You are viewing a potentially older version of this package. View all versions.
Nuxlar-LunarApostles-0.9.2 icon

LunarApostles

Optional pillars that make you fight unique lunar scavs

By Nuxlar
Date uploaded 3 years ago
Version 0.9.2
Download link Nuxlar-LunarApostles-0.9.2.zip
Downloads 202
Dependency string Nuxlar-LunarApostles-0.9.2

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

Lunar Apostles

Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav). Adds new abilities to each of the 4 twisted scavengers to make each unique. HP has been halved. The names don't matter since abilities are changed after activating the pillar. Prevents drones from going to the scav arena. Teleports you back to the rescue ship after completing a boss. Could use more tweaks/polish. No idea if it works in multiplayer. Probably bugged somewhere (regular scavs might be borked).

TODOS:

  • Make pillars consistent
  • Seed moon probably
  • Tweak apostles as needed

Known Issues

  • Dealing too much damage before the scav "wakes up" kills its AI for some reason
  • Proper Saving into the scav arena breaks things so "set_scene moon2" and reactivate the pillar

Changelog

0.9.2

  • Added Persistent Buffs (Curse/Desperado) (Thanks Judgy!)
  • Reduced Souls' sit ability duration
  • After defeating a scav you return to the pillar you activated
  • TP closer to the scav in limbo
  • Adds reward for defeating an apostle (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)

0.9.1

  • Increased AI primary range
  • Adds new abilties
  • Edits existing abilties
  • Blood is no longer the only interesting one :)

0.9.0

  • Release