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Randy77-Billy_Commando-0.5.0 icon

Billy Commando

Billy Kid (Zenless Zone Zero) as a Commando skin, with coat and chain physics and his two revolvers that heat up when he shoots.

By Randy77
Date uploaded 16 hours ago
Version 0.5.0
Download link Randy77-Billy_Commando-0.5.0.zip
Downloads 3
Dependency string Randy77-Billy_Commando-0.5.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-R2API_Skins-1.4.7 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.4.7
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0

README

Billy Commando

Adds Billy Kid from Zenless Zone Zero as a skin for the Commando.

  • Billy's full body replaces the Commando and follows all of his animations.
  • Coat, collar and belt chains have their own physics.
  • Billy's two revolvers replace the Commando's pistols, and muzzle flashes come out of them.
  • The barrels glow red-hot when he shoots, then cool down.
  • Item displays are hidden on Billy so they do not float around him.
  • Billy's portrait replaces the Commando's in the scoreboard, ally cards and end of run report.

Select the skin in the Commando's loadout (Skins tab).

Configuration

BepInEx/config/com.randy.billycommando.cfg

Section Setting Default
Physics Enabled true Coat, collar and chain physics
Physics Inertia 0.15 How much the coat lags when running or turning
Weapons BillyGuns true Show Billy's revolvers
Weapons MuzzleOnBillyGuns true Muzzle flashes at the tip of Billy's revolvers
Weapons Overheat true Barrels heat up when shooting
Weapons OverheatBrightness 1 Brightness of the barrel heat
Model HideItemDisplays true Hide item and equipment displays on Billy
Model BillyPortrait true Billy's portrait in the game UI
Model Size 1 Extra size multiplier

Credits

3D model by 观海子 (BiliBili). Billy Kid © HoYoverse / miHoYo.

CHANGELOG

Changelog

0.5.1

  • New mod icon: Billy's head, same as the skin icon.

0.5.0

  • New skin icon: Billy's official art, centered on his head.
  • Billy's portrait replaces the Commando's in the game UI (Tab scoreboard, ally cards, end of run report) for players using the skin. Setting: Model > BillyPortrait.

0.4.1

  • Credits update.

0.4.0

  • Item and equipment displays are hidden on Billy (they are placed for the Commando's body and floated around him). Setting: Model > HideItemDisplays.
  • Removed the character select pose from 0.3.0: Billy follows the Commando's own menu animation again.

0.3.0

  • Character select pose inspired by the Billy Kid figure: one revolver hanging along his leg, the other resting on his shoulder behind his neck, with slow breathing. Setting: Model > MenuPose.

0.2.1

  • Barrel heat now only covers the front half of the barrel, fading in toward a hot muzzle, like in Zenless Zone Zero.

0.2.0

  • Barrel heat: like in Zenless Zone Zero, the barrel of each revolver glows red-hot when Billy shoots with it (hotter toward the muzzle), then cools down. Works on every Commando attack that fires the pistols; the grenade does not heat them.
  • New settings: Weapons > Overheat and Weapons > OverheatBrightness.

0.1.3

  • Fixed the revolvers being upside down in a run: the Commando's animations flip his gun bones compared to his T-pose, so the barrel and top of the revolver are now read from his hand every frame.

0.1.2

  • Billy now actually holds his revolvers: the grip sits in his fist, the barrel points where the Commando aims, and his wrists turn to match.
  • The Thunderstore package now includes the README.

0.1.1

  • Fixed Billy not showing in a run (only the vanilla Commando appeared): his materials no longer depend on the Commando material being loaded, and his mesh and textures survive stage changes.

0.1.0

  • First version: Billy Kid body on the Commando, retargeted onto the Commando animations.
  • Coat, collar and belt chain physics.
  • Billy's two revolvers in his hands, with muzzle flashes moved to their tips.