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Ministry_Of_Mods-VoltasBand-0.3.1 icon

VoltasBand

Adds Volta's Band: heavy hits call down two storm strikes, half a second apart, with Charged Perforator thunder. An uncommon native-style elemental band.

Date uploaded 15 hours ago
Version 0.3.1
Download link Ministry_Of_Mods-VoltasBand-0.3.1.zip
Downloads 79
Dependency string Ministry_Of_Mods-VoltasBand-0.3.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-RoR2BepInExPack-1.46.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.46.0
RiskofThunder-R2API_ContentManagement-1.1.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.1.0
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1

README

Volta's Band

Work in progress: Balance and visuals may change as testing continues.

An uncommon item that calls down two storm strikes when a hit deals 400% base damage or more.

  • Both strikes hit the original impact point, 0.5 seconds apart, in a 5-meter radius.
  • Each strike deals 150% (+150% per additional stack) of the triggering hit's damage. At one stack, both strikes together deal 300%.
  • 10-second cooldown, shown by a countdown buff. Its cooldown is independent of the other bands.
  • Strikes stay at the impact point, so enemies can move out of the second strike. Killing blows still trigger both strikes.
  • Additional copies increase damage, not the number of strikes or their radius.
  • Each strike plays Charged Perforator thunder. The strikes cannot trigger further on-hit effects.

Available in the normal green-item drop pool and green Command selection. No DLC required.

CHANGELOG

Changelog

0.3.1

  • Aligned the right-side blue gem with its native icon setting and restored gray metal around it.
  • Added stronger blue gemstone emission for the pickup, logbook and worn models.
  • Simplified the README to explain only the item mechanics.
  • Gameplay and combat audio are unchanged from 0.3.0.

0.3.0

  • Replaced the target-jumping charge chain with two storm strikes at the original hit point, 0.5 seconds apart.
  • Each strike deals 150% (+150% per additional stack) TOTAL damage in a 5m radius. Keeps the 400% trigger and independent 10s cooldown.
  • Reuses native Charged Perforator bolt/impact visuals and the original impact sound once per strike.
  • Killing blows trigger both strikes; enemies can move out of the storm. Stacks scale damage, not target or strike count.
  • Preview and r2modman image now use the transparent in-game 2D cutout, with no background tile.
  • Replaced old chain tests with 68 checks for the new ability.

0.2.4

  • Darkened the native band to charcoal gray while retaining its engraved detail.
  • Changed the gems to deep blue and softened their native glow to retain their color.
  • Kept the native green outline and transparency; added a shaded green package-thumbnail background.
  • Gameplay and combat audio are unchanged.

0.2.3

  • Replaced the custom ring geometry with Runald's original band model, recolored electric cyan using copied materials and textures.
  • Inherited the native logbook camera/framing and survivor-worn display placements.
  • Recolored the original icon while preserving its exact green rarity pixels, silhouette and transparency.
  • Updated package artwork to show the native band design. Added the R2API.Prefab dependency.
  • Gameplay, cooldown timing, damage and combat audio remain unchanged.

0.2.2

  • Adopted design A with four smaller, shallower round cyan jewels spaced around the ring.
  • Integrated lightning inlays into the shoulder and outer wall, with emissive jewels and inlays for pickup and logbook viewing.
  • Updated the item icon, cooldown silhouette, banner, and r2modman thumbnail; removed image-corner decorations.
  • Gameplay and audio are unchanged. Live model appearance and logbook glow remain to be checked in-game.

0.2.1

  • Redesigned the pickup as a broad beveled silver band with an open center and blue electrical accents along its sides.
  • Added engraved lightning details, a tilted uncommon-green item icon, and a dedicated cooldown silhouette.
  • Added matching banner art and a separate labeled r2modman thumbnail.
  • Gameplay and audio are unchanged from the user-tested 0.2.0 version.

0.2.0

  • Replaced instant chain damage with delayed Overloading-style charges and 3m explosions.
  • Reduced tagging from 5 (+2) enemies to 4 (+1), retaining the 20-target cap.
  • Added a 0.5s fuse and one native Charged Perforator thunder sound per activation.
  • Silenced repeated arc/impact sounds; preserved damage scaling and ten-second cooldown.
  • Updated description and tests. Ring icon and model remain unchanged.

0.1.0

  • Added Volta's Band as an uncommon item with an original icon and procedural pickup model.
  • Added 400%-damage trigger, 100% (+50%) total damage, 5 (+2) unique targets capped at 20, and 20m jumps.
  • Added independent ten-second cooldown with visible countdown.
  • Added server authority, recursion prevention, killing-blow fallback, and optional activation logging.
  • Initial build and automated checks pass; live gameplay and multiplayer verification pending.