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Nuxlar-LunarApostles-1.1.0 icon

LunarApostles

Adds new abilities to lunar scavs and makes them pillar bosses.

By Nuxlar
Date uploaded 3 years ago
Version 1.1.0
Download link Nuxlar-LunarApostles-1.1.0.zip
Downloads 294
Dependency string Nuxlar-LunarApostles-1.1.0

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

Lunar Apostles

  • Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav).
  • Adds new abilities to each of the 4 twisted scavengers to make each unique.
  • Their items have been removed
  • HP has been halved.
  • The names don't matter since abilities are changed after activating the pillar.
  • Prevents drones from going to the scav arena.
  • Teleports you to the tunnel with a lunar scav bag and an item. (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)
  • Moon is seeded
  • Not tested in multiplayer.

Known Issues

  • Doing too much damage before a scav "wakes up" kills its AI
  • Going to the scav arena without activating a pillar breaks things so "set_scene moon2" and activate a pillar (includes proper save)
  • If you have multiple keys or a form they'll respawn after completing a scav but theyll have the same item(s)
  • Regen scrap regens after completing a scav
  • Not going to or can't fix these for now

Changelog

1.1.0

  • Adds equipment to the scavs (Effigy of Grief)
  • Removed initial combat AI (to give Eclipse players a chance to heal/prepare)
  • Reduces HP
  • Tweaks AI
  • A bunch of damage tweaks for consistency
  • Moves scavs to the center of the "arena"
  • Fixes cannon projectiles doing too much damage
  • Fixes orbs/attacks occasionally not spawning
  • Increases tracking orb HP
  • Projectiles can't be deleted by microbots (except shockwaves and ground orbs)
  • Blood cannon arc angle tightened
  • Switches an attack between mass and soul scavs
  • Code cleanup

1.0.1

  • Fixes seeded pillar drops
  • Reduces scav base damage to 8
  • Reduces scav base HP to 1800
  • Changes tp position to end of tunnel
  • Adds scav bag (unopened) for lunar coins with item
  • Adds sound cue to shockwaves

1.0.0

  • Adds moon seeding (Thanks Zinq!)
  • Adds enclosure to the stage
  • Reduces Scav base damage to 10

0.9.6

  • fixes some pillars having the same apostle

0.9.5

  • fixes game not working :)

0.9.4

  • Increases base/level damage to 15 and 3
  • Reduces aim time for some scavs
  • Increases Starfall speed
  • Removes flash effect from an ability
  • Changed Arena terrain
  • Added thematic pillars to limbo
  • Reduces initial monster spawn credits by half after completing a pillar
  • Consistent pillars (1 of each and they disable after completion)

0.9.3

  • Changes initial AI to be in combat to try and fix a known issue
  • Increases secondary range

0.9.2

  • Added Persistent Buffs (Curse/Desperado) (Thanks Judgy!)
  • Reduced Souls' sit ability duration
  • After defeating a scav you return to the pillar you activated
  • TP closer to the scav in limbo
  • Adds reward for defeating an apostle (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)

0.9.1

  • Increased AI primary range
  • Adds new abilties
  • Edits existing abilties
  • Blood is no longer the only interesting one :)

0.9.0

  • Release