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Phreel-NullifyingElite-1.0.0 icon

NullifyingElite

Adds the Nullifying elite from Thalassophobia as standalone. Immune to debuffs, and its hits strip away your buffs.

By Phreel
Date uploaded a day ago
Version 1.0.0
Download link Phreel-NullifyingElite-1.0.0.zip
Downloads 64
Dependency string Phreel-NullifyingElite-1.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_ContentManagement-1.1.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.1.0
RiskofThunder-R2API_Elites-1.1.3 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.1.3
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0

README

Nullifying Elite

The Nullifying elite from Thalassophobia, revived as a standalone mod and updated for HC

Nullifying

  • Immune to debuffs and damage over time.
  • Can't be stunned, frozen, shocked or immobilized (configurable).
  • Getting hit by a Nullifying monster strips away all of your buffs.
  • Spawns alongside the vanilla tier 1 elites, including with Artifact of Honor.

Config

Health/damage multipliers (normal and Honor), aspect drop chance, and stun immunity can be changed in BepInEx/config/Phreel.NullifyingElite.cfg.

Credits

  • jt_hehe for the original Thalassophobia mod, the elite design and its assets.

CHANGELOG

1.0.0

  • Standalone release of the Nullifying elite from Thalassophobia, updated for the current game ver
  • Nullifying elites now spawn in the vanilla tier 1 pool (and with Artifact of Honor), they were barely spawning before
  • Fixed a hook that never called the original GlobalEventManager.OnHitAll, breaking vanilla and modded hit-all effects (eg Brilliant Behemoth) for everyone
  • Fixed the elite stripping elite aspects and hidden internal buffs, now only visible buffs are removed
  • Fixed debuff immunity running on clients and spamming network messages every frame
  • Debuffs and damage over time are now blocked when applied instead of being cleansed a frame later
  • Fixed the missing aspect pickup model and icon
  • Fixed the cost multiplier config doing nothing (replaced by health/damage multiplier configs)