Phreel-HIFUVariants icon

HIFUVariants

HIFU's Monster and Boss Variants, revived for VarianceAPI 3.0.0 and Hallowed Concepts

By Phreel
Last updated 13 hours ago
Total downloads 85
Total rating 0 
Categories
Dependency string Phreel-HIFUVariants-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
Nebby-VarianceAPI-3.0.0 icon
Nebby-VarianceAPI

VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more. Now updated for Hallowed Concepts!

Preferred version: 3.0.0

README

HIFU's Variants revived for both VAPI 3.0.0 and Hallowed Concepts

Variants

  • *Brilliant:
    • 100% Health
    • 135% Move Speed
    • 100% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Has behemoth, dies in 30 seconds
    • 4% Spawn Rate
    • *Alloy Vulture, Hermit Crab, Lemurian, Lesser Wisp, Soul Lesser Wisp

  • *Colossal:
    • 150% Health
    • 60% Move Speed
    • 75% Attack Speed
    • 100% Damage
    • 120% Armor
    • 25 Bonus Armor
    • More regen, heals, can overheal, huge
    • 4% Spawn Rate
    • *Beetle Guard, Elder Lemurian, Parent, Stone Golem, Void Reaver

  • Corrupted:
    • 125% Health
    • 100% Move Speed
    • 75% Attack Speed
    • 100% Damage
    • 100% Armor
    • 10 Bonus armor
    • Spawns a huge damage-increasing ward, has transcendence, small chance to summon meteors
    • Always Sprints
    • 1% Spawn Rate

  • Crazed:
    • 100% Health
    • 100% Move Speed
    • 150% Attack Speed
    • 75% Damage
    • 100% Armor
    • 10 Bonus Armor
    • Has more secondary and utility uses, uses secondary more often
    • 5% Spawn Rate

  • *Curative:
    • 50% Health
    • 0% Move Speed
    • 125% Attack Speed
    • 100% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Heals itself and other nearby monsters in a huge area, uses woodsprite
    • 3.5% Spawn Rate
    • *Clay Templar, Hermit Crab, Imp, Mini Mushrum

  • Havoc:
    • 75% Health
    • 125% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Gets more attack speed the more it hits you (has a cap), chance to buff all monsters
    • 2.5% Spawn Rate

  • *Heretic:
    • 100% Health
    • 125% Move Speed
    • 100% Attack Speed
    • 15% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses hooks, uses skills at any point in time
    • 1.5% Spawn Rate
    • *Beetle, Parent, Stone Golem, Void Reaver

  • Juggernaut:
    • 125% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 15% Damage
    • 100% Armor
    • 20 Bonus Armor
    • More regen, more tanky, uses dml
    • 2.5% Spawn Rate

  • Neverdie:
    • 40% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 100% Damage
    • 100% Armor
    • 20 Bonus Armor
    • Revives twice, overall slightly more tanky, chance to heal half health
    • Unique
    • 1% Spawn Rate

  • Nocturne:
    • 100% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Smol, uses all skills more often, reduces armor after 5 hits
    • 3% Spawn Rate

  • Predatory:
    • 75% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 100% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Smol, comes after you much faster when out of combat, chance to boost all stats
    • 6% Spawn Rate

  • Primal:
    • 75% Health
    • 125% Move Speed
    • 125% Attack Speed
    • 50% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses skills at any point in time, reduced cooldowns on hit
    • 3.5% Spawn Rate

  • *Ramming:
    • 75% Health
    • 125% Move Speed
    • 100% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Extremely fast, always sprints
    • 2.25% Spawn Rate
    • *Bighorn Bison, Lunar Exploder, Lunar Golem, Lunar Wisp

  • *Warding:
    • 150% Health
    • 75% Move Speed
    • 75% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Spawns a huge crippling ward on ambient level up, spawns warbanner
    • 2.5% Spawn Rate
    • *Alloy Vulture, Lunar Wisp, Solus Probe

Boss Variants

Note: All of the variants have a green healthbar to differentiate them quicker

  • *Brilliant:
    • 50% Health
    • 125% Move Speed
    • 100% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Has behemoth, dies in 30 seconds
    • 16% Spawn Rate
    • *Scavenger

  • *Butchering:
    • 75% Health
    • 150% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 75% Armor
    • 0 Bonus Armor
    • Uses Grovetender's hook ability, has sentient meat hook
    • 25%, 16% Spawn Rate
    • *Grovetender, Scavenger

  • *Colossal:
    • 150% Health
    • 50% Move Speed
    • 75% Attack Speed
    • 100% Damage
    • 110% Armor
    • 20 Bonus Armor
    • More regen, huge
    • 20%, 25%, 25%, 20% Spawn Rate
    • *Aurelionite, Magma Worm, Overloading Worm, Stone Titan

  • *Crazed:
    • 75% Health
    • 100% Move Speed
    • 150% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Has more secondary and utility uses
    • 20% Spawn Rate
    • *Mithrix Phase 1 & 3

  • *Death Waltz:
    • 100% Health
    • 125% Move Speed
    • 125% Attack Speed
    • 60% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses all skills more often
    • 20% Spawn Rate
    • *Mithrix Phase 1 & 3

