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Nuxlar-LunarApostles-1.0.0 icon

LunarApostles

Adds new abilities to lunar scavs and makes them pillar bosses.

By Nuxlar
Date uploaded 3 years ago
Version 1.0.0
Download link Nuxlar-LunarApostles-1.0.0.zip
Downloads 374
Dependency string Nuxlar-LunarApostles-1.0.0

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

Lunar Apostles

  • Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav).
  • Adds new abilities to each of the 4 twisted scavengers to make each unique.
  • Their items have been removed
  • HP has been halved.
  • The names don't matter since abilities are changed after activating the pillar.
  • Prevents drones from going to the scav arena.
  • Teleports you back to the activated pillar.
  • Moon is seeded
  • Defeating an Apostle drops an item (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)
  • Not tested in multiplayer.

Thematic Pillars

Thematic Pillars

Known Issues

  • Going to the scav arena without activating a pillar breaks things so "set_scene moon2" and activate a pillar (includes proper save)

Changelog

1.0.0

  • Adds moon seeding (Thanks Zinq!)
  • Adds enclosure to the stage
  • Reduces Scav base damage to 10

0.9.6

  • fixes some pillars having the same apostle

0.9.5

  • fixes game not working :)

0.9.4

  • Increases base/level damage to 15 and 3
  • Reduces aim time for some scavs
  • Increases Starfall speed
  • Removes flash effect from an ability
  • Changed Arena terrain
  • Added thematic pillars to limbo
  • Reduces initial monster spawn credits by half after completing a pillar
  • Consistent pillars (1 of each and they disable after completion)

0.9.3

  • Changes initial AI to be in combat to try and fix a known issue
  • Increases secondary range

0.9.2

  • Added Persistent Buffs (Curse/Desperado) (Thanks Judgy!)
  • Reduced Souls' sit ability duration
  • After defeating a scav you return to the pillar you activated
  • TP closer to the scav in limbo
  • Adds reward for defeating an apostle (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)

0.9.1

  • Increased AI primary range
  • Adds new abilties
  • Edits existing abilties
  • Blood is no longer the only interesting one :)

0.9.0

  • Release