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Spikestrip2 0
A content mod that should not exist ONCE MORE. New items, monsters, skills, and more!
| Date uploaded | 16 hours ago |
| Version | 1.2.2 |
| Download link | Phreel-Spikestrip2_0-1.2.2.zip |
| Downloads | 343 |
| Dependency string | Phreel-Spikestrip2_0-1.2.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.47.0RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.1.3RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour, cloning Spawn Cards and enabling/disabling Combat Directors
Preferred version: 3.1.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2README
A content mod from SpikestripModding. Contains new items, enemies, elites, and more. To discuss the mod or share feedback/bug reports, find us here: https://discord.gg/me7P53smzk
Every piece of content can be turned on or off in the Spikestrip 2.0.cfg config file. Everything is enabled by default.
Items
Common Items
| Item | Description |
|---|---|
| Pewter Bracelet | Boost your next 'Critical Strike' with each hit. |
| Groove's Alarm | Gain a bonus according to the day of the week. |
| Your Wool | Gain armor for every nearby enemy. |
Uncommon Items
| Item | Description |
|---|---|
| Arsonist's Satchel | Gain random 'Gasoline' items at the start of each stage. |
| Bloody Surgical Mask | Gain a stacking chance to bleed enemies during combat. Taking damage removes all stacks and puts the item on cooldown. |
| Smouldering Comet | Recruit a friendly Blue Lemurian that drops Lunar Coins on kills. |
| Sunrise Smoothie | Heal on skill use. |
Legendary Items
| Item | Description |
|---|---|
| Blood Orange | Damage-over-time effects activate your 'On Hit' items. High damage hits also inflict damage-over-time. |
| Infinity Codex | Deal extra damage to enemies in your Monster Log Database. |
| Perma-Spike Factory | Produce near-permanent spike piles for massive damage. |
| Sun Blade | The first attack ignites enemies for massive damage. Afterwards, hits also ignite. |
Lunar Items
| Item | Description |
|---|---|
| Imperfect Construct | Recharge shield by attacking enemies... BUT replace a portion of your health with shield that cannot recharge on its own. |
| Box of Agony | Reduce incoming damage... BUT your health is hidden from view. |
| Cosmic Bulwark | Gain random items on the next stage... BUT the environment is rendered hostile and barren. |
Void Items
| Item | Description |
|---|---|
| Abyssal Cartridge | Prevent a small amount of debuffs before breaking. Each debuff prevented has a chance to bless ALL of your stats. Corrupts all Medkits. |
Gasolines
Granted at random by the Arsonist's Satchel at the start of each stage.
| Item | Description |
|---|---|
| Chilled CO2 | Chance on killing an enemy to freeze other nearby enemies. |
| Coagulated Mixture | Killing an enemy slows down other nearby enemies. |
| Essential Oils | Killing an enemy regenerates nearby allies. |
| Pressurized Fluid | Chance on killing an enemy to pull together other nearby enemies. |
Equipment
| Equipment | Cooldown | Description |
|---|---|---|
| Quartz Rabbit | 100s | Double your items for a short time. |
| Courier Sphere | 30s | Unleash the Courier Sphere on all monsters in view. |
| Impulse Frost Shield | 30s | Interrupts an enemy as it readies an attack, freezing it and causing it to take max HP damage. |
Monsters, Elites and Interactables
Monsters
| Monster | Description |
|---|---|
| Sigma Construct | A sturdy construct that opens up to fire a sweeping beam. Spawns from stage 4 onwards. |
| Lively Pot | A pot that leaves a trail of tar behind it. |
Elites
| Elite | Description |
|---|---|
| Veiled | Invisible and fast for 20 seconds after spawning, and cloak again after 10 seconds out of combat. Two hits knock them out of cloak. |
| Aragonite | Create explosions on their attackers, buff nearby allies, and call down lightning strikes when they die. |
| Plated | Protected by plating, and their hits weaken your attacks. |
| Warped | Their hits warp your gravity. |
Interactables
| Interactable | Description |
|---|---|
| Lunar Vault | Spend time charging the vault to open it and claim a Lunar Coin. |
| Cloaked Shrine | Offer to the shrine for a hidden reward, which can be a Void or Lunar item. |
| Shrine of Tribulation | A shrine of chance with a single attempt and a very low chance of success, which pays out a legendary item. |
Skills and Artifacts
Skills
| Survivor | Skill | Description |
|---|---|---|
| Commando | 「Weave」 | Entangling. Rapidly shoot an enemy for 50% damage. |
| Huntress | 「Network」 | Enter the Void, draining your health over time. Attacks integrate enemies. |
