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Marmennz-SatoruGojo-1.1.7 icon

SatoruGojo

Satoru Gojo as a playable survivor, and the library the other three Jujutsu Survivors are built on. Install this on its own for Gojo alone.

Date uploaded 5 days ago
Version 1.1.7
Download link Marmennz-SatoruGojo-1.1.7.zip
Downloads 3437
Dependency string Marmennz-SatoruGojo-1.1.7

This mod requires the following mods to function

RiskofThunder-RoR2BepInExPack-1.43.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.43.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
Rune580-Risk_Of_Options-2.8.5 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.5

README

Satoru Gojo

The strongest sorcerer, as a playable survivor. Steerable Red and Blue orbs, flight, self-healing, Hollow Purple as a charged ultimate, and Unlimited Void. Fragile, but he carries a barrier and a field that slows what comes near him.

Install it on its own for Gojo alone. It is also the library Ryomen Sukuna is built on, so if you want him too, the mod manager pulls this in for you.

Cursed energy

One purple bar above the skill row. It refills on its own, faster on melee hits and kills. A skill you cannot afford does not fire and does not go on cooldown. The maximum grows with your level, so the ultimates — priced as a share of the pool rather than a flat cost — stay usable at every level.

Skills

Slot Skill
M1 Cursed technique, at range
M2 Blue, a pull that gathers what it catches
Shift Instant Transmission, a step behind your target — or Infinity, which heals
R Hollow Purple, charged
Side skill 1 Reversal Red
Domain Unlimited Void

Controls

Action Key
Side skill 1 Mouse4
Side skill 2 Mouse5
Domain expansion T
Flight Jump, release, jump again in the air
Flight up / down / exit Space / Ctrl / double Space

The orbs: hold the side button, steer with your aim, the mouse wheel pushes them further away or pulls them back. The camera stays free.

All keys can be rebound in the config.

Skins

Five, picked in the ordinary skin selector.

Settings

Under Mod Options if you have Risk of Options installed, and in BepInEx/config/dev.marmennz.satorugojo.cfg either way. Black Flash chance and multiplier, the side skill keys, model scales and the title screen line-up.

Multiplayer

Everyone in the lobby needs the same version of this package. A character package built against a different version of it will be refused by the lobby check.

Donations

Not asked for and not needed — the mod is free and stays free. If you would like to anyway:

Solana RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw
Ethereum 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA

Credits

Made by Marmennz. Bugs, requests and screenshots: Discord, or u723bh87_ directly.

Model and audio sources are listed in MODEL_SOURCE.md and AUDIO_SOURCES.md, shipped alongside this file. Rights to Jujutsu Kaisen and to the original game assets belong to their owners; nothing here is sold.

CHANGELOG

Changelog

Newest release first. The long version, with the reasoning behind every entry, is CHANGELOG.md in the repository.


1.2.3

Hollow Purple: the incantation no longer runs the bar dry before it ends

The charge and the four spoken lines were taking energy at the same time, and the bar ran out around the third line — so unless you started the cast on a full pool, the sphere threw itself before Gojo could finish speaking.

The charge now draws nothing at all while he is speaking: the four lines are what the technique is paid with. Each one he finishes takes a quarter of the price, and the fourth leaves him exactly his reserve — so a full incantation costs what a full charge always cost, in four steps you can watch, and can no longer be cut short by an empty bar. The lines are priced as a share of the pool now instead of a flat five, which had stopped meaning anything by the second stage.

1.2.2 — bug fixes

  • The Skills tab in character select was blank, for every survivor in the game.
  • The mod's dust and sparks logged an engine error on every frame they drew.
  • Hardened against the two ways the HUD has vanished before, including when a character package is older than the shared library.

