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VanillaItemTweaks
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
| Date uploaded | 11 months ago |
| Version | 0.5.0 |
| Download link | OakPrime-VanillaItemTweaks-0.5.0.zip |
| Downloads | 1672 |
| Dependency string | OakPrime-VanillaItemTweaks-0.5.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
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Description
Rebalances items so bad items feel at least impactful and item scaling is intuitive.
Features
Common Items:
Warbanner Buff
- Also activates when Mithrix fight starts
Mocha Rework
- Gives 7% (+7% per stack) skill cooldown rate (different from reduction, think of attack speed for cooldowns)
Sticky Bomb Buff
- Procs on hitting enemy -> procs on hitting anything
Uncommon Items:
Lepton Daisy Buff
- Pulses 2 times per stack, plus once at holdout start
- Heal: 50% per pulse -> 35% per pulse
- Cleanses (identical to blast shower) on each pulse
Regenerating Scrap Buff
- Can also be scrapped and will come back next stage
Hunter's Harpoon Buff
- Fading move speed: 125% -> 100%
- Duration: 1 (+0.5 per stack) -> 2 (+2 per stack) seconds
Red Whip Buff
- Move speed: 30% -> 40%
Old Guillotine Buff
- Execute threshold: 11% (+11% hyperbolically per stack) -> 20% (+20% hyperbolically per stack). Equivalent to 25% damage increase vs elites
Leeching Seed Buff
- Also heals 0.2 per instance of damage regardless of proc coefficient
Death Mark Rework
- Apply Death Mark for 4 (+4 per stack) seconds after an enemy has been slowed for 4 seconds. Stunning, freezing, or shocking applies it instantly.
- Stun grenade now plays its visual effect on bosses so you can see when it applies Death Mark. They still can't be stunned.
- Damage increase: 50% -> 25%
Death Mark Buff
- Debuffs required: 4 -> 3
- Damage increase: 50% -> 35%
Squid Polyp Buff
- Applies beetlejuice on every hit
Ignition Tank Rework
- NOTE: This is experimental and the numbers and even mechanics are probably unbalanced. Feedback is appreciated.
- Jumping burns nearby enemies for 150% (stronger burn upgrade)
- Stronger burn only applies to enemies who have been jumped on
Void Items:
Polylute Nerf
- Hits: 3 (+3 per stack) -> 2 (+2 per stack)
Boss Items:
Titanic Knurl Buff
- Also gives 10 (+10 per stack) armor
Legendary Items:
Happiest Mask Rework
- Guaranteed to get a ghost ally on kill with 750% damage for 30 seconds if you don't have one
Laser Scope Buff
- Also gives 15% crit on first stack
Lunar Items:
Gesture of the Drowned Nerf
- CDR: 50% (+15% per stack) -> 50% (+50% per stack)
- Equipment has a 10% to misfire (each stack beyond the first gives a reroll to fail like Purity's effect)
Future Plans
- Add config for everything
- Many more item changes
Patch Notes
Patch 0.5.0
- Procs on hitting enemy -> procs on hitting anything
Patch 0.4.1
- Fixed Death Mark Buff and Death Mark Rework damage coefficients being instead applied to Railgunner's special weakpoint damage
Patch 0.4.0
- Added Death Mark Rework: Apply Death Mark for 4 (+4 per stack) seconds after an enemy has been slowed for 4 seconds. Stunning, freezing, or shocking applies it instantly.
- Stun grenade now plays its visual effect on bosses so you can see when it applies Death Mark. They still can't be stunned.
- Death Mark damage coefficient: 25%
- Config defaults have been changed so Death Mark Rework is default on and Death Mark Buff is default off. They are also mutually exclusive.
- Ignition Tank Rework config has been defaulted to off because it's bad right now
Patch 0.3.0
- Added Mocha rework: 10% per stack cooldown rate
Patch 0.2.0
- Updated for Seekers of the Storm 2.0 phase 2
- Added a config to enable/disable item changes
- Added Gesture, Transcendence, Ignition Tank, and Squid Polyp tweaks
- Fixed Hunter's Harpoon code that was breaking other mods
Patch 0.1.1
- Fixed description
Patch 0.1.0
- Initial Release