Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
This package has been marked as deprecated, and it's suggested another
alternative is used.
You are viewing a potentially older version of this package.
View all versions.
| Date uploaded | 3 years ago |
| Version | 1.1.0 |
| Download link | Nuxlar-LunarApostles-1.1.0.zip |
| Downloads | 294 |
| Dependency string | Nuxlar-LunarApostles-1.1.0 |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Lunar Apostles
- Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav).
- Adds new abilities to each of the 4 twisted scavengers to make each unique.
- Their items have been removed
- HP has been halved.
- The names don't matter since abilities are changed after activating the pillar.
- Prevents drones from going to the scav arena.
- Teleports you to the tunnel with a lunar scav bag and an item. (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)
- Moon is seeded
- Not tested in multiplayer.
Known Issues
- Doing too much damage before a scav "wakes up" kills its AI
- Going to the scav arena without activating a pillar breaks things so "set_scene moon2" and activate a pillar (includes proper save)
- If you have multiple keys or a form they'll respawn after completing a scav but theyll have the same item(s)
- Regen scrap regens after completing a scav
- Not going to or can't fix these for now
Changelog
1.1.0
- Adds equipment to the scavs (Effigy of Grief)
- Removed initial combat AI (to give Eclipse players a chance to heal/prepare)
- Reduces HP
- Tweaks AI
- A bunch of damage tweaks for consistency
- Moves scavs to the center of the "arena"
- Fixes cannon projectiles doing too much damage
- Fixes orbs/attacks occasionally not spawning
- Increases tracking orb HP
- Projectiles can't be deleted by microbots (except shockwaves and ground orbs)
- Blood cannon arc angle tightened
- Switches an attack between mass and soul scavs
- Code cleanup
1.0.1
- Fixes seeded pillar drops
- Reduces scav base damage to 8
- Reduces scav base HP to 1800
- Changes tp position to end of tunnel
- Adds scav bag (unopened) for lunar coins with item
- Adds sound cue to shockwaves
1.0.0
- Adds moon seeding (Thanks Zinq!)
- Adds enclosure to the stage
- Reduces Scav base damage to 10
0.9.6
- fixes some pillars having the same apostle
0.9.5
- fixes game not working :)
0.9.4
- Increases base/level damage to 15 and 3
- Reduces aim time for some scavs
- Increases Starfall speed
- Removes flash effect from an ability
- Changed Arena terrain
- Added thematic pillars to limbo
- Reduces initial monster spawn credits by half after completing a pillar
- Consistent pillars (1 of each and they disable after completion)
0.9.3
- Changes initial AI to be in combat to try and fix a known issue
- Increases secondary range
0.9.2
- Added Persistent Buffs (Curse/Desperado) (Thanks Judgy!)
- Reduced Souls' sit ability duration
- After defeating a scav you return to the pillar you activated
- TP closer to the scav in limbo
- Adds reward for defeating an apostle (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)
0.9.1
- Increased AI primary range
- Adds new abilties
- Edits existing abilties
- Blood is no longer the only interesting one :)
0.9.0
- Release