Decompiled source of Go Back to Solus v1.1.0

GoBackToSolus.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using RoR2.ExpansionManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GoBackToSolus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f6469a62d71635361ebe19827c7459d41d68eee2")]
[assembly: AssemblyProduct("GoBackToSolus")]
[assembly: AssemblyTitle("GoBackToSolus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GoBackToSolus
{
	[BepInPlugin("com.Moffein.GoBackToSolus", "Go Back to Solus", "1.1.0")]
	public class GoBackToSolusPlugin : BaseUnityPlugin
	{
		public static List<CharacterSpawnCard> solusCards = new List<CharacterSpawnCard>
		{
			Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/DLC3/WorkerUnit/cscWorkerUnit.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/DLC3/Tanker/cscTanker.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/DLC3/MinePod/cscMinePod.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/DLC3/DefectiveUnit/cscDefectiveUnit.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/DLC3/ExtractorUnit/cscExtractorUnit.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/DLC3/IronHauler/cscIronHauler.asset").WaitForCompletion()
		};

		public static List<DirectorCardCategorySelection> allOtherDccs = new List<DirectorCardCategorySelection>
		{
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/dampcave/dccsDampCaveMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/foggyswamp/dccsFoggySwampMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/frozenwall/dccsFrozenWallMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/golemplains/dccsGolemplainsMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/goolake/dccsGooLakeMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/rootjungle/dccsRootJungleMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC1/itancientloft/dccsITAncientLoftMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC1/itdampcave/dccsITDampCaveMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC1/itgolemplains/dccsITGolemplainsMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC1/itgoolake/dccsITGooLakeMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC1/sulfurpools/dccsSulfurPoolsMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC2/lakes/dccsLakesMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC2/village/dccsVillageMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC4/sanctum/dccsSanctumMonstersDLC3.asset").WaitForCompletion()
		};

		public static List<DirectorCardCategorySelection> scuMapDccs = new List<DirectorCardCategorySelection>
		{
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/Base/skymeadow/dccsSkyMeadowMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC1/itskymeadow/dccsITSkyMeadowMonstersDLC3.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DirectorCardCategorySelection>((object)"RoR2/DLC2/helminthroost/dccsHelminthRoostMonstersDLC3.asset").WaitForCompletion()
		};

		public static List<DccsPool> dccsPools = new List<DccsPool>
		{
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/dampcave/dpDampCaveMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/foggyswamp/dpFoggySwampMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/frozenwall/dpFrozenWallMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/golemplains/dpGolemplainsMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/goolake/dpGooLakeMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/rootjungle/dpRootJungleMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC1/itancientloft/dpITAncientLoftMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC1/itdampcave/dpITDampCaveMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC1/itgolemplains/dpITGolemplainsMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC1/itgoolake/dpITGooLakeMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC1/sulfurpools/dpSulfurPoolsMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC2/lakes/dpLakesMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC2/lakesnight/dpLakesnightMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC2/village/dpVillageMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC2/villagenight/dpVillageNightMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC4/sanctum/dpSanctumMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/skymeadow/dpSkyMeadowMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC1/itskymeadow/dpITSkyMeadowMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC2/helminthroost/dpHelminthRoostMonsters.asset").WaitForCompletion()
		};

		public static List<DccsPool> scuDccsPools = new List<DccsPool>
		{
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/Base/skymeadow/dpSkyMeadowMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC1/itskymeadow/dpITSkyMeadowMonsters.asset").WaitForCompletion(),
			Addressables.LoadAssetAsync<DccsPool>((object)"RoR2/DLC2/helminthroost/dpHelminthRoostMonsters.asset").WaitForCompletion()
		};

		private List<string> scenesToProcess = new List<string>();

		private bool allowOnScuMaps;

		private void Awake()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			allowOnScuMaps = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Allow on SCU Maps", false, new ConfigDescription("Allow DLC3 enemies to spawn on maps with the Solus Control Unit.", (AcceptableValueBase)null, Array.Empty<object>())).Value;
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(RemoveRobots));
			DCCSBlender.GetBlendedDCCS += new hook_GetBlendedDCCS(DCCSBlender_GetBlendedDCCS);
			string value = ((BaseUnityPlugin)this).Config.Bind<string>("Settings", "Manual Scene Blacklist", "", new ConfigDescription("Additional scenes to blacklist DLC3 enemies on, separated by commas (ex. blackbeach, golemplains). Use scene_list in debugtoolkit to get the internal scene names.", (AcceptableValueBase)null, Array.Empty<object>())).Value;
			string[] array = value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				string text2 = text.Trim();
				if (text2.Length > 0)
				{
					scenesToProcess.Add(text2);
				}
			}
		}

		private void RemoveRobots()
		{
			foreach (DccsPool dccsPool in dccsPools)
			{
				Category[] poolCategories = dccsPool.poolCategories;
				foreach (Category val in poolCategories)
				{
					val.includedIfConditionsMet = val.includedIfConditionsMet.Where((ConditionalPoolEntry p) => Object.op_Implicit((Object)(object)((PoolEntry)p).dccs) && !allOtherDccs.Contains(((PoolEntry)p).dccs) && (allowOnScuMaps || !scuMapDccs.Contains(((PoolEntry)p).dccs))).ToArray();
				}
			}
		}

		private DirectorCardCategorySelection DCCSBlender_GetBlendedDCCS(orig_GetBlendedDCCS orig, Category dccsPoolCategory, ref Xoroshiro128Plus rng, ClassicStageInfo stageInfo, int contentSourceMixLimit, List<ExpansionDef> acceptableExpansionList)
		{
			DirectorCardCategorySelection val = orig.Invoke(dccsPoolCategory, ref rng, stageInfo, contentSourceMixLimit, acceptableExpansionList);
			SceneDef sceneDefForCurrentScene = SceneCatalog.GetSceneDefForCurrentScene();
			if (Object.op_Implicit((Object)(object)sceneDefForCurrentScene) && scenesToProcess.Contains(sceneDefForCurrentScene.baseSceneName) && (Object)(object)val != (Object)null && val.categories != null)
			{
				for (int i = 0; i < val.categories.Length; i++)
				{
					if (val.categories[i].cards != null)
					{
						val.categories[i].cards = val.categories[i].cards.Where((DirectorCard card) => card == null || !((IEnumerable<SpawnCard>)solusCards).Contains(card.spawnCard)).ToArray();
					}
				}
			}
			return val;
		}
	}
}
namespace R2API.Utils
{
	[AttributeUsage(AttributeTargets.Assembly)]
	public class ManualNetworkRegistrationAttribute : Attribute
	{
	}
}