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Rampage
Revival of Rampage: a red-tier item, that brings the Path of Exile Rampage kill-streak mechanic to Risk of Rain 2.
By Phreel
| Date uploaded | 19 hours ago |
| Version | 1.4.0 |
| Download link | Phreel-Rampage-1.4.0.zip |
| Downloads | 35 |
| Dependency string | Phreel-Rampage-1.4.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1README
Rampage
Originally by iDeathHD, revived for the current version of the game
ADDS A CUSTOM RED-TIER ITEM!
A mod that introduces the Rampage mechanic from Path of Exile.
Rampage is a kill streak mechanic: when you have the red-tier item Bisco's Leash, reaching specific numbers of kills activates special effects, from fire orbs bursting out of your character to temporary beetles fighting by your side.
Information
- You need the red-tier item, Bisco's Leash, to activate the Rampage mechanic.
- Kills made by your minions (engineer turrets, drones, beetles...) count towards your streak.
- The default timer before the streak resets is 12 seconds. It can be changed in the config file (
BepInEx/config/iDeathHD.Rampage.cfg), which is created the first time you launch the game with the mod installed. - Every player needs the mod installed.
Rampage Tiers
On top of the rewards for reaching tiers, your character gets:
- 1% (+1% per item stack) increased movement speed per 10 Rampage stacks
- 1% (+1% per item stack) increased damage per 10 Rampage stacks
The Rampage stack is not capped.
| Tier | Required Kills | What it does |
|---|---|---|
| 1 | 15 | 2 novas of 15 fire orbs come from the player in rapid succession |
| 2 | 30 | Detonate all enemies in a 100 unit radius |
| 3 | 45 | Summon 1 beetle guard for 30 seconds |
| 4 | 70 | Detonate all enemies in a 100 unit radius and summon 5 drones for 25 seconds |
| 5 | 100 | 2 novas of 15 lightning orbs come from the player in rapid succession |
| 6 | 135 | Summon 10 backup drones for 25 seconds |
| 7 | 175 | 5 novas of 15 fire orbs come from the player with a 1 second delay |
| 8 | 220 | Summon 2 beetle guards for 30 seconds |
| 9 | 270 | Detonate all enemies in a 100 unit radius |
| 10 | 325 | Detonate all enemies in a 100 unit radius and summon 2 beetle guards for 30 seconds |
| 11 | 385 | 5 novas of 15 lightning orbs come from the player in rapid succession |
| 12 | 450 | 2 quick detonations in a 100 unit radius |
| 13 | 520 | 5 novas of 15 fire orbs come from the player, 10 drones, and 2 detonations |
CHANGELOG
1.4.0
- Revived for the current version of the game (Survivors of the Void, Seekers of the Storm, Alloyed Collective)
- Rampage stats now use R2API's RecalculateStats instead of IL hooks, so they no longer break when the game updates
- Kills from any of your minions (turrets, drones, beetles...) now grant you Rampage stacks
- Detonations now hit every enemy team, not just monsters (void and lunar enemies included)
- Fixed tier 13 (520 kills) never triggering
- Fixed drone tiers summoning far more drones than intended (100 instead of 10)
- Fixed summoned beetles killing each other and your Queen's Gland beetles
- Fixed tier rewards not triggering on dedicated servers
- Fixed every character in the game recalculating its stats every second
1.3.0
- Update for game anniversary update (original release by iDeathHD)