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Nuxlar-LunarAugments-0.9.1 icon

LunarAugments

Balance changes to lunar items and the shop (WIP?)

By Nuxlar
Date uploaded 3 years ago
Version 0.9.1
Download link Nuxlar-LunarAugments-0.9.1.zip
Downloads 175
Dependency string Nuxlar-LunarAugments-0.9.1

This mod requires the following mods to function

RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Elites-1.0.1 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1

README

Lunar Augments

Makes some changes to the Lunar shop and Lunar items so they're less overpowered. Have a few more I wanna change but I'll just add em in later.

Fix up some text, maybe tweak perfected to appear more often?, maybe newt altars cost too much?

General Lunar Changes

  • Newt Altars cost 25% of your HP in curse (30 curse stacks)
  • Wild Lunar Pods cost 15% of your HP in curse (20 curse stacks)
  • Reduces shop lunar bud count to 3
  • Can only purchase 1 lunar bud from shop
  • Reroll slab removed from shop

Lunar Item Changes

  • Eulogy Zero increases convert chance (5% -> 10%)
  • Shaped Glass increased HP reduction (50% -> 75%)
  • Stone Flux Pauldron increase movement speed by 50% but reduces HP by 25%
  • Light Flux Pauldron increase attack speed by 50% but increase cooldowns by 25%
  • Corpsebloom healing increase reduced (100% -> 50%)
  • Gesture of the Drowned equip CD reduction decreased (50% -> 25%) and randomizes on use.
  • Focused Convergence replaced tp radius reduction with increased spawn rate (50%) and you have to eliminate every enemy.

Future Plans

  • Tweaking values
  • Adding more item/equip tweaks

Credits

WellRoundedBalance for some of the item code/ideas

Changelog

0.9.1

  • Removes Perfected, not as impactful as I thought it'd be (would like to add some kind of cool interaction)
  • Reduces Newt curse stacks (50 -> 30) (33% -> 25%) felt a bit much in E8
  • Reduces Stone Flux HP reduction (50% -> 25%) didn't feel worth it
  • Reduces Light Flux cooldown increase (50% -> 25%) didn't feel worth it
  • Adds 3 enemy buffer to Focused Convergence's enemy requirement (some enemies just be chillin off world)
  • Removes healing cap decrease and per stack on Corpsebloom (feels funky might be E5)
  • Fixes some text stuff

0.9.0

  • Release