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Nerdman-AllEnemiesExplode-1.0.6 icon

AllEnemiesExplode

All enemies spawn with a BOMB, let hell BREAK LOOSE

By Nerdman
Date uploaded 8 months ago
Version 1.0.6
Download link Nerdman-AllEnemiesExplode-1.0.6.zip
Downloads 424
Dependency string Nerdman-AllEnemiesExplode-1.0.6

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
Rune580-Risk_Of_Options-2.8.4 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.4
RiskofThunder-R2API_Items-1.0.7 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.7
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1

README

All Enemies Explode

This started as a pretty simple mod thrown together in a few minutes for trentomento that straps a BOMB (fuel array) to EVERY enemy that spawns. Has tons of customization options to make your gameplay very fun for everyone. Send any bug reports to @egg8929 in the risk of rain mod dev discord in #tech-support

CHANGELOG

1.0.6

  • Added self damage config (automatically enabled when friendly fire is enabled)
  • Added option to make summons spawn with fuel arrays
  • Added option to spawn with fuel array item
  • Fixed fuel array visual effect not scaling with explosion size when FixExplosionRadius config was enabled

1.0.5

  • Added config to turn off the mod (enemies with a fuel array will retain the fuel array)
  • Added config to change fuel array activation threshold
  • Added config to change explosion damage
  • Added config to make fuel array explosion not damage teammates

1.0.4

  • Added ability to change explosion size
  • Fixed explosions not giving money (added as config)
  • Fixed bugs with removing fuel array item from enemies
  • Fixed certain spawns not resulting in getting fuel array
  • Made fuel array display look better
  • Anti-Snek measures

1.0.3

  • Big change, after tons of hours of grueling work, all enemies have a fuel array item display (and then the new dlc came out, so more grueling hours had to go into item displays), meaning you can now visually see when the fuel array is about to blow
  • option to turn off the item displays
  • A couple under the hood changes to the way this item displays compared to normal items
  • Fixed a bug causing explosions to sometimes not do damage
  • Fixed a bug that caused explosion visualizer to sometimes disappear
  • Updated for Alloyers of the Collective DLC

1.0.2

  • Massive under the hood changes, most post mortem explosions should now be fixed (Massive thanks to @gchinchi who had several hours of their time stolen by me)
  • There is now a fuel array item which has taken all the functionality of the fuel array equipment, leaving the original unchanged
  • Enemies should now be able to properly spawn as elites.
  • Added more config options
  • Fix explosion radius to match explosion effect
  • Added an explosion range indicator for enemies with active fuel arrays
  • Ability to customize explosion indicator color and opacity

1.0.1

  • Fixed many bugs with enemies exploding when they should and vise versa
  • Added a new options tab with risk of options:
  • Option to control time until bomb detonates, between 0 to 15 seconds
  • Option to control what happens if enemy dies before bomb goes off (No explosion, normal [1.0.0 functionality], instant explosion, explosion after remaining delay).

1.0.0

  • initial release