| Artificer | 「Choke」 | Crushing. Create a Binding Maelstrom that damages enemies, then mark enemies to be pulled into it. |
| REX | Petal Storm | Quickly launch piercing petals at the cost of health. |
| Loader | 「Conduit」 | Charge a beam that damages enemies, then finish with a destructive blast. |
| Acrid | 「Deeprot」 | Attacks that apply Poison apply stacking Deeprot instead, slowing enemies. At 5 stacks, the enemy is afflicted with Soulrot. |
| Captain | EMP Charge | Shocking. Aim a grenade that applies heavy force to ALL characters. |
| Railgunner | 「Torpor」 | Dormant. Awaken slumbering energy, transforming your weapon into a piercing 8x200% damage plasma shotgun. |
Artifacts
| Artifact | Description |
|---|---|
| Spread | Projectiles are split into weaker fragments. |
| Wrath | Calls down fury from the sky. |
Credits
- Main Team - Groove_Salad, PlasmaCore, Heyimnoop, literallyeurope
- Additional Models - Dotflare, 2cute2game, Gummies, SkeletorChampion
- Lore Assistance - swuff★, Dexterity
- Old Elite Ramp Implementation - Nebby
- Early Testing - literallyeurope, SteamStream, swuff★ & more
- Some Concepts From - Xanderpitz
- Made Possible Through - Hopoo the Game
CHANGELOG
Changelog
1.2.2
- Fixed Lunar Vaults flooding stages that have no chests, like Hidden Realm: Soulbound Threshold. Spikestrip's interactables were being added to every stage, and on stages without a matching category a new category was created that held only Spikestrip's interactable. They are now only added to stages that already have that kind of interactable.
- Fixed the Blue Lemurian from Smouldering Comet being invisible
- All required R2API modules are now listed as dependencies
- The README now lists all of the mod's content
1.2.1
- No more embedded resources
- Re-added Arsonist's Satchel as its working fine
1.2.0
- Rewrote the mod from the ground up
- Singular dll
- Fixed Sunblade on hit error
- Fixed up Torpor
- Fixed Conduit
- Fixed Choke
- Got rid of Groove's fake msu and swapped everything to R2API instead
1.1.6
- Fixed Sigma Construct sometimes having its hitbox disabled on clients
- Buffed Sigma Construct damage
- Nerfed Sigma Construct health
1.1.5
- Fixed Torpor losing damage per bullet
- Reduced Torpor damage to 8x200
- Fixed Torpor to work with XQR Targeting from Free Item Friday
1.1.4
- Fixed clients sometimes crashing due to infinite loop in Veiled elite code
- Updated Choke description to match new functionality
- Fxed void bolts sometimes colliding with the player who cast them
- Fixed choke sometimes restoring its stock after void bolts are cast
1.1.3
- Choke rework
- Torpor proc coeficcient: .9 => 1.0
- Torpor bullet count: 6 => 8
- Torpor reload window randomization reduced
- Fixed static variable in Sigma Beam cuasing weird timing effects when multiple are active at once
- Sigma Constructs now forced into the open state when attacking
- Cloaked elites now re-cloak when out of combat for 10s
- Cloaked elites can be knocked out of cloak by hitting them twice
- Cloaked elites no longer hide their projectiles and tracers
- Aragonite elites now create exlossions on their attackers instead of the other way around
- Tweaked Aragonite death explossion spawns
- Aragonite buff ward size is now changes based on how much it has been hit
- Added team-based area indicators for aragonite range indicators
- Fixed Weave bouncing to certain enemies multiple times
1.1.2
- Added a new primary for Commando as his void skill
- Reduced volume of Aragonite elite spawn SFX
- Increased chance of cloaked shrine dropping void or Lunar items and reduced change of dropping white items
- Removed Elder Lemurian SFX from Sunblade
- Fixed visual bug when hitting teammates while having Sunblade
- Sunblade now has a 7s cooldown before it can be activated again
- Halved damage of Sunblade burn when upgraded by Ignition Tank
- Removed Deeprot effect while Soulrot is active to help with performance
- Slightly increased Sigma Construct damage
1.1.1
- Probably fixed Torpor reload bug
1.1.0
- All Elites
- Elite ramps are now added through EliteAPI (should no longer show up as blazing elites)
- Sunrise Smoothie
- Fixed smoothie activating when scoping in as Railgunner
- Abyssal Cartridge
- Fixed Blessings giving only 0.3% crit instead of the intended 3%
- Sigma Construct
- Added support for spawning on Forgotten Haven (untested)
- Added support for spawning on Simulacrum Sky Meadows (untested)
- Lively Pot
- Added support for spawning on Dry Basin (untested)
Some of Spikestrip's content has been marked as legacy, and is no longer enabled by default.
