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NullifyingElite
Adds the Nullifying elite from Thalassophobia as standalone. Immune to debuffs, and its hits strip away your buffs.
By Phreel
| Date uploaded | a day ago |
| Version | 1.0.0 |
| Download link | Phreel-NullifyingElite-1.0.0.zip |
| Downloads | 64 |
| Dependency string | Phreel-NullifyingElite-1.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Nullifying Elite
The Nullifying elite from Thalassophobia, revived as a standalone mod and updated for HC
Nullifying
- Immune to debuffs and damage over time.
- Can't be stunned, frozen, shocked or immobilized (configurable).
- Getting hit by a Nullifying monster strips away all of your buffs.
- Spawns alongside the vanilla tier 1 elites, including with Artifact of Honor.
Config
Health/damage multipliers (normal and Honor), aspect drop chance, and stun immunity can be changed in BepInEx/config/Phreel.NullifyingElite.cfg.
Credits
- jt_hehe for the original Thalassophobia mod, the elite design and its assets.
CHANGELOG
1.0.0
- Standalone release of the Nullifying elite from Thalassophobia, updated for the current game ver
- Nullifying elites now spawn in the vanilla tier 1 pool (and with Artifact of Honor), they were barely spawning before
- Fixed a hook that never called the original
GlobalEventManager.OnHitAll, breaking vanilla and modded hit-all effects (eg Brilliant Behemoth) for everyone - Fixed the elite stripping elite aspects and hidden internal buffs, now only visible buffs are removed
- Fixed debuff immunity running on clients and spamming network messages every frame
- Debuffs and damage over time are now blocked when applied instead of being cleansed a frame later
- Fixed the missing aspect pickup model and icon
- Fixed the cost multiplier config doing nothing (replaced by health/damage multiplier configs)