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Nebby-MonsterVariantsPlus-1.2.2 icon

MonsterVariantsPlus

An Add-On for Rob's Monster Variants mod, Variants now have a chance to drop items, give extra gold and experience! Also comes with new Variants! Configurable! Now on Github!

Date uploaded 5 years ago
Version 1.2.2
Download link Nebby-MonsterVariantsPlus-1.2.2.zip
Downloads 255
Dependency string Nebby-MonsterVariantsPlus-1.2.2

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
rob-MonsterVariants-1.3.8 icon
rob-MonsterVariants

Adds rare, powerful monster variants to make runs more difficult. Now properly networked.

Preferred version: 1.3.8

README

MonsterVariants+

  • An Addon for Rob's MonsterVariants
  • Adds Custom Variants on top of Rob's Existing Variants
  • Killing a Variant now Gives rewards Depending on their Tier (Common, Uncommon & Rare)
  • (Note, Tiers are not mentioned in Rob's page, each Variant has a Tier assigned to it which cannot be changed via configuration.)
  • Rewards include Extra gold based off a Multiplier, Extra XP based off a Multiplier, & a Chance for an item to drop from the Variant (As if the Artifact of Sacrifice was Active).
  • Rewards Configurable, including the Gold Multiplier, the XP Multiplier, & the Item drop chances.

##Features

#Gold Bonus Recieve extra gold when killing a Variant, based off a Multiplier. Values Configurable, and the default values are:

- 1.3 for Common Variants
- 1.6 for Uncommon Variants
- 2.0 for Rare Variants

#XP Bonus Recieve extra XP when killing a Variant, based off a Multiplier. Values Configurable, and the default values are:

- 1.3 for Common Variants
- 1.6 for Uncommon Variants
- 2.0 for Rare Variants

#Item Drops Each time you kill a Variant, there's a small chance for it to drop an Item which's tier can be White, Green or Red. Chances are highly configurable, and each Tier has it's own chances, by default, Common tier variants can only drop white items, while a rare variant might give you a red item if youre lucky enough! (Note: not actually affected by the Luck stat) The default values for the Item drops are right below (It is reccomended to check out the "Configuring the Mod" section for an explanation of how the Item drop mechanic works.

Common Variants:
- 3% for a White item
- 0% for a Green item
- 0% for a Red item

Uncommon Variants:
- 5% for a White item
- 1% for a Green item
- 0% for a Red Item

Rare Variants:
- 10% for a White Item
- 5% for a Green Item
- 1% for a Red Item

#New Variants Version 1.2.0 introduces new Variants to the game designed by Nebby. The end goal is to have at least one variant per type of enemy. Just Like in the Original Monster Variants, their spawn chance can be changed in the config file. If you dont want any new variants, you can also disable the entire section in the config file.

Mosquito Wisp (30% Chance):
- 50% Size
- 50% Health
- 200% Movement Speed
- 200% Attack Speed
- 110% Damage

Steel Contraption (7% Chance):
- 150% Size
- 150% Health
- 50% Movement Speed
- 50% Attack Speed
- 150% Damage

Mortar Crab (5% Chance):
- 150% Size
- 150% Health
- 80% Movement Speed
- 80% Attack Speed
- 125% Damage
- Has a Brilliant Behemoth

Vampiric Templar (5% Chance):
- 125% Size
- 125% Attack Speed
- 90% Damage
- Has 5 Tri-Tip Daggers
- Has 10 Leeching Seeds

##Configuring the Mod. This section is for explaining how the Item drop chance mechanic works, since it's not based off the normal % chance ROR2 has.

  • The Chance is determined via first rolling a D100, the result of this roll is a Float (a number with decimals).
  • It then begins checking if the result from the D100 is LOWER than the reward, in the example below, if the D100 rolled a 1 or lower, then the monster will drop a Red item.
  • It First checks for the Red chance, then the Green Chance and then the White chance, so, for example, if the D100 rolled a number that's greater than 6 but less than 10, then it will only drop a white item.

##Installation To install the addon, simply drag the MonsterVariantsPlus.dll onto your plugins folder. Make sure Rob's DLL is also there, or else the plugin will not activate.

Future Plans

  • Have Boss variants drop their Boss item based off Chance.

##Changelog

'1.2.2' -Increased the spawn chance of a mosquito wisp to 30%

  • Added Vampiric Templar Variant
  • Slightly Buffed Mosquito Wisps, so theyre more annoying (as a mosquito should be) 200% Movement Speed -> 500% Movement Speed 200% Attack Speed -> 1000% Attack Speed 100% Damage -> 110% Damage

'1.2.1'

  • Added spawn chances to the Readme file.

'1.2.0'

  • Added 3 New Variants.
  • Steel Contraption.
  • Mosquito Wisp.
  • Mortar Crab.

'1.1.1'

  • Added an option for item rewards to spawn based off the player who killed the variant.

'1.1.0'

  • Updated for the Anniversary Update.
  • Added the XP Multiplier System.

'1.0.5'

  • Added the Github Repository.
  • Hopefully fixed a Small formatting error in the readme.md file.

'1.0.4'

  • I swear to god if this doesnt fix the error i'll kms.

'1.0.3' -Actually ACTUALLY fixed the Error.

'1.0.2'

  • Actually fixed the damn error.

'1.0.1'

  • Fixed formatting error inside the README.md file.

'1.0.0'

  • Initial Release.