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AurelionRebalance
Rebalance patch for AurelionSol + the True Cosmic Dragon add-on: configurable Stardust scaling, capped effect radii, retuned Singularity / Falling Star / The Skies Descend (cooldown, damage, proc, shockwave), matching descriptions.
By Puggerz
| Date uploaded | a day ago |
| Version | 1.5.3 |
| Download link | Puggerz-AurelionRebalance-1.5.3.zip |
| Downloads | 32 |
| Dependency string | Puggerz-AurelionRebalance-1.5.3 |
This mod requires the following mods to function
DragonycksModdingComms-AurelionSol
Hope. Wonder. Insignificance. Imagine what they'll feel when I complete the stars.
Preferred version: 2.0.10MeoMeoSir-True_Cosmic_Dragon
AurelionSol helper add-on that upgrades Center of the Universe stars and Stardust stat scaling.
Preferred version: 0.2.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
AurelionRebalance
A mod to rebalance Aurelionsol and True Cosmic Dragon by reducing the effects of stardust. This does not contain any assets or modify either mods. This mod is fully AI-Generated, meant to be part of a private modpack. There is no plan for bugfix or update in the future.
What it changes
Stardust passive
Replaces True Cosmic Dragon's Stardust stat handler with one whose every per-stack value is a config float:
- Stardust stat scaling removed
- Stardust only increases Health stat by default from True Cosmic Dragon.
Skill effect radius
- Base impact radius of Falling Star and The Skies Descend is increased by 30%.
- Radius increased by stardust is halved. A stardust cap for Singularity at 300 in which additional
- stack does not increase Singularity. The radius increase by stardust for Falling Star and
- The Skies Descend is reduced by 50% past the 300 stardust cap.
Skills
| Skill | Cooldown | Star-impact damage | Impact proc |
|---|---|---|---|
| Singularity | 10s -> 12s | - | - |
| Falling Star | 12s -> 24s | 500% -> 1000% | ~1.0 -> 1.5 |
| The Skies Descend | 12s -> 24s | 3000% (unchanged, configurable) | ~1.0 -> 2.0 |
The Skies Descend shockwave (the second, larger AoE)
- +200% area.
- Damage Reduced to 800%. Its proc coefficient stays 0.
Falling Star Skies Descend flash Reduced
Other Stardust scaling
- The Skies Descend shockwave's flat per-Stardust-stack damage bonus reduced.
- Breath of Light burst's damage increase from Stardust is reduced.
- Solar Flare attack speed bonus from Stardust is reduced.
Starsurge & Comet of Legend
- Starsurge blast radius grows 30% faster on its own.
- Reduce Starsurge growth rate with Comet of Legend.
- Reduce Starsurge blast radius damage scaling.
- Slightly increase Max distance of starsurge before it is considered too far.
- Comet of Legend moves 50% faster.
- Receive 80% less damage while dashing with Comet of Legend.
CHANGELOG
Changelog
1.5.3
FallingStarDamageCoefficientdefault 7 -> 10 (700% -> 1000% impact damage). Existing .cfg files keep their value.
1.5.2
- Fix: skill descriptions now actually override. The rewrite used
LanguageAPI.Add, which only fills a token that isn't already registered - so it silently did nothing against AurelionSol's own strings. Switched toLanguageAPI.AddOverlay(highest-priority table). Falling Star / The Skies Descend / Singularity / Starsurge / Comet of Legend tooltips now reflect the config.
1.5.1
- Section 9 code defaults synced to tuned values: StarsurgeBaseDamageCoefficient 5, StarsurgeGrowthPerSecond 3.5, StarsurgeBlastRadiusDamageMultiplier 0.65, StarsurgeMaxDistance 18, CometSpeedMultiplier 1.6, CometDamageReduction 0.8. (Existing .cfg files keep their own values.)
- Skill descriptions rewritten to hug the original AurelionSol wording, with the live config numbers swapped in: Starsurge (leash distance, base %, distance-scaling %), Comet of Legend (speed x, dash damage reduction, carried-star growth %), proc coefficients shown on Falling Star AND The Skies Descend, and "the black hole's size ... caps at N stardust" on Singularity.
1.5.0
- New section
9. Starsurge & Comet of Legend— every literal is a config float:StarsurgeBaseDamageCoefficient(4),StarsurgeGrowthPerSecond(3.25, stock 2.5 — the star's blast radius grows 30% faster without Comet),StarsurgeCometGrowthMultiplier(0.5 — the star grows at half rate while Comet of Legend carries it, and is reset to the base rate afterward),StarsurgeStardustDamagePerStack(0.005),StarsurgeBlastRadiusDamageMultiplier(0.5 — halves the(blastRadius)/10detonation damage multiplier at both detonation sites),StarsurgeMaxDistance(26, stock 13 — the star drifts twice as far before auto-detonating).CometSpeedMultiplier(1.5 — Comet of Legend moves 50% faster, on top of True Cosmic Dragon's flight speed setting),CometDamageReduction(0.6 — take 60% less damage while dashing).
- Code defaults synced to the tuned values:
SpecialBaseRadiusMultiplier1.3,FallingStar/SkiesDescendCooldown24,ShockwaveRadiusMultiplier2.0,ShockwaveStardustDamageMultiplier0.025,BreathOfLightBurstStardustMultiplier0.8. (Existing.cfgfiles keep their own values.) - Descriptions: The Skies Descend now shows its proc coefficient; Singularity wording clarified to "the black hole's size ... caps at N stardust"; Starsurge and Comet of Legend tooltips rewritten from the live config.
1.4.0
8. Other Stardust Scaling: shockwave flat-damage / Breath of Light burst / Solar Flare fire-rate Stardust multipliers;SingularityRadiusGrowthPerStacksplit out.
1.3.0
7. Impact Visuals:ImpactFlashWeight/ImpactLightMultipliertone down the star-impact flash.
1.2.0
- Radius knobs, shockwave size/growth/damage, Falling Star proc 1.5,
RewriteDescriptions.
1.1.0
- Every Stardust per-stack stat is a config float plus
EnableStatOverride.
1.0.0
- Initial release.