing here is sold.
CHANGELOG
Changelog
Newest release first. The long version, with the reasoning behind every entry,
is CHANGELOG.md in the repository.
1.2.3
Hollow Purple: the incantation no longer runs the bar dry before it ends
The charge and the four spoken lines were taking energy at the same time, and the bar ran out around the third line — so unless you started the cast on a full pool, the sphere threw itself before Gojo could finish speaking.
The charge now draws nothing at all while he is speaking: the four lines are what the technique is paid with. Each one he finishes takes a quarter of the price, and the fourth leaves him exactly his reserve — so a full incantation costs what a full charge always cost, in four steps you can watch, and can no longer be cut short by an empty bar. The lines are priced as a share of the pool now instead of a flat five, which had stopped meaning anything by the second stage.
1.2.2 — bug fixes
- The Skills tab in character select was blank, for every survivor in the game.
- The mod's dust and sparks logged an engine error on every frame they drew.
- Hardened against the two ways the HUD has vanished before, including when a character package is older than the shared library.
1.2.1
- Fixed: your own character could go invisible to you for the rest of a life. The camera coming right up against you before your outfit was on switched every mesh off, and nothing was left to switch them back.
- Fixed: launching Risk of Rain 2 without the mod wiped your Eclipse
levels. They are kept alongside the mod now and put back next time. Ones
already lost cannot be recovered from the save, but can be typed into
BepInEx/config/dev.marmennz.satorugojo.eclipse.cfgonce. - The listing icon is the close-cropped portrait character select draws, not the wider panel that was unreadable at mod-list size.
1.2.0 — two new survivors, and Mahoraga
New survivor — Yuji Itadori
No technique of his own, so he throws himself at things. His Black Flash chance is several times everyone else's, and landing one puts him in the flow — a streak that heals him, hardens him, and at the top refuses a killing blow. Seven outfits.
M1 M2 Shift |
Divergent Fist, a rising Manji Kick, and a Rush that can be aimed straight up |
R |
Black Flash — a guaranteed one — or Soul Strike, which lands through armour and any block |
Mouse4 Mouse5 |
Piercing Blood, the lance; and Divergent Quake or Scissors, one flat cut across |
T |
A domain that deals no damage at all — everything inside simply stops fighting |
New survivor — Aoi Todo
The heaviest and best armoured of the set, and the only one who does not travel by running: he throws a stone, marks what he wants moved, and claps it to whatever he is looking at — himself, a teammate, or whatever is killing him. Two outfits.
M1 M2 |
Four blows in a run; and an Overhead Smash that, pressed in the air, comes down the way he is facing and lands harder the further he fell |
Shift |
Boogie Woogie: Stone — a thrown destination |
R |
Plus Ultra — a dash whose kick is always a Black Flash. Hold it to go further |
Mouse4 Mouse5 |
Mark what you want moved, and the clap that moves it. Marking is free; no cooldown on either |
| — | No domain, and no fall damage from any height |
New — Divine General Mahoraga
He is not a skill and belongs to nobody. A shrine rolls on about a third of
stages; turning its wheel opens it, and what comes out is on the monster team
and adapts to whatever you are killing him with, so the answer is more than
one thing, or speed. He drops the Ring of the Divine General, a red item, so
any survivor in the game can keep him. Stacks make him stronger, never more
numerous. G sends him away and puts his wheel on you instead.
New — the X key, on everybody
One binding, four answers — the kit you already have, done a different way. Gojo turns both colours inward; Sukuna skates on his own cuts; Yuji borrows Sukuna's reach for fists that land nearly twice as far out; Todo's clap trades the two places instead of the two things standing in them.
Satoru Gojo
- Flight has weight — it pulls up and leans into a turn, and he lies back on air with his hands in his pockets.
- Unlimited Void deepens with the run — a tenth-stage domain is a dark room where a first-stage one is a pale bubble. Look only; no numbers changed.
- Fixed: Blue pulled once and then threw you across the room, the void missed some of what stood in it, and his skins were seven different heights with icons drawn on top of one another.
Everything
- Spending cursed energy in a burst makes it dearer for a few seconds — up to twice the printed cost, falling back off over a few seconds of not spending, with the bar turning towards ember while it stands. No price changed, and it can be switched off in the settings.
- Todo's three fighting buttons cost cursed energy now. They were the only ones that did not. Drained rather than gated, so an empty bar never stops him punching.
- Every effect rebuilt and every skill icon redrawn, new walking and running for all four, bodies that fall over when they die, and a title screen that is a posed picture instead of a row.
1.1.7 — Gojo comes off the borrowed rig
- The package no longer ships anybody else's asset bundles.
- Two more outfits: Day Off and Shirtsleeves.
- Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.
1.1.6 — Hollow Purple, built out of the two colours
- Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
- The orbs answer to their own buttons,
Mouse4andMouse5. - A hint panel on
F3. - Gojo hits harder in melee and takes hits better, and his pacing was reworked.
1.1.5
- Fixed: the domain could kill you.
- Fixed: Instant Transmission circled the enemy instead of arriving behind them.
1.1.2 — first release
Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.