Decompiled source of SpikedSatchel v0.0.2

Pikahchew-SpikedSatchel/CustomItem.dll

Decompiled 19 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CustomItem")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CustomItem")]
[assembly: AssemblyTitle("CustomItem")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SpikedSatchel
{
	internal static class Assets
	{
		internal static GameObject SpikedSatchelPrefab;

		internal static Sprite SpikedSatchelIcon;

		internal static ItemDef SpikedSatchelItemDef;

		internal static void Init()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string text = Path.Combine(directoryName, "spikedsatchelassets");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)("[SpikedSatchel] Failed to load AssetBundle from path: " + text));
				return;
			}
			SpikedSatchelPrefab = val.LoadAsset<GameObject>("Assets/SpikedSatchel.prefab");
			SpikedSatchelIcon = val.LoadAsset<Sprite>("Assets/SpikedSatchelSprite.png");
			SpikedSatchel();
			AddLanguageTokens();
		}

		private static void SpikedSatchel()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Expected O, but got Unknown
			SpikedSatchelItemDef = ScriptableObject.CreateInstance<ItemDef>();
			((Object)SpikedSatchelItemDef).name = "SpikedSatchel";
			ItemTierDef value = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier2Def.asset").WaitForCompletion();
			FieldInfo field = typeof(ItemDef).GetField("_itemTierDef", BindingFlags.Instance | BindingFlags.NonPublic);
			field.SetValue(SpikedSatchelItemDef, value);
			SpikedSatchelItemDef.pickupModelPrefab = SpikedSatchelPrefab;
			SpikedSatchelItemDef.pickupIconSprite = SpikedSatchelIcon;
			SpikedSatchelItemDef.nameToken = "SPIKEDSATCHEL_NAME";
			SpikedSatchelItemDef.pickupToken = "SPIKEDSATCHEL_PICKUP";
			SpikedSatchelItemDef.descriptionToken = "SPIKEDSATCHEL_DESC";
			SpikedSatchelItemDef.loreToken = "SPIKEDSATCHEL_LORE";
			SpikedSatchelItemDef.tags = (ItemTag[])(object)new ItemTag[1] { (ItemTag)1 };
			ItemDisplayRule[] array = (ItemDisplayRule[])(object)new ItemDisplayRule[1];
			array[0].followerPrefab = SpikedSatchelPrefab;
			array[0].childName = "Chest";
			array[0].localPos = new Vector3(0.27893f, -0.19498f, 0.02218f);
			array[0].localAngles = new Vector3(0.31285f, 357.1498f, 16.90189f);
			array[0].localScale = new Vector3(1f, 1f, 1f);
			CustomItem val = new CustomItem(SpikedSatchelItemDef, array);
			ItemAPI.Add(val);
		}

		private static void AddLanguageTokens()
		{
			LanguageAPI.Add("SPIKEDSATCHEL_NAME", "Spiked Satchel");
			LanguageAPI.Add("SPIKEDSATCHEL_PICKUP", "Increases damage by 0.30% per item in inventory.");
			LanguageAPI.Add("SPIKEDSATCHEL_DESC", "Increases damage by 0.30% per item in inventory.");
			LanguageAPI.Add("SPIKEDSATCHEL_LORE", "A mysterious satchel that seems to enhance the wearer's combat abilities based on the number of items they carry.");
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.pikahchew.SpikedSatchel", "Spiked Satchel", "0.0.1")]
	public class CustomItem : BaseUnityPlugin
	{
		private const string ModVer = "0.0.1";

		private const string ModName = "Spiked Satchel";

		public const string ModGuid = "com.pikahchew.SpikedSatchel";

		internal static ManualLogSource Logger;

		public void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Assets.Init();
			Hooks.Init();
		}
	}
	public class Hooks
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_Start <>9__0_0;

			public static StatHookEventHandler <>9__0_1;

			internal void <Init>b__0_0(orig_Start orig, Run self)
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self);
				CustomItem.Logger.LogInfo((object)$"[SpikedSatchel] Runtime tier check: {Assets.SpikedSatchelItemDef.tier}, itemIndex={Assets.SpikedSatchelItemDef.itemIndex}");
			}

			internal void <Init>b__0_1(CharacterBody body, StatHookEventArgs args)
			{
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				if (!Object.op_Implicit((Object)(object)body) || !body.isPlayerControlled)
				{
					return;
				}
				Inventory inventory = body.inventory;
				if ((Object)(object)inventory == (Object)null)
				{
					return;
				}
				int itemCountEffective = inventory.GetItemCountEffective(Assets.SpikedSatchelItemDef.itemIndex);
				if (itemCountEffective <= 0)
				{
					return;
				}
				int num = 0;
				foreach (ItemIndex item in inventory.itemAcquisitionOrder)
				{
					num += inventory.GetItemCountEffective(item);
				}
				float num2 = 0.003f;
				args.damageMultAdd += (float)num * num2;
			}
		}

		internal static void Init()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			object obj = <>c.<>9__0_0;
			if (obj == null)
			{
				hook_Start val = delegate(orig_Start orig, Run self)
				{
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_0027: Unknown result type (might be due to invalid IL or missing references)
					orig.Invoke(self);
					CustomItem.Logger.LogInfo((object)$"[SpikedSatchel] Runtime tier check: {Assets.SpikedSatchelItemDef.tier}, itemIndex={Assets.SpikedSatchelItemDef.itemIndex}");
				};
				<>c.<>9__0_0 = val;
				obj = (object)val;
			}
			Run.Start += (hook_Start)obj;
			object obj2 = <>c.<>9__0_1;
			if (obj2 == null)
			{
				StatHookEventHandler val2 = delegate(CharacterBody body, StatHookEventArgs args)
				{
					//IL_003c: Unknown result type (might be due to invalid IL or missing references)
					//IL_006a: Unknown result type (might be due to invalid IL or missing references)
					//IL_006f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0074: Unknown result type (might be due to invalid IL or missing references)
					if (Object.op_Implicit((Object)(object)body) && body.isPlayerControlled)
					{
						Inventory inventory = body.inventory;
						if (!((Object)(object)inventory == (Object)null))
						{
							int itemCountEffective = inventory.GetItemCountEffective(Assets.SpikedSatchelItemDef.itemIndex);
							if (itemCountEffective > 0)
							{
								int num = 0;
								foreach (ItemIndex item in inventory.itemAcquisitionOrder)
								{
									num += inventory.GetItemCountEffective(item);
								}
								float num2 = 0.003f;
								args.damageMultAdd += (float)num * num2;
							}
						}
					}
				};
				<>c.<>9__0_1 = val2;
				obj2 = (object)val2;
			}
			RecalculateStatsAPI.GetStatCoefficients += (StatHookEventHandler)obj2;
		}
	}
}