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| Date uploaded | a day ago |
| Version | 2.0.1 |
| Download link | Narcise-YokuOST-2.0.1.zip |
| Downloads | 22 |
| Dependency string | Narcise-YokuOST-2.0.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.1README
Variant of a variant...
Built on top of MoreOSTsModDX, but with even more variance (Includes songs from other mods/games) If you're not interest on NON-Christodoulou tracks you should stick to the other mod.
Teleporter Boss track variations by MsCouterMax
LEAVE YOUR MUSIC VOLUME AT 0%
(the mod doesn't use it, if you leave it ON; the vanilla music will overlap)
You can change the volume of the modded soundtrack while in game using RiskOfOptions right here:
Since the mod doesn't actually replace the original game's music but plays on top of it, game's music volume is automatically set to 0 upon game's launch, so it should look like this:
TRACKLIST.
Check Stage List.txt or Track List.txt inside the mod files.
Modded map support
Sources
The original mod, Doesn't support Alloyed Collective. https://thunderstore.io/package/MrCounterMax/More_OSTs_Mod/
Variant with more OST diversity. https://thunderstore.io/package/Narcise/YokuOST/
Uses Jasoncreates's API: https://github.com/jasoncreates9/MoreOSTsModPlus
BUT REMEMBER.
THE GAME WILL TAKE A LOT* (Maybe not) LONGER TO LOAD, THERE'S A TON OF MUSIC FILES IN THERE!!!
Every variation of these OST mods is instable and has a WHOLE lot of errors and stuff we can't really fix without external coding, so:
Loadout/ Logbook use the same file as the Main menu, or else it would reset everytime you switched screens.
Some stuff will NEVER play because of how the mod is coded, EX: SS2 Nemesis Invasions
If you reach a stage/scene that doesn't have a song attached to it (manualy obviously) the game will just pick a random song.
@yokucasper @jasonisnthere @mscountermax
[Song sources and Credits]
Starstorm tracks by NK and Altzeus (Starstorm 2 Track by UnknownGlaze)https://www.youtube.com/@starstormmod/
https://rainfusion.net/mod/df961f7c-f650-4b53-ada3-217c97f7119b/
Meridian mod OSTs by Altzeus (+ Winslow & Lizzard) (Legacy, 2024 and Unreleased)
https://soundcloud.com/adam-magenta
Poikilohydry [Herculean Cairn] by goatnorth
https://www.youtube.com/@goatnorth
Possibility of Precipitation and Orb Knowledge by Fake Bees
https://www.youtube.com/@jareddamron5977
Aurora Australis by UV Phoenix
https://uvphoenixmusic.bandcamp.com/
Eternal by Feather
https://uvphoenixmusic.bandcamp.com/
Scarlet Drizzle by AquaSG
Be the Lightning in a Thunderstorm by Winslow
https://www.youtube.com/@WinslowRoR/
Rusted Moss by sunnydaze
https://www.rustedmossgame.com/
The Origin: Music from Eviternity II by Tristan Clark
https://tristanclark.bandcamp.com/album/the-origin-music-from-eviternity-ii-2
CHANGELOG
2.0.1
-Fixed Moon Detonation Imminent playing on every stage 1 (?)