1.2.1

  • Fixed: your own character could go invisible to you for the rest of a life. The camera coming right up against you before your outfit was on switched every mesh off, and nothing was left to switch them back.
  • Fixed: launching Risk of Rain 2 without the mod wiped your Eclipse levels. They are kept alongside the mod now and put back next time. Ones already lost cannot be recovered from the save, but can be typed into BepInEx/config/dev.marmennz.satorugojo.eclipse.cfg once.
  • The listing icon is the close-cropped portrait character select draws, not the wider panel that was unreadable at mod-list size.

1.2.0 — two new survivors, and Mahoraga

New survivor — Yuji Itadori

No technique of his own, so he throws himself at things. His Black Flash chance is several times everyone else's, and landing one puts him in the flow — a streak that heals him, hardens him, and at the top refuses a killing blow. Seven outfits.

M1 M2 Shift Divergent Fist, a rising Manji Kick, and a Rush that can be aimed straight up
R Black Flash — a guaranteed one — or Soul Strike, which lands through armour and any block
Mouse4 Mouse5 Piercing Blood, the lance; and Divergent Quake or Scissors, one flat cut across
T A domain that deals no damage at all — everything inside simply stops fighting

New survivor — Aoi Todo

The heaviest and best armoured of the set, and the only one who does not travel by running: he throws a stone, marks what he wants moved, and claps it to whatever he is looking at — himself, a teammate, or whatever is killing him. Two outfits.

M1 M2 Four blows in a run; and an Overhead Smash that, pressed in the air, comes down the way he is facing and lands harder the further he fell
Shift Boogie Woogie: Stone — a thrown destination
R Plus Ultra — a dash whose kick is always a Black Flash. Hold it to go further
Mouse4 Mouse5 Mark what you want moved, and the clap that moves it. Marking is free; no cooldown on either
No domain, and no fall damage from any height

New — Divine General Mahoraga

He is not a skill and belongs to nobody. A shrine rolls on about a third of stages; turning its wheel opens it, and what comes out is on the monster team and adapts to whatever you are killing him with, so the answer is more than one thing, or speed. He drops the Ring of the Divine General, a red item, so any survivor in the game can keep him. Stacks make him stronger, never more numerous. G sends him away and puts his wheel on you instead.

New — the X key, on everybody

One binding, four answers — the kit you already have, done a different way. Gojo turns both colours inward; Sukuna skates on his own cuts; Yuji borrows Sukuna's reach for fists that land nearly twice as far out; Todo's clap trades the two places instead of the two things standing in them.

Satoru Gojo

  • Flight has weight — it pulls up and leans into a turn, and he lies back on air with his hands in his pockets.
  • Unlimited Void deepens with the run — a tenth-stage domain is a dark room where a first-stage one is a pale bubble. Look only; no numbers changed.
  • Fixed: Blue pulled once and then threw you across the room, the void missed some of what stood in it, and his skins were seven different heights with icons drawn on top of one another.

Everything

  • Spending cursed energy in a burst makes it dearer for a few seconds — up to twice the printed cost, falling back off over a few seconds of not spending, with the bar turning towards ember while it stands. No price changed, and it can be switched off in the settings.
  • Todo's three fighting buttons cost cursed energy now. They were the only ones that did not. Drained rather than gated, so an empty bar never stops him punching.
  • Every effect rebuilt and every skill icon redrawn, new walking and running for all four, bodies that fall over when they die, and a title screen that is a posed picture instead of a row.

1.1.7 — Gojo comes off the borrowed rig

  • The package no longer ships anybody else's asset bundles.
  • Two more outfits: Day Off and Shirtsleeves.
  • Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.

1.1.6 — Hollow Purple, built out of the two colours

  • Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
  • The orbs answer to their own buttons, Mouse4 and Mouse5.
  • A hint panel on F3.
  • Gojo hits harder in melee and takes hits better, and his pacing was reworked.

1.1.5

  • Fixed: the domain could kill you.
  • Fixed: Instant Transmission circled the enemy instead of arriving behind them.

1.1.2 — first release

Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.