  • *Earthquake:
    • 100% Health
    • 100% Move Speed
    • 130% Attack Speed
    • 75% Damage
    • 100% Armor
    • 10 Bonus Armor
    • Uses Aurelionite's fist ability, uses fist ability more often
    • 20%, 20% Spawn Rate
    • *Aurelionite, Stone Titan

  • *Ephemeral:
    • 150% Health
    • 75% Move Speed
    • 125% Attack Speed
    • 80% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses Phase 4 Mithrix' orbs ability
    • 20% Spawn Rate
    • *Mithrix Phase 1 & 3

  • *Errai:
    • 100% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 100% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses Phase 1 & 3 Mithrix hammer slam ability more, can use skills at any point in time
    • 20% Spawn Rate
    • *Mithrix Phase 1 & 3

  • *Erupting:
    • 100% Health
    • 125% Move Speed
    • 66% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Can use skills at any point in time, uses nova ability more often
    • 25% Spawn Rate
    • *Wandering Vagrant

  • *Havoc:
    • 75% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 90% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Gets more attack speed the more it hits you (has a cap), uses all skills more often
    • 25% Spawn Rate
    • *Imp Overlord

  • *Heretic:
    • 150% Health
    • 150% Move Speed
    • 66% Attack Speed
    • 10% Damage
    • 100% Armor
    • 30 Bonus Armor
    • Uses hooks, uses laser ability more often
    • 20% Spawn Rate
    • *Aurelionite, Stone Titan

  • *Horde:
    • 75% Health
    • 75% Move Speed
    • 75% Attack Speed
    • 75% Damage
    • 100% Armor
    • 20 Bonus Armor
    • Has queen's gland
    • 20% Spawn Rate
    • *Beetle Queen

  • *Juggernaut Alpha:
    • 125% Health
    • 100% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses all skills more often, can use skills at any point in time
    • 25% Spawn Rate
    • *Mithrix Phase 4

  • *Leeching:
    • 200% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 25% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Has mired urn
    • 25% Spawn Rate
    • *Clay Dunestrider

  • *Lucid:
    • 75% Health
    • 100% Move Speed
    • 125% Attack Speed
    • 100% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Has transcendence, uses all skills more often, uses gorag's opus (or should lol)
    • 25% Spawn Rate
    • *Grandparent

  • *Lucky:
    • 60% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 60% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Has clover
    • 17% Spawn Rate
    • *Scavenger

  • *Luminary:
    • 75% Health
    • 150% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Frequently uses blast shower, can use skills at any point in time
    • 25% Spawn Rate
    • *Mithrix Phase 4

  • *Molten:
    • 100% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 33% Damage
    • 100% Armor
    • 20 Bonus Armor
    • Has molten perforator
    • 25% Spawn Rate
    • *Magma Worm

  • *Nimble:
    • 50% Health
    • 125% Move Speed
    • 150% Attack Speed
    • 50% Damage
    • 50% Armor
    • 30 Bonus Armor
    • Fast
    • 20% Spawn Rate
    • *Mithrix Phase 1 & 3

  • *Null:
    • 75% Health
    • 150% Move Speed
    • 75% Attack Speed
    • 100% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses Void Reaver's orb ability, has genesis loop
    • 25% Spawn Rate
    • *Wandering Vagrant

  • *Overcharged:
    • 100% Health
    • 100% Move Speed
    • 100% Attack Speed
    • 20% Damage
    • 100% Armor
    • 20 Bonus Armor
    • Has charged perforator
    • 25% Spawn Rate
    • *Overloading Worm

  • *Primal:
    • 75% Health
    • 125% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses skills at any point in time
    • 20%, 25%, 25%, 20%, 17% Spawn Rate
    • *Beetle Queen, Clay Dunestrider, Grandparent, Mithrix Phase 1 & 3, Scavenger

  • *Ravening:
    • 75% Health
    • 150% Move Speed
    • 150% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Can use all skills more often, more aggressive
    • 25% Spawn Rate
    • *Magma Worm, Overloading Worm

  • *Scarlet:
    • 200% Health
    • 75% Move Speed
    • 75% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses orb ability more often
    • 25% Spawn Rate
    • *Mithrix Phase 4

  • *Shattering:
    • 100% Health
    • 100% Move Speed
    • 150% Attack Speed
    • 90% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Uses spikes ability more often, slightly faster
    • 25% Spawn Rate
    • *Imp Overlord

  • *Tainted:
    • 2000% Health
    • 175% Move Speed
    • 100% Attack Speed
    • 40% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Heals on hit, dies in 40 seconds, faster
    • 25%, 25% Spawn Rate
    • *Clay Dunestrider, Grovetender

  • *Warding:
    • 100% Health
    • 75% Move Speed
    • 75% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Spawns a crippling ward on ambient level up, has adaptive armor and a shield for 10 seconds upon spawning
    • 20%, 25%, 25%, 25%, 20% Spawn Rate
    • *Beetle Queen, Grandparent, Grovetender, Imp Overlord, Mithrix Phase 1 & 3

  • *Young:
    • 75% Health
    • 125% Move Speed
    • 125% Attack Speed
    • 75% Damage
    • 100% Armor
    • 0 Bonus Armor
    • Smol, very fast
    • 20%, 20%, 17%, 20%, 25% Spawn Rate
    • *Aurelionite, Beetle Queen, Scavenger, Stone Titan, Wandering Vagrant

The Mithrix Variants pair greatly with Artifact of the King for the ultimate challenge!