2.0.0
-Updated to the current base version
-Made some stage specific songs now more common
-Added the Starstorm 1/2 OSTs
-Added Herculean Cairn OST
-Added the Meridian (& 2024) Mod OSTs
[2.0.0]
-] Starstorm]-(NK) Monsoon [Remix]
(S): Disturbed Impact (S): Desolate Coast {M] wormsworms} (S): Wetland Aspect (S): Pretender's Precipice [B}: Forlorn Wreckage {M] Winslow} {$}: Simulacrum DE?OLATE COA??T
]-(NK) Aurora Borealis [Remix]
(S): Catacombs {M] Viliger} (S): Fogbound Lagoon {M] JaceDaDorito} (S): Sleeping Hollows {M] Winslow} (S): Frozen Summit {M] wormsworms} {$}: Simulacrum HOLL?OW SU??MMIT
]-(NK) Abrupt Desiccation
(S): Abandoned Aqueduct (S): Sulfur Pools (S): Iron Alluvium (S): Repurposed Crater (S): Sunset Tropics {M] wormsworms} (S): Hollow Summit {M] wormsworms} {$}: Simulacrum A?BAN??DONED AQUEDUCT {$}: Simulacrum ?SUN??SET TROPICS {$}: Simulacrum HOLL?OW SU??MMIT
]-(NK) Nowhere
(S): Desolate Coast {M] wormsworms} (S): Iron Auroras (S): Forlorn Wreckage {M] Winslow} (S): Abyssal Depths (S): Frozen Summit {M] wormsworms} (S): Forgotten Haven {M] Forgotten Relics} {$}: Simulacrum ABY??SSAL? DEPTHS {$}: Simulacrum HOLL?OW SU??MMIT {$}: Simulacrum DE?OLATE COA??T
]-(NK) Stranded
(S) Viscous Falls (S) Solutional Haunt (S) The Planetarium (S) Void Fields {$}: Simulacrum Stages
]-(NK) Ethereal Mist
(S): Stranger's Hideout
]-(NK) A Fragment Remains
[B}: Desolate Coast {M] wormsworms} [B}: Dry Basin {M] Forgotten Relics} [B}: Catacombs {M] Viliger} [B}: Abyssal Depths [B}: Helminth Hatchery [B}: Hollow Summit {M] wormsworms} [B}: Frozen Summit {M] wormsworms} (S): Neural Sanctum (S): Bulwark's Ambry (Regular, Aphelian, Tar & Wisp) {$}: Simulacrum Stages
]-(NK) Fathomless
(S): Siphoned Forest (S): Rallypoint Delta (S): Void Locus (S): The Planetarium
]-(NK) Condemnation
(S): Prime Meridian [B}: The Planetarium (S): Forgotten Haven {M] Forgotten Relics} {$}: Simulacrum Stages
]-(NK) Unused
{C): Void Outro (S): A Moment, Fractured
]-(NK) Remnants
(S): Shattered Abodes (S): Aphelian Sanctuary (S): Dry Basin {M] Forgotten Relics} (S): Scorched Acres (S): Golden Dieback (S): Sunken Tombs {M] wormsworms} (S): Helminth Hatchery (S): Gilded Coast {$}: Simulacrum APHELIAN ??SANCT?UARY {$}: Simulacrum ??SUNKEN TO?MBS
]-(NK) Apollosynthesis
(S): Distant Roost (S): Broadcast Perch {M] wormsworms} (S): Treeborn Colony (S): Remote Village {M] Viliger} (S): Sundered Grove (S): Stagnant Pipeworks {M] Winslow} {$}: Simulacrum BROAD?CAST?? PERCH
-] Starstorm 2
_/[Canticum Vitae]{By: UnknownGlaze] [B}: Desolate Coast {M] wormsworms} [B}: Pretender's Precipice [B}: Slate Mines {M] Starstorm 2} [B}: Iron Alluvium [B}: Iron Auroras [B}: Forlorn Wreckage {M] Winslow} [B}: Repurposed Crater [B}: Conduit Canyon (S): Neural Sanctum
-] Meridian
]-(Altzeus) Amid the Stone
(S): Disturbed Impact (S): Reformed Altar (S): Broadcast Perch {M] wormsworms} (S): Treeborn Colony (S): Remote Village {M] Viliger} (S): Stagnant Pipeworks {M] Winslow} {$}: Simulacrum BROAD?CAST?? PERCH
]-(Altzeus) Chaetomium
(S): Desolate Coast {M] wormsworms} (S): Wetland Downpour {M] wormsworms} (S): Catacombs {M] Viliger} (S): Rallypoint Delta (S): Repurposed Crater (S:) Helmith Hatchery (S): Solutional Haunt (S): Prime Meridian {$}: Simulacrum RAL??LYPOINT DELTA? {$}: Simulacrum WETLAND ?DOWN?POUR {$}: Simulacrum DE?OLATE COA??T
]-(Altzeus) Last Sunshine
(S): Pretender's Precipice (S): Iron Auroras (S): Fogbound Lagoon {M] JaceDaDorito} (S): Conduit Canyon (S): Midnight Tropics {M] wormsworms} (S): Stagnant Pipeworks {M] Winslow} (S): Slumbering Satellite {M] Forgotten Relics} {$}: Simulacrum ?SUN??SET TROPICS
]-(Altzeus) Glass Grave
(S): Siphoned Forest (S): Disturbed Impact (S): Wetland Aspect (S): Forlorn Wreckage {M] Winslow} (S): Siren's Call (S): Midnight Tropics {M] wormsworms} (S): Hollow Summit {M] wormsworms} (S): Stranger's Hideout {M] Starstorm 2} {$}: Simulacrum HOLL?OW SU??MMIT
]-(Altzeus) Forgotten lands of Ancient Times
[B}: Pretender's Precipice [B}: Slate Mines {M] Starstorm 2} [B}: Broadcast Perch {M] wormsworms} [B}: Rallypoint Delta [B}: Iron Alluvium [B}: Iron Auroras [B}: Siren's Call (S): Repurposed Crater (S): Conduit Canyon
]-(Altzeus) Canyons devoid of Resources
(S): Abandoned Aqueduct (S): Wetland Downpour {M] wormsworms} (S): Sulfur Pools (S): Treeborn Colony (S): Repurposed Crater [B}: Sunken Tombs {M] wormsworms} (S): Ancient Observatory {M] wormsworms} {$}: Simulacrum WETLAND ?DOWN?POUR
]-(Altzeus) Rot Bound
(S): Desolate Coast {M] wormsworms} (S): Slate Mines {M] Starstorm 2} (S): Sulfur Pools (S): Fogbound Lagoon {M] JaceDaDorito} (S): Sunset Tropics {M] wormsworms} (S): Sleeping Hollows {M] Winslow} (S): Stranger's Hideout {M] Starstorm 2} {$}: Simulacrum DE?OLATE COA??T
]-(Altzeus) Dried Oasis devoid of Life
(S): Distant Roost (S): Dry Basin {M] Forgotten Relics} (S): Iron Alluvium (S): Abyssal Depths (S): Frozen Summit {M] wormsworms} (S): Gilded Coast {$}: Simulacrum ABY??SSAL? DEPTHS {$}: Simulacrum TITAN??IC ?PLAINS
]-(Altzeus) Endless drizzle among Many Meadows (S): Distant Roost (S): Broadcast Perch {M] wormsworms} (S): Remote Village {M] Viliger} (S): Conduit Canyon (S): Sunset Tropics {M] wormsworms} {$}: Simulacrum BROAD?CAST?? PERCH
]-(Altzeus) Soothing Dreams of an Eternal Bliss
(S): Aphelian Sanctuary (S): Reformed Altar (S): Scorched Acres (S): Golden Dieback (S): Sundered Grove (S): Midnight Tropics {M] wormsworms} (S): Stagnant Pipeworks {M] Winslow} (S): A Moment, Whole (S): Forgotten Haven {M] Forgotten Relics} {$}: Simulacrum APHELIAN ??SANCT?UARY
]-(Altzeus) Crash Landed
(S): Wetland Aspect (S): Reformed Altar (S): Sleeping Hollows {M] Winslow} (S): Computational Exchange
]-(Altzeus) Snowy Spires
(S): Desolate Coast {M] wormsworms} (S): Pretender's Precipice (S): Catacombs {M] Viliger} (S): Repurposed Crater (S): Computational Exchange {$}: Simulacrum RAL??LYPOINT DELTA?
]-(Altzeus) The Beacon
[B}: Siphoned Forest [B}: Shattered Abodes [B}: Disturbed Impact [B}: Wetland Aspect [B}: Wetland Downpour {M] wormsworms} (S): Slate Mines {M] Starstorm 2} (S): Catacombs {M] Viliger} [B}: Broadcast Perch {M] wormsworms} [B}: Rallypoint Delta [B}: Fogbound Lagoon {M] JaceDaDorito} [B}: Forlorn Wreckage {M] Winslow} [B}: Abyssal Depths (S): Solutional Haunt [B}: Slumbering Satellite {M] Forgotten Relics} (S): Hollow Summit {M] wormsworms} (S): Frozen Summit {M] wormsworms}
]-(Altzeus) The Beacon
[B}: Siphoned Forest [B}: Shattered Abodes [B}: Disturbed Impact [B}: Wetland Aspect [B}: Wetland Downpour {M] wormsworms} (S): Slate Mines {M] Starstorm 2} (S): Catacombs {M] Viliger} [B}: Broadcast Perch {M] wormsworms} [B}: Rallypoint Delta [B}: Fogbound Lagoon {M] JaceDaDorito} [B}: Forlorn Wreckage {M] Winslow} [B}: Abyssal Depths (S): Solutional Haunt [B}: Slumbering Satellite {M] Forgotten Relics} (S): Hollow Summit {M] wormsworms} (S): Frozen Summit {M] wormsworms} [B}: Judgement Final Waves {M] Enemies Returns}
]-(Altzeus, Winslow) Temperance Collab
[B}: Shattered Abodes [B}: Disturbed Impact [B}: Aphelian Sanctuary [B}: Treeborn Colony [B}: Golden Dieback [B}: Remote Village {M] Viliger} (S): Forlorn Wreckage {M] Winslow} (S): Repurposed Crater [B}: Conduit Canyon [B}: Solutional Haunt
]-(Altzeus, Winslow, Lizzard) Temperance Phase 4
(S): Siren's Call [B}: Neural Sanctum
]-(Altzeus, Winslow) Vision Colossus
(S): Shattered Abodes [B}: Prime Meridian
]-(Altzeus) Hive Savanna
(S): Verdant Falls (S): Dry Basin {M] Forgotten Relics} (S): Scorched Acres (S): Golden Dieback (S): Helminth Hatchery
-] Fan Osts
]-(Fake Bees) Possibility of Precipitation
(S): Desolate Coast {M] wormsworms} (S): Reformed Altar (S): Sundered Grove (S): Sleeping Hollows {M] Winslow} (S): Prime Meridian {$}: Simulacrum DE?OLATE COA??T
]-(Fake Bees) Orb Knowledge
(S): Viscous Falls (S): Wetland Downpour {M] wormsworms} (S): Slate Mines {M] Starstorm 2} (S): Treeborn Colony (S): Siren's Call (S): Bulwark's Ambry (Regular, Aphelian, Tar & Wisp) (S): Forgotten Haven {M] Forgotten Relics} {$}: Simulacrum WETLAND ?DOWN?POUR
]-(UV Phoenix) Aurora Australis
(S): Titanic Plains (S): Disturbed Impact (S): Iron Auroras (S): Slumbering Satellite {M] Forgotten Relics} (S): Gilded Coast
]-(AquaSG, Winslow) Scarlet Drizzle
(S): Shattered Abodes (S): Dry Basin {M] Forgotten Relics} (S): Scorched Acres (S): Golden Dieback (S): Stagnant Pipeworks {M] Winslow} (S): Sleeping Hollows {M] Winslow} [B}: Bulwark's Ambry (Regular, Aphelian, Tar & Wisp)
]-(Winslow, UV Phoenix) Be the Lightning in a Thunderstorm
[B}: Desolate Coast {M] wormsworms} [B}: Wetland Aspect [B}: Wetland Downpour {M] wormsworms} [B}: Catacombs {M] Viliger} [B}: Stagnant Pipeworks {M] Winslow}