"I had fun working on Spikestrip, but it has been stressful to maintain for many reasons.. I don't plan on supporting my portion of Spikestrip's content in the future, so it has been marked as legacy and will be disabled for new users. If you want to re-enable it, check the Spikestrip 2.0 Legacy config, but do so at your own risk!" - Groove
1.0.9
- Noop's Wool
- Fixed an issue where the armor would overwrite other mods
- Imperfect Construct
- Replaced the icon of construct
1.0.8
- Choke
- Fixed particle effects not ending properly
- Sigma Construct
- Fixed hurtboxes being disabled
1.0.7
- Deeprot
- Now slows move and attack speed by 10% per stacking
- Now lasts longer: 7s => 12s
- Stacks to apply Soulrot: 6 => 5
- Choke
- Fixed bad override priority causing all stacks to be consumed at once
1.0.6
- Rewrite to no longer depend on proper file structure. Sorry for all the updates!
1.0.5
- Attempting to fix load issues caused by file structure
1.0.4
- Bloody Surgical Mask
- Fixed cooldown buff preventing the player's stats from recalculating, often preventing the player from getting the sprinting speed boost
- Cloaked Shrine
- Fixed max spawns per stage being set to 0
- Sigma Construct
- Fixed warning spam on clients
- Fixed eviscerate not properly targeting their hurtboxes
- Fixed weakpoints being non-functional
- Fixed hurtboxes sometimes disappearing for clients
- Added support for spawning on Fogbound Lagoon
- Imperfect Construct
- Fixed health to shield conversion rarely causing deaths/jank
- Abyssal Cartridge
- Fixed cleansed debuffs count resetting between stages
- Blessing stat up 5% -> 3%
- Fixed Blessings affecting some stats in unexpected ways
- Veiled Elites
- Invisibility on hit -> invisibility and speed for 20 seconds after spawn
- Aragonite Elites
- Lightning strike projectiles now use team area indicators
- Lightning strikes on death spawn in staggered waves
- Lightning strike on death count 15 -> 24
- Increased lightning strike on death spawn radius
- Fixed spawning pre-loop with Aetherium
- Lunar Vault
- Opening time 120s -> 90s
- Torpor
- New skill icon courtesy of literallyeurope
- Potmobile
- Increased size
- Trail dps 150% -> 100%
- Reduced intensity of sfx
- Removed Spikestrip 2.0
1.0.3
- Fixed Readme
1.0.2
- New Item: Bloody Surgical mask
- New Skill: Deeprot
- New Elites: Veiled
- Removed Spikestrip 1.0 from the industrial sabotage mission type
- Fixed Various Bugs
1.0.1
- New Item: Abyssal Cartridge
- New item: Pewter Bracelet
- Sigma Construct
- No longer spawns before stage 4
- Beam Range increased by 5m
- Beam fire rate doubled
- Beam properly networked
- Improved AI
- Can be properly targeted by auto-aim abilities
- Lively Pot
- Can be properly stunned, shocked, and frozen
- Fixed various issues with death, notably corpses persisting when they clearly shouldn’t
- Tar trail duration 12s -> 9s
- Slightly improved tar trail visuals
- Reduced Intensity of sfx
- Sun Blade
- Burn damage reduced
- Description updated to include stacking
- No longer stacks damage on the initial hit
- Quartz Rabbit
- New logbook courtesy of Dexterity
- Impulse Frost Shield
- Fixed latency compensation
- Infinity Codex
- Slightly fancier vfx
- Box of Agony
- Now properly provides armor
- Smouldering Comet
- Blue Lemurian is now 100% more blue!
- Lunar Vault
- No longer spawns when sacrifice artifact is enabled
- Torpor
- Fixed dormant applying to other railgunner secondaries
- Reduced randomization of the reload bar by 0.1s
- Deeprot
- New icon by Plasma
- Soulrot duration increased
- Conduit
- Beam dps reduced 600% -> 500%
- Removed Item: Spikestrip
1.0.0
- Initial Release
- Removed Spikestrip 1.0



