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Nuxlar-EclipseAugments-1.1.0 icon

EclipseAugments

Changes to Eclipse 1, 2, 3, and 6

By Nuxlar
Date uploaded 2 years ago
Version 1.1.0
Download link Nuxlar-EclipseAugments-1.1.0.zip
Downloads 155
Dependency string Nuxlar-EclipseAugments-1.1.0

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1

README

Eclipse Augments

These changes should keep the intended game's pace while ramping up difficulty.

Eclipse 1: Difficulty Scaling +25%

Eclipse 2: Elite Bias +25% (more elites should spawn)

Eclipse 3: Fall Damage is doubled (not lethal)

Eclipse 6: Bosses have adaptive armor (Mithrix's AA goes up to 400, this goes up to 100 since bosses have much higher HP)

What is Adaptive Armor?

Adaptive armor is why Mithrix feels tankier than his actual HP value (Base/Level 1000/300 vs Beetle Queen 2100/630). When taking a hit, an armor value is calculated based on how strong the hit is (caps at 400 for Mithrix) and applied BEFORE actually taking the damage. AA also deteriorates so it doesn't just stay up at the cap but that doesn't mean you can wait it out since it changes on-hit.

Changelog

1.0.0

  